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Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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Some points for potential improvement:
In case you didn't know (and it's hard unless you know where to look), when I talk about
".5/1/1x damage & swing time"
The 0.5 first hit means it takes 1/2 the time and does 1/2 the damage. Crits deal 175% of basic attack damage, so when the value is less than 1, it's a reduced multiplied effect. Will compare side by side w/ Arachne vs. a standard hunter. Let's assume standard basic attack damage is 100 and not consider mitigations. We're only considering a single crit.
This is where
This doesn't mean crits can't still deal a ton of damage, but you still want to build the right way, and that still involves getting a good amount of pen.
So a standard Arena build for Arachne, I'd probably consider something like
If you go with crits, I would probably consider: