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Deity Sobek Solo

Solo Conquest
7 0 2,555
8.8
by lestimics updated March 4, 2025

Smite God: Sobek

Build Guide Discussion 1 More Guides
Tap Mouse over an item or ability icon for detailed info

Sobek Build

Starter build

Notes Bluestone Pendant is the most important item for most sololaners, you get power, mana and hp sustain for the lane.

Health Chalice HP sustain for the lane.

Blink Rune You can teleport a few meters in front of you while you are in combat.

Notes

Bluestone Pendant is the most important item for most sololaners, you get power, mana and hp sustain for the lane.

Health Chalice HP sustain for the lane.

Blink Rune You can teleport a few meters in front of you while you are in combat.

Build Item Bluestone Pendant Bluestone Pendant
Build Item Health Chalice Health Chalice
Build Item Health Potion Health Potion
2
Build Item Blink Rune Blink Rune

Full Build

Notes Bluestone Brooch Gives you a lot of power and poke with your skills.

Mystical Mail gives you a lots of health, defense and has an offensive effect. The important thing about this item is the aura that deals damage to nearby enemies. Switch Mystical Mail and Void Stone for magical solo enemy.

Gladiator's Shield provides you defensive and offensive attributes thanks to its passive that does extra damage with skills.

Void Stone Gives you damage and magic defense, and its passive reduce magic defenses of nearby enemies by 15%.

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.

Glorious Pridwen gives you mixed defenses, cooldown reduction and an active one that gives you a shield based on your defense and when it explodes it does damage.

Oni Hunter's Garb is the best magic defense item because it provides you with mitigations the more enemy players you have around.

Blink Rune You can teleport a few meters in front of you while you are in combat.

Notes

Bluestone Brooch Gives you a lot of power and poke with your skills.

Mystical Mail gives you a lots of health, defense and has an offensive effect. The important thing about this item is the aura that deals damage to nearby enemies. Switch Mystical Mail and Void Stone for magical solo enemy.

Gladiator's Shield provides you defensive and offensive attributes thanks to its passive that does extra damage with skills.

Void Stone Gives you damage and magic defense, and its passive reduce magic defenses of nearby enemies by 15%.

Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.

Glorious Pridwen gives you mixed defenses, cooldown reduction and an active one that gives you a shield based on your defense and when it explodes it does damage.

Oni Hunter's Garb is the best magic defense item because it provides you with mitigations the more enemy players you have around.

Blink Rune You can teleport a few meters in front of you while you are in combat.

Build Item Bluestone Brooch Bluestone Brooch
Build Item Mystical Mail Mystical Mail
Build Item Gladiator's Shield Gladiator's Shield
Build Item Void Stone Void Stone
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Glorious Pridwen Glorious Pridwen
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Blink Rune Blink Rune

Situational Items

Notes Soul Reaver gives you great damage with your skills. This item you have to replace for the Oni Hunter's Garb if your team need more damage.

Talisman Of Purification is necessary when the enemy team has a lot of CC's skills. If the enemy team has a Fenrir and you don't want Purification Beads you can buy Talisman Of Purification for Void Stone

Mantle of Discord defenses, cooldown reduction and its passive makes that if you are below 40% of your life all enemies around you are stunned and you gain immunity to CC's. You can change it for Mystical Mail in late game if you need this passive.

Notes

Soul Reaver gives you great damage with your skills. This item you have to replace for the Oni Hunter's Garb if your team need more damage.

Talisman Of Purification is necessary when the enemy team has a lot of CC's skills. If the enemy team has a Fenrir and you don't want Purification Beads you can buy Talisman Of Purification for Void Stone

Mantle of Discord defenses, cooldown reduction and its passive makes that if you are below 40% of your life all enemies around you are stunned and you gain immunity to CC's. You can change it for Mystical Mail in late game if you need this passive.

Build Item Soul Reaver Soul Reaver
Build Item Talisman Of Purification Talisman Of Purification
Build Item Mantle of Discord Mantle of Discord

Situational Relic

Notes Purification Beads gives you CC's immune when you use.

You need Purification Beads when you are vs Fenrir.

Notes

Purification Beads gives you CC's immune when you use.

You need Purification Beads when you are vs Fenrir.

Build Item Purification Beads Purification Beads

God Aspect De-Activated

Aspect of Prey

Charge Prey now passes through all targets and knocks them forward. Sickening Strike's cooldown reduction now additionally triggers off Jungle Monsters but healing is halved.

Sobek's Skill Order

Charge Prey

1 X Y
Charge Prey
4 15 16 18 19

Tail Whip

2 A B
Tail Whip
2 7 11 12 14

Sickening Strike

3 B A
Sickening Strike
1 3 6 8 10

Lurking In The Waters

4 Y X
Lurking In The Waters
5 9 13 17 20
Charge Prey
4 15 16 18 19

Charge Prey

1 X
Dash forward. The first enemy hit takes Magical Damage and stops the dash. Sobek displaces the enemy behind him.
  • Damaged enemies are Stunned before being thrown
  • You are Displacement Immune while dashing and CC Immune while throwing
Damage: 70 / 110 / 150 / 190 / 230
Damage Scaling: 50% Intelligence
Stun Duration: 0.5s
Range: 8.8m
Radius: 0.5m
Cooldown: 16s
Cost: 70 / 75 / 80 / 85 / 90

Additional Notes:
  • Sobek has a 0s Postfire on a missed charge or a 0.3s postfire when he attempts to throw. This 0.3s postfire occurs both after a throw and if the enemy frees themselves with CC Immunity.
Tail Whip
2 7 11 12 14

Tail Whip

2 A
Spin your tail, dealing Magical Damage in an area around Sobek.
  • Damaged enemies are also Displaced away from Sobek.
Damage: 80 / 125 / 170 / 215 / 260
Damage Scaling: 40% Intelligence
Radius: 3.2m
Cooldown: 12s
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • The spin begins to displace 0.4s after being cast, and remains displacing for 0.6s afterwards.
Sickening Strike
1 3 6 8 10

Sickening Strike

3 B
Strike in front of you. This strike deals Magical Damage in a cone and applies Disease, reducing healing received for 5s.
  • Enemies diseased take Bonus Magical Damage, take Reduced Healing, and can spread the disease for 2.5s.
  • Each enemy hit by the cone reduces this ability's cooldown by 1s and Heals you, up to 4.
Damage: 70 / 105 / 140 / 175 / 215
Damage Scaling: 30% Intelligence
Heal: 22 / 29 / 36 / 43 / 50
God DoT Damage: 5 / 5.5 / 6 / 6.5 / 7% HP over 2.5s
Minion DoT Damage: 30 / 45 / 60 / 75 / 90 over 2.5s
Healing Reduction: 40%
Cone Angle: 110 degrees
Radius: 5.6m
Cooldown: 12s
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • The disease will spread to enemies within 3.2m of someone currently diseased.
  • The Damage over Time does not trigger item effects.
Lurking In The Waters
5 9 13 17 20

Lurking In The Waters

4 Y
Submerge, Slowing enemies nearby and granting you CC Immunity, Protections, and Mana Regen. After 4 seconds, emerge dealing Magical Damage to enemies in range.
  • You may cancel this ability early, dealing less damage.
  • Executes enemies below 10 to 25% HP, scaling with time submerged.
  • Executed or killed enemies Heal you and grants 25 permanent bonus Health.
Damage: 300 / 450 / 600 / 750 / 900
Damage Scaling: 80% Intelligence
Mana Per Second: 10%
Protections: 20%
Radius: 4.8m
Cooldown: 100s
Cost: 80 / 90 / 100 / 110 / 120

Additional Notes:
  • Lurking in the Water's deals 25% of its potential damage if emerging instantly.
  • Sobek can pass through enemies and spawned walls while submerged.

Sobek Threats

Tap each threat level to view Sobek’s threats

Max
0
Major
0
Even
0
Minor
2
Tiny
0

Sobek Synergies

Tap each synergy level to view Sobek’s synergies

Ideal
0
Strong
0
OK
2
Low
0
None
0

Introduction

Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.

You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Solo role in SMITE 2.

I hope you find this guide as a useful learning resource for playing Sobek as Solo.

Here are my socials:

Abilities

Sobek's Abilities


Passive - Blessing Of The Nile

When Sobek deals damage, he gains a stack of both physical and magical protections.

This effect can stack of to 3 times, and lasts for 10 seconds.

Sobek's abilities can only provide one stack each per cast.


Ability 1 - Charge Prey

Sobek dashes forward, dealing magical damage to the first enemy hit, and displaces this enemy behind him.

To the enemy hit are stunned before being thrown. You are CC immune while dashing and throwing.

Charge Prey is Sobek's most important skill because you will be able to make it easier for your team to get easy kills.


Ability 2 - Tail Whip

Spin you tail dealing magical damage in an area around Sobek

Damaged enemies are also displaced away from Sobek and knocks up.

This skill is very good after using Charge Prey to make a much bigger CC combo and not let the enemy escape.


Ability 3 - Sickening Strike

Sobek strikes in a cone in front of him, dealing magical damage and applying any enemy hit with Disease.

Enemies hit by Diseased take bonus magical damage, and receive reduced healing. This disease can spread for 2.5 seconds.

Each enemy hit by the cone reduces this ability's cooldown by 1 second and heals Sobek up to 4 targets.

This is Sobek's main ability with which you will clear the waves of minions and give you sustain in the lane.


Ultimate - Lurking In The Waters

Sobek submerges and slows nearby enemies, granting you CC's immunity and mana regeneration. After 4 seconds emerge dealing damage.

You can cancel the skill early but you'll do less damage.

Lurking In The Waters executes enemies below 10-25%, scaling with the time submerged. if you execute someone you heal yourself.


Example Combos:

Charge Prey to combo with your skills or your team > Tail Whip > Sickening Strike damage and heals > Sickening Strike

From the distance Blink Rune to combo with your skills or your team > Charge Prey > Tail Whip > Sickening Strike damage and heals > Sickening Strike

How to play Sobek

Gameplay Start / Early Game
  • Start at the Fire Giant side in the lane. You have to push as fast as possible so you have to hit all the minions from the lateral with Sickening Strike, you will not push all the minions until you use the skill twice so you will have a second wave of minions to level up and upgrade your Tail Whip and then go do the blue buff.

  • It is important to know that the first 2 levels of Sobek pushes minions badly, but at level 3 he is much better.

  • The following moves are push the lane and try to win the Totem (Totem gives gold for all the team and mana regeneration). From this point on you have to try to win the pressure of the lane to be able to kill the side camps and get more gold and experience.

  • On the side camps you can kill the gold camp which doesn't give you experience but a lot of gold, and the two harpy camps give gold and experience. Also if you have pressure online you can invade their harpies too.

  • Remember to buy wards to avoid the ganks and try to comunicate to the jungle to invade blue buffs or try to kill the solo laner.

Mid Game:
  • At this point of the game, which is roughly between 10:00 and 20:00 minutes, you have to push the lanes as quickly as possible and try to rotate, either by using the teleports of the sides of the lane for the duo lane or rotating to the mid lane.

  • If you do mid lane rotations, Sobek is a very good character to look for a pick with Charge Prey because you can quickly gank the enemy mid lane, if you manage to kill him or get enough pressure, you can do the Gold Fury or the Pyromancer.

  • If you use the teleporter from the solo to the duo lane, you have to do the same play but trying to kill the carry or the support and gain the pressure to be able to do the Gold Fury.

Late Game:
  • At this point in the game your job is to be the frontline with the support as teamfights start around the fire giant at around minute 25:00.

  • You have to harass, poke and kill the enemy carry, mid and jungler as they are the most dangerous for your team.

  • To deal with this type of situation you have to take advantage of the Charge Prey to go for a kill or force Purification Beads although be careful because you need your team to follow you to do damage.

  • The moment you have the fire giant buff, the sieges on the Phoenix begin. Here you have to continue taking advantage of your Charge Prey to get a kill and destroy the Phoenix with the help of your carry and mid. You can also go with your jungle to another Phoenix to create pressure since you have a lot of defense to tank and your jungle can do good damage to the Phoenix easily, adding to the fact that you can kill the jungle with your jungle if you hit Charge Prey.

  • If the enemy has the fire giant and it is your turn to defend the Phoenix, you have to be in a group with your team and defend under the Phoenix, being careful with the picks.

  • Constantly call for all information, when you engage try to be followed by your team, always be sure of your decision making.

  • Remember to wards all the zone on fire giant and when you are sieging you need wards too.

How to ward as Solo

White circles: Vision Ward
Green circles: Sentry Ward

Early/Mid Game

Here you can see the best spots to ward as a Sololaner.

These wards will help you to know where the enemy sololaner is moving, as well as if the jungler is trying to gank you.


High Pressure Game

These wards are when you have a lot of pressure in lane and you want to invade blue buffs and red buffs. Remember to call your team that you want to invade so they can help you.


Late Game

These wards are for fire giant teamfights. Remember that you can only have 2 wards active at the same time, so you will need help from your team to ward the entire area from the fire giant.


Siege/Defense Phoenix

These wards are very important when it comes to sieges and defending phoenixes. In this case, the wards are the same whether you defend or attack.
This wards are important because mages often cast abilities through walls, you will be able to react better to their abilities.

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SHOCKYY | February 25, 2025 7:48pm
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