Please verify that you are not a bot to cast your vote.
Join the leading SMITE community.
Create and share God Guides and Builds.
Account Login
Create an MFN Account
Or
Vote received! Would you like to let the author know their guide helped you and leave them a message?
You need to log in before commenting.
Collapse All Comments
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Some points for potential improvement:
In case you didn't know (and it's hard unless you know where to look), when I talk about Arachne's quick attack progression, you can see it on her god page: https://www.smitefire.com/smite/god/arachne-2
".5/1/1x damage & swing time"
The 0.5 first hit means it takes 1/2 the time and does 1/2 the damage. Crits deal 175% of basic attack damage, so when the value is less than 1, it's a reduced multiplied effect. Will compare side by side w/ Arachne vs. a standard hunter. Let's assume standard basic attack damage is 100 and not consider mitigations. We're only considering a single crit.
This is where Qin's Sais comes in. Qin's provides some bonus damage with each hit, and that bonus damage isn't affected by the damage multiplier. With consecutive hits, that 0.5 hits quicker (has a lower cooldown between hits) and so you get more procs of Qin's compared to another god.
This doesn't mean crits can't still deal a ton of damage, but you still want to build the right way, and that still involves getting a good amount of pen.
So a standard Arena build for Arachne, I'd probably consider something like Manikin Scepter/ Manikin Mace (optional, otherwise consider just skipping a starter) -> The Executioner (whichever glyph needed) -> Qin's Sais -> Asi or Serrated Edge -> Silverbranch Bow -> Odysseus' Bow or Dominance. That type of build gives you a bit of lifesteal in Serrated (you could also opt for Bloodforge or Crimson Claws if you wanted), Qin's fairly early, and a ton of pen (up to 28% protection reduction from Exe, up to 50% on basic attacks via Serrated Silver and Dom's passive overcap if you get Dom). You're going to chew through all enemies with very high AS, and Silver will give you a bit of quick bonus power when you trigger the 2's AS steroid.
If you go with crits, I would probably consider: Manikin Scepter/ Manikin Mace (again option to skip) -> The Executioner (+ glyph late) -> Qin's Sais -> Demon Blade -> Malicious Deathbringer -> Serrated Edge or Asi or Bloodforge or Crimson Claws, with a bent toward either Serrated for the pen or Asi for the lifesteal boost in a fight.