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Good day, Stuke here for another guide. In this one, we're taking a look at one of the most iconic wizards of all time that honestly needs no introduction but we have to anyways. Lads and Loves, the Magic Man with the magic hands, Merlin.
Note: you don't have to follow this guide to the smallest detail, these are suggestions on how to play Merlin. I encourage you to look at the comment section below and see other suggestions.
For every ability Merlin uses he gains additional damage on his next basic attack, sort of like a built-in Polynomicon. This steroid only lasts for a very short amount of time so try to use it to quickly clear lane, camp, or get that last hit in and put your enemy on the run. |
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Old school players would remember a special little active called Combat Blink. This ability is just like that but built into his kit. Escape or sneak in one more hit, it's up to you. |
A stance swap but with a bit of a twist. Like most stance swaps he can cycle through his three stances: Arcane, Fire, and Frost but there's still more to this than just that. When you put one point into this Ultimate, Merlin unleashes a small ripple that deals initial damage around him that extends and retracts every time Merlin swaps stances as well as provides an additional effect depending on the current and next stance.
Fire deals damage over time for a short duration, and Ice slows all enemies. That's not all, you can choose which stance you want to swap to using the ability keys to pick (Arcane is 1, Fire is 2, and Ice is 3) which one you want without having to cycle through the stances. |
Just like with King Arthur, I have to separate the Combos into their tab from the Tips and Tricks as there are so many combos Merlin has at his disposal and I want to go through all of them. We'll start with individual stance combos for beginners then we'll take a look at some advanced combos that utilize two stances once you get more used to Merlin.
In conclusion, Merlin is a difficult wizard with a high skill ceiling who makes full use of his mastery of magic to become a serious threat to the enemy team through his multiple combos and additional effects to help zone out and control his enemies. Remember what each stance provides and what order to use your spells, try to control where your opponent can and can not go through zoning, and keep some proper management of your mana so you don't run out. Keep these in mind and you'll be on your way to becoming a Master Wizard.
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Your suggested build looks decent but I’d build Charon’s Coin no later than 3rd-4th item since getting it stacked is important.
I don’t really see situations where Void Stone would make sense on Merlin. In team fights you don’t want to get close, you want to use your abilities from the back line at a safe distance. The only time you should be close is if they’re diving you and even then, it doesn’t make great use. Same can be said for Jade Emperor's Crown. I’d much prefer to see Breastplate of Valor and Mantle of Discord in those slots.
Also as Kriega said, it’s definitely best to prioritize leveling the 1 over the 2.
Outside of builds, last night you corrected me and told me I should use Vortex before using Eclipse. Though you definitely get more damage off if you use them the other way around. The only upside I can see to doing it that way would be if you’re really struggling to get that pull off.
Other than those points, I think your guide looks good. Hope to hear back about my feedback!
Breastplate > Jade Emperor's also on him.
Meta mage build atm is mage's blessing + tier 1 spear + pots, CDR boots > Deso + Divine (Either order) > Reaver > Shard/Charon's > last 2 items pick from Tahuti, Myrddin, Estaff, Soul Gem.
But for a Chronos' Pendant Merlin build I would go: CDR Boots > Chronos' > Divine > Reaver > Charon's/Shard > Tahuti > Myrddin/Soul Gem.
If you want Deso then swap CDR boots for Magi Shoes in the Chronos' build.
Gem of Iso isn't that good on Merlin either, very situational pickup, and not as strong at all as it used to be on him on release, not just because of changes to ice stance but also cause of the nerf that Gem of Iso got.
And for ability levelling you generally max the 1 first, not the 2.