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Cerberus is one of the best utility / setup gods in the game. his 2 shreds protections, his 1 and 4 are amazing setup and beads burners, plus he has mobility and healing on his 3 if you mess up and get poked out. i like to summarise cerberus jungle as "press 2, point the mage at them, they die." cerberus 2 plus spear of the magus is 42 + 50 protection reduction. thats basically true damage for your mid laner, even against an assassin with a defense item. this can also allow them to skip their penetration items like spear of the magus or obsidian shard for more raw damage, like a soul gem, or rod of tahuti, which means even more damage for them. This means that cerberus jungle is best played with a premade midlaner, but regardless cerberus 2 plus gem of isolation means free setup for your own 1 and ult which will kill a squishy by itself due to cerberuses nutty base damage.
Start: Start your 2. speed > blue > xp (long *** cooldown). then go mid and 2>1 the mage, could well be a kill.
Teamfights: Find someone in range of your mage, 2 > 1 them. mage uses abilities, they die. if you have a chance for a good ult, take it. save your 3 to finish kills, or escape / sustain yourself, try not to jump in unless you are safe to do so.
- Bad early clear (long cooldowns on 2 and 1)
- mediocre mobility (slow movement speed and long cd short jump)
- 2 can be interrupted
VS
- Good control with strong CC and gem of isolation
- Protection shred for days
- Strong burst mid to late game
- Pairs amazingly with a good midlaner to setup for
- Tanky and good sustain
Pestilence & Divine ruin: Antiheal (duh). replaces void stone (pesti) or can be bought when you sell boots (eiter).
Dynasty: Replaces jade. a cheaper option if you want to get into the build faster or if you are behind.
Things i havent experimented with but could be useful: Ethereal Staff, Mantle of discord, Spirit robe, Oni hunters garb.
Good:
Immobile mages and hunters. Free combos, cant really escape you
Tanks & Bruisers. You can shred them like paper.
Healers. Cerb passive plus pestilence means they dont heal very much, but your passive heal steal is unaffected.
Bad:
Hard cc. Cancels your 2, you can be locked down.
Mobility. Cerberus chase isnt that amazing, you will never catch a god like serqet.
Slow immunity. This strat kind of relies on the 2 + iso combo, slow immunity really just negates that completely.
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Also, isn't he too tanky with this build? Won't his damage output suffer, since he's a jungler?
no such thing as too tanky really in this situation. cerb is all setup and base damage, no real reason for raw power.
@Disco: Regarding your comment on Breastplate of Valor, I'm guessing you mean just in this case for Cerb, right? I'd consider it a solid item in Solo for someone like Hercules or Guan Yu, for example.