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Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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No health potions in the start?
He's ability based right? Why get crit?
The itemization for the most part is fine, though the order is funky. The Crusher immediately after starter is fine, though I'd also consider Jotunn's Wrath in that spot. The Crusher + Brawler's Beat Stick is fine, but if you find you need anti-heal, The Crusher would be the first one I'd drop if I wanted different items.
I think Serrated Edge should be picked up a bit later due to being % pen (though having lifesteal early is nice for sustain purposes).
Yes, Tsuku is an ability-based god, but he CAN get function out of crit. Keep in mind after casting his 1 or 3, he gets a ranged basic, and those can crit. That said, having 1 crit item isn't usually best, though Rage is the best choice of those due to having the highest crit chance. I wouldn't also opt into Wind Demon though, but having added mobility after you crit can be nice if you're having to play a ranged game.
Typical items in the place of Rage (and potentially Crusher) would be Hydra's Lament and Heartseeker. Hydra's is a bit like crit in that it gives bonus damage after using his abilities (specifically thinking about the 1 and 3 I mentioned previously). In effect, it's a decent portion of the bonus damage that getting a crit would provide after using the 1 or 3, but reliable / not dependent on RNG, and it also applies after using the 2 or ult, which is also good. Given the added CDR, I'd personally go with Hydra's over crits.