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My Kukulkan arena build

10 2 51,643
8.4
by YaseenBohn updated August 29, 2019

Smite God: Kukulkan

Build Guide Discussion 7 More Guides
Tap Mouse over an item or ability icon for detailed info

Kukulkan Build

Build Item Shoes of Focus Shoes of Focus

Build Item Book of Thoth Book of Thoth

Build Item Chronos' Pendant Chronos' Pendant

Build Item Soul Reaver Soul Reaver

Build Item Rod of Tahuti Rod of Tahuti

Situational

Build Item Obsidian Shard Obsidian Shard
Build Item Spear of the Magus Spear of the Magus
Build Item Spear of Desolation Spear of Desolation
Build Item Hide of the Urchin Hide of the Urchin

Build Item Purification Beads Purification Beads

Build Item Aegis Amulet Aegis Amulet

Kukulkan's Skill Order

Zephyr

1 X Y
Zephyr
2 8 11 12 14

Slipstream

2 A B
Slipstream
3 15 16 18 19

Whirlwind

3 B A
Whirlwind
1 4 6 7 10

Spirit of the Nine Winds

4 Y X
Spirit of the Nine Winds
5 9 13 17 20
Zephyr
2 8 11 12 14

Zephyr

1 X
Kukulkan fires a projectile breath attack that hits the first enemy in its path, doing damage and Slowing all enemies in the area around the impact.

Ability Type: Line, Slow, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+75% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Slipstream
3 15 16 18 19

Slipstream

2 A
Kukulkan channels the wind, allowing him to move faster and cleansing himself of Slows and becoming immune to Slows. This speed boost is strong at first but scales down gradually over the 4s duration.

Ability Type: Buff
Speed: 50 / 55 / 60 / 65 / 70%
Duration: 4s
Cost: 65
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Whirlwind
1 4 6 7 10

Whirlwind

3 B
Kukulkan summons a tornado at his ground target location. A smaller tornado branches off onto any enemies that come within the radius, doing damage every .5s for 2.5s and is refreshed every .35 if enemies stay within the radius, for a maximum of 12 ticks.

Ability Type: Circle, Damage
Damage Per Tick: 8 / 17 / 26 / 35 / 44 (+15% of your Magical Power)
Tornado Lifetime: 4s
Range/Radius: 55/20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13 / 12 / 11 / 10s
Spirit of the Nine Winds
5 9 13 17 20

Spirit of the Nine Winds

4 Y
Kukulkan summons the Spirit Of The Nine Winds to breathe down destruction onto his enemies in a path in front of him, doing damage and knocking all of the enemies to the side.

Ability Type: Line, Knockup, Damage
Damage: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Cost: 100 / 110 / 120 / 130 / 140
Cooldown: 90s

Use His Abilities

Don't be afraid to use his abilities or to save them for the right moment. with the pendant fully upgraded you get your abilities so fast you just start spamming them.

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1
Gulfwulf (81) | September 15, 2019 11:43pm
I don't think Hide of the Urchin is really all that useful in Arena; I'd swap it out for either Magi's Cloak against a CC heavy team or Mantle of Discord for helping you escape if you're being targeted by the enemy assassin (especially Loki and Ao Kuang who can sneak up on you).

Book of Thoth is great on Kul and on, but you'll want to be able to stack it quickly and that's not always possible. One thing you do not want to do in Arena is compete with someone else who's stacking because there just aren't enough minions and gods to go around. I'd skip it if it looks like my team will pretty much insta-clear a wave or if someone else is stacking because it's not really worth the price unless it's fully stacked.

Soul Reaver and Rod of Tahuti are situational items with the former only being useful if there are two or more enemy gods building over 2k health and the later if you can hit your ult regularly, which isn't always easy in Arena due to the wide open space.

As stated below, you need some type of pen before your 4th slot; a good item is Divine Ruin if the enemy has a healer or two or more gods with self-heal like Hercules or Vamana. Spear of the Magus is a good pickup for its flat pen and protection reduction, especially if you can consistently hit your Whirlwinds. You can skip Magus and get Obsidian Shard forth if you're dealing with 2 or more tanky characters, though I would probably get DR 3rd. Spear of Desolation can work as well, but's fairly expensive and you have to keep in mind the 40% cooldown reduction cap.

Chronos' Pendant is nice, but it's expensive and Potion of Magical Might gives you 10% CDR. Yes, you should be able to afford it after your build is finished.

A couple of situational items you didn't mention:

Shaman's Ring: Good power for a fairly cheap price and its passive is easy to stack.

Polynomicon: Sure Kul's not really an AA mage, but Poly has power, mana, life steal, and its passive is fairly easy to use after you've used whirlwind or Zephyr.

Gem of Isolation: Yes it's a cheese strat, but it exists and there's usually no reason not to take it. Bedsides, the health and CCR do help out a bit.

Book of the Dead: If you're building Book of Thoth, you should build this as well due to its power, mana, and passive.

Soul Gem/ Pythagorem's Piece: Both of these essentially serve the same function, but gem has the potential to do some serious burst damage if you can hit your abilities. Add in the lifesteal for keeping you alive while retreating or letting you stay out longer for more XP and gold, plus the CDR makes this a good pickup after book or in place of book if you don't think you'll be able to stack it quickly.
1
Kriega1 (143) | September 16, 2019 1:26am
Gulfwulf wrote:

Book of Thoth is great on Kul and on, but you'll want to be able to stack it quickly and that's not always possible. One thing you do not want to do in Arena is compete with someone else who's stacking because there just aren't enough minions and gods to go around. I'd skip it if it looks like my team will pretty much insta-clear a wave or if someone else is stacking because it's not really worth the price unless it's fully stacked.


Surely even if someone else is stacking, it can be worth it for the base stats alone due to Kuku's passive, as well as stacks are still earned from kills.

Gulfwulf wrote:

Soul Reaver and Rod of Tahuti are situational items with the former only being useful if there are two or more enemy gods building over 2k health and the later if you can hit your ult regularly, which isn't always easy in Arena due to the wide open space.


Ok Reaver is not really that situational as you claim, with Kuku's passive it's pretty much an almost must buy (like the whole book tree).

Tahuti is more playstyle focused rather than situational, you probably want it if you want your 3 to hurt more, like when you build Spear of Magus.

Gulfwulf wrote:

Polynomicon: Sure Kul's not really an AA mage, but Poly has power, mana, life steal, and its passive is fairly easy to use after you've used whirlwind or Zephyr.

What has picking up Poly got to do with whether your an AA-mage or not? Thats not the reason why you pickup the item. AA-mages don't even commonly build Poly anyway.


Gulfwulf wrote:

Gem of Isolation: Yes it's a cheese strat, but it exists and there's usually no reason not to take it. Bedsides, the health and CCR do help out a bit.

Cheese strat? I mean it's been around for a while now that people build it on him that I wouldn't call it a "cheese strat". Yeah it's good if you want to be annoying with your 3 and help area control, but it's not that relevant for burst damage, and ethereal staff is cheaper, and book of the dead has synergy with Kuku passive.
1
GaseousClay (1) | September 16, 2019 2:22am
All I know is EVERY kuku player in Arena builds BoT , lol. They give no Fks even if team is gonna be steamrolled.
1
Kriega1 (143) | August 30, 2019 1:33pm
I mean usually if you're getting Spear of Magus it's your 3rd/4th item, not something you consider 5th.
1
YaseenBohn | September 14, 2019 7:23pm
true however its just if you want more penetration late game, however i get what you mean
1
GaseousClay (1) | September 15, 2019 9:26pm
He means you have literally no PEN in your build. Some PEN makes the worlds difference to your DMG output.
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League of Legends Build Guide Author YaseenBohn
My Kukulkan arena build
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