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Hey everybody! Today I'm here to break the meta. I know some of you maybe skeptical about Medusa jungling but fear not, she is very viable thanks to her amazing burst damage (pre-nerf) and basic attack strength that she inherited from being a hunter. So without further ado, let's begin.
This one is pretty straight foward. Start Bumba's Mask,
Boots,
Hand of the Gods, and two
Healing Potions. It is the standard jungler's start.
Now here is what you guys have all been waiting for - how the hell Medusa works in the jungle. It's quite easy really. When you goes to gank from the jungle, you should IMMEDIATELY start basic attacking. Their initial reaction is to turn toward you to see exactly where you are. This is the perfect time to use Petrify. Follow up quickly with
Acid Spray to deal AOE damage due to its explosive property. Proceed to kill with
Lacerate (even if this doesn't kill it will prevent most healing). If for some reason the enemy god still lives, shoot them with
Viper Shot so that the poison damage, if not the basic attack damage, will kill.
The best god by far to work with Medusa is ironically Athena. This is due
Confound drawing her target toward her allowing for a well placed
Petrify to finish off the enemy.
Other good team match-ups are Ymir with his crazy amount of stun time on
Frost Breath and
Sylvanus due to his multiple forms of CC.
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ok so time for the real criticism
there is a reason ppl will be skeptical about medusa jungle. she is squishy and, while innately gifted with the uncanny ability to juke, a stun or slow will keep her locked down. also, her dash roots her in place for a split second after making contact, making both cc and damage easy to land on her. her dash is the only we she can initiate during a gank, because you dont have a frostbound or hastened in your build for a basic attack to stick to someone. if u basic attack and they see you, they leap away. she has no cc to lock down targets with except her ult, which is already a problem. while her jungle clear is fine due to acid spray and the dot from her one, your build completely destroys her ability to box.
ive been working on a guide for every adc in the game for months now, and so obv ive calced dpses and stuff. medusa can outbox a hou yi even if mark of golden crow is applied on her the whole duration. your build doesnt take advantage of her powerful basic attack. first of all, ninja tabi over warrior, sonce her attack speed doesnt cap with just ninja tabi and executioner. secondly, jotunns wrath is unviable on medusa since her mana consumption is fine early on and cdr doesnt benefit her that late as much as raw power will. transcendence is good for thisraw power, and magis simply gives up too much potential damage (such as executioner or db).
also there is the innate problem of lack of cc during a teamfight. a junglers job in the lategame is to be able to steal objectives with hog 3 and provide cc support for the team to help lock down weak targets like the enemy adc and mage. characters like thor are good junglers bc of their ability to stun or peovide constant aoe damage. medusa has only one true cc and her healin reduction is single target. herult isnt even that wide of a cone. she also has to run hog to be able to steal, and not taking bluestone early will really impede her sustain. this means she has to back more often, and she will not be able to get both beads and sprint late game.
so overall, she is just not a good jungler, and btw the standrad start of jungler now is bumbas, hog TWO and one of each potion. keep up wit the spl from time to time :P
but add missing sections
Other then that It is a good guide, just needs a bit more work.