This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Mercury is an assassin who uses his fists... yes, his fists. Why? Because he is FAST! I have found him to be an excellent solo, being able to clear lanes with relative ease as well as have the upper hand in a fight. This guide will show you the basics to playing Mercury as well as give some tips for soloing him. While this is a solo-oriented guide, it will provide all you need to know to begin playing Mercury! |
|
10/14: Changed the builds up and updated the Items and Skills sections. Arena section to come soon.
Pros:
|
Cons:
|
|
So some of you requested that I look at how much physical power is obtained from movement speed items. Well, I did. Here is a simple formula that I found:
For every 5% movement speed you build, you will gain approx. 3.9375 physical power. In game, this value is rounded up!
WARRIOR TABI: Physical power, attack speed, physical penetration, and a nice bonus to physical power from the movement speed. These (after testing and suggestions by readers) are the preferrable choice of foot wear, superior to Boots of Celerity due to much more physical power, while having almost as much movement speed as BoC during combat. |
DEATHBRINGER: Since Mercury is very much an assassin, and since Made You Look can take basic hit effects, BUILD HIM WITH THE CRITS! Crits everywhere make a good game, because not only can you clear minion waves with ease before building this item, you can do so even better now and Made You Look has the potential to be a high damage-dealing poke. |
Witch stone | WITCH STONE:Another item where all of the damage is going to come from the movement speed. This item is mainly to be used for 1v1 fights, where the passive will give you a huge advantage. You are also taking advantage of Mercury's passive to build speed and power simultaneously, and the physical protections are a nice addition touch. |
ASI:If lifesteal could be given any easier, and at such a cheap price, then I would be concerned. This item, now fully physical with the recent patch, gives huge benefits to both your basics as well as Made You Look. |
FIST OF THE GODS: Starting with level one Hand of the Gods, this starts as your early-game minion clear, for when Made You Look just is not doing what it has the potential to do later. You should continue on with this until you get to FoG, because it can insta-clear most if not all of a minion wave as well as help in a multitude of ways in late-game, such as taking buffs (including Fire Giant and Gold Fury), damaging the Minotaur, or stunning an enemy God to get some extra damage in. |
PURIFICATION BEADS: The ability you would build if you want CC immunity but don't care about taking damage. Very helpful in a variety of situations. Swap it out Aegis Amulet depending on your play style and preference. If you get it, max it for the benefits. |
sprint | SPRINT: Can you possibly need more movement speed? Well, if you do, pick this active. Besides the speed buff, it also affects your passive so you get a boost to your physical power. It is excellent for chasing down kills. |
teleport | TELEPORT: In Conquest, this is a preferable method of travel. If you can, especially if enemies are close to your tower and/or are attacking it, or if there is a team fight going on near a tower, do not hesitate to use one of these. It will bring you right to a tower of your choice after a small charge period, which can save your tower and maybe change the outcome of a fight. Don't use them for ganks, though... your enemy can see when someone is teleporting to a tower. Thankfully, you can do the same. |
You will, as with every God, encounter Gods that are easy to counter and Gods that counter you with ease. This is a list of those who are the most difficult to counter (as I have found them so far), and some tips on what you can do to stay alive.
DIFFICULTY: HIGH-MODERATE REASON: I should begin by saying that, no matter how fast he is, Mercury cannot go through walls. This, along with many other things, is why Ymir is an excellent counter to Mercury. Ymir's Ice Wall will stop both Special Delivery and Sonic Boom as soon as they hit the wall. His stun will also give the opportunity for enemies (or Ymir himself) to burst you down. Now that Shards of Ice can be shot early, unless you are smart and can work slow-prevention to prevent the slow on Ymir's Ult, then he can kill you right there as well. Aside from that, he IS a tank and if he is not doing damage, then he is preventing it. WHAT YOU CAN DO: You have to learn to know when Ymir's stun is coming, because if he can stun you there is a lot of potential trouble there. Also, always be prepared for Ymir to raise his wall if you use a dash. Although your Ult is instant, it can still be blocked if Ice Wall is timed right. Other than that, try not to take him alone, because knowing how tanky Ymir can be you will most likely have a hard time taking him down. THANK YOU TO KEROU FOR HELPING ME HERE. I WILL LAUGH AT YOU IN RELS 6.66 TOMORROW! |
DIFFICULTY: MODERATE REASON: Athena is great against Mercury because of her -> combo. That combo can get a hell of a lot of damage in, and if the Athena is smart and built Polynomicon (like I do), then she can burst you down and kill you while you are stuck in her taunt. WHAT YOU CAN DO: If you are up against an Athena, then you have to make the first move or else she will get damage on you. One of your dash abilities will work well there, and from there activating Maximum Velocity will give you the boost you need to potentially take her down. If she uses Preemptive Strike to get away, then chase her, it's not that hard. |
I mentioned at the beginning that this was to start out as a first-day guide, and so it is. This was completed for that purpose, to give new Mercury players a general idea of how to play him.
This is proof that first-day guides can be done in a manner that is not half-***ed.
Therefore, any Mercury guide (or guides of any new God close to their release) I see I will judge by the standard of this guide.
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Though as a semi-new player still, the fact that it's a year old worries me. Would be nice to get an update just as confirmation that the guide has been checked :)
(even if I've heard Mercury isn't that relevant atm and needs some love from Hirez)
What i like to do on the mobility build is to use Fatalis for the ability to not slow down when attacking, But thats just personal preference :D
But thank you.
Im surprised Hastened Fatalis is not included in the speed build though.
Why is <Fatalis> never mentioned in good <Mercury> guides ?_? It's got good move/attack speed and allows you to back up whilst still moving at full speed, which is great when trying to get a <Made You Look!> off whilst retreating. I'm still fairly new to SMITE- what is so bad about <Fatalis> ?
Edit: Code Fail!! >_<
because fatlis is a poopy item on merc. he has enough sticking power as it is and does better with damage items. he already gets a ton of attack speed from his 2 and the ***ping 10% movespeed really does not give him any damage.
the allow's you to moon walk at full speed is pretty useless and people get fatlis for the attack speed stacks and move speed stacks but not for the moon walking
Edit: Code Fail!! >_<
Maybe.
I thank thee kindly.
To you all: I've been busy with mid-terms and other things, so I haven't got too much work done on Mercury but rest assured, my update will be done.