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For every 1 ft. traveled, Mercury gains a 0,5% physical power bonus on his next basic attack (max 50). Mercury also gains additional physical power equal to 25% of movement speed form items or abilities.
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Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. Each hit may trigger item effects for basic attacks, and can critical hit.
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Mercury passively gains movement speed. When this ability is activated, Mercury increases his attack speed and is immune to slows for the duration.
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Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choice.
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Mercury gathers energy for a powerful dash, with the range extending as he does so. He travels the distance faster than the speed of sound, dealing damage to all enemies, stunning them and spinning them around in a random direction.
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A must have item for all junglers both for sustain.
The 10 penetration you get for evolving the item is also nice, but don't be afraid to replace it as soon as you don't need the sustain and selling it can get you an important item. |
Just some extra movement speed and to let you get a heads start on
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Two healing potions is normally enough for me but you can go for three if you want to. But I like saving the 50 gold.
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Again I prefer going just two, but you can go three if you want to. Mercury is pretty mana hungry early so going three is definitely not a bad idea. You can also switch the
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The early damage from warior tabi is perfect for Mercury just to rocket launch you into the game. I definitely recommend this over
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Critical hits is your main damage source so
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Wind Demon
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Normally I would build this as my third item (after
![]() to make you deal insane damage before anyone has built much protection. But you can also go for ![]() ![]() |
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As we can see,
As a rare Merc player this guide has helped me tremendously and made him one of my favorites this season so thanks for that.
I generally go for the alternate start you have listed and run
Thanks! :)
He is still really good though, just not stupid OP :)
But crit is just so important for merc. Because you are going DB and Wind Demon. So I kind of like the early DB more than the Stone cutting. If you are going Stone Cutting you should start lvl 1 katana though and not boots.
What you also could do is go Wind Demon first, but Ive felt it is not as impactfull as the DB.
This is a good question, and I'll try to explain when a typically late-game item like
So, you know that DB is usually best purchased late. Why?
In addition, a fully stacked
Finally, on consecutive hits, he can activate
Does that answer your question?
You have great tips on abilities, ability use, and comboing...solid guide, especially for something "short."
Maybe I should add "feel free tk ask me about the rest of the items in the comment section or just PM me." But I can answer you here and maybe I will add it later. Not likely though, want to keep it "short".
Titans bane against tons of protections that would be if the mid has BoV and Nemian, the jungle has 1-2 physical prot items etc for example. And I would switch it for eiter
Im sorry mate :P
Welp, no more
i peffer to go warrior boots , Malice , Deathbringer , blood forge , qins sais , and focused voild blade . really the last time you can put what ever you want bc after you get your first 3-4 items you'll be 2-4 hitting mages and other phys gods and you can shreds tanks alway well , and never go golden bow on merc its not a smart items to use with him but all and all your info on how to use everything was fine
Cheers!
-CMB