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Neith: HEADSHOT

7 1 51,386
8.2
by Amphirite updated October 2, 2013

Smite God: Neith

Build Guide Discussion 1 More Guides
Choose a Build: Spam Away! (physical caster)
Spam Away! (physical caster) Basic but Deadly (physical carry)
Tap Mouse over an item or ability icon for detailed info

Neith Build

Build Item Ninja Tabi Ninja Tabi
Build Item Transcendence Transcendence
Build Item Titan's Bane Titan's Bane
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Heartseeker Heartseeker
Build Item Deathbringer Deathbringer
Build Item Rage Rage
Build Item Fatalis Fatalis

Neith's Skill Order

Spirit Arrow

1 X Y
Spirit Arrow
1 4 6 7 10

Unravel

2 A B
Unravel
3 8 11 12 14

Back Flip

3 B A
Back Flip
2 15 16 18 19

World Weaver

4 Y X
World Weaver
5 9 13 17 20
Spirit Arrow
1 4 6 7 10

Spirit Arrow

1 X
Neith fires a shot that passes through everything. Each enemy hit takes damage and is Rooted. If the Spirit Arrow hits a Broken Weave, the Weave detonates, dealing an additional 100% of the damage and applying the Root to all enemies in the area.

Ability Type: Line, Root, Damage
Damage: 90 / 155 / 220 / 285 / 350 (+90% of your Physical Power)
Root: 1.6 / 1.7 / 1.8 / 1.9 / 2s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Unravel
3 8 11 12 14

Unravel

2 A
Neith neatly unravels the world weaves, damaging all enemies in the target area, reducing their Attack Speed while increasing her own, and healing Neith for each enemy hit, up to 3. Any Broken Weaves in the area are removed, healing Neith an additional amount.

Ability Type: Circle, Heal, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+100% of your Physical Power)
Attack Speed Buff/Debuff: 30%
Buff/Debuff Lifetime: 4s
Heal: 20 / 35 / 50 / 65 / 80
Weave Heal: 40 / 70 / 100 / 130 / 160
Radius: 20
Cost: 70
Cooldown: 15s
Back Flip
2 15 16 18 19

Back Flip

3 B
Neith back flips through the air, creating a Broken Weave as she leaps while damaging and slowing enemies in the area in front of her.

Ability Type: Cone, Leap, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+80% of your Physical Power)
Slow: 30%
Slow Duration: 2.5 / 3 / 3.5 / 4 / 4.5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
World Weaver
5 9 13 17 20

World Weaver

4 Y
Neith charges up and fires an arrow across the entire world, seeking its target and passing through all obstacles. Enemy gods take damage and are Stunned. The arrow can be fired quicker for diminished results.

Ability Type: Target, Stun, Damage
Damage: 235 / 300 / 365 / 430 / 495 (+115% of your Physical Power)
Stun: 1.5s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 100s

Neith, why u no have time to weave chothes?!

Hello everyone! Amphirite here with yet another smite guide. Today's god/goddess, Neith, the Egyptian weaver of fate. She is the mother of a plethora of gods including Ra and Sobek (yes I know what you're all thinking). She is a minor godess of war and hunting (basically Athena and Artemis jammed together) and her weaving-death thingy is actually emphasized a little too much in smite. In mythology, she only gave mummy bandages to the dead as a gift, not to let them hang onto the straps like the breadcrumbs in Hansel and Gretel. There's not really much to say about her but let's get on with the builds shall we?

Builds

The first build's name says it all. It allows for heavy ability damage however not so much when it comes to being a carry. As the build suggests, you will need a sustainable amount of mana (first with Mana Potion then by fully leveled Transcendence and thank god that the latter can now stack up more quickly). Titan's Bane provides penetration for those pesky hybrids as so does Jotunn's Wrath (I like to call it scrotum's wrath for its great passive). You can choose from the last four items in any order. I like to go with a Heartseeker and Deathbringer combo, but you can go for an improvement on your basic attacks if you want.

The second build is your generic AD carry build complete with The Executioner, Deathbringer, and Rage. It allows for heavy basic attack damage but not so much for ability hits. Notice how lifesteal items are omitted from both builds leaving more space for the better items ( Unravel covers this).

Pros and Cons

Pros:
-slippery with backflip
-really good crowd control with the Broken Weave and Spirit Arrow combo (also add in backflip's slow
- Spirit Arrow goes through everything
-compatible with all lanes and situations (except jungling)
-really high sustain with Unravel
-DAT ULT ( World Weaver)

Cons:
-very..very...very squishy (even squishier than Loki)
- World Weaver can be blocked by enemies
-can become predictable
-looks like a prostitute, sounds like an innocent little girl

Tips on Gameplay

Ok, I'm pretty sure you all know how to sort-of play Neith but here's some quick tips for certain situations:

All Situations:
-ALWAYS use your backflip and Spirit Arrow combo to escape
-use Unravel for assassins and carries
-as with any ranged fighter, keep your distance
-make sure you get a good shot at the enemies with your ult (no one blocking the way)

Jungling:
NO....JUST....NO

Solo Laning:
-try to push back the enemy as far to their towers as possible
-make sure to get wards for protection
-if going against long-ranged mage (like Ao Kuang) then make sure backflip is on hold

Duo Laning:
-spam your arrows on broken weaves
-you can use backflip a little more

God Fury/Fire Giant:
-get wards
-best to guard your teammates from your enemies instead if doing physical caster build

Ganks:
-initiate with Spirit Arrow or World Weaver
-end with World Weaver if possible
-help your team by slowing enemies with backflip

God Compatibilities

This section will cover all god compatibilities, whether they are friends or foes

Good Lane Partners:
-any close-range mage (such as Agni or Chang'e)
- Aphrodite (dat slipperyness)
- Ares (high cc)
- Athena (high cc)
- Bakasura (easily able to support him)
- Chronos (the stun)
- Freya ( Banish and Spirit Arrow combo plus the pushing power)
-all physical bruisers (besides Odin)
- Loki (both of you can easily keep people stuck)
- Sobek (high cc)
- Thanatos (FINISH HIM)

Bad Lane Partners:
-Ahnur
- Bastet (will not push with you, she's only an initiator)
- Xbalanque

Easy Opponents:
-any close range mage
- Artemis (easy to get a good shot and trap her)
-all physical bruisers (no range and easily trapped)
- Hades (backflip in ult anyone?)
- Eset (too predictable)
- Kali (no escape and is a close range fighter)
- Thanatos (easy to trap and kill)
- Vulcan

Hard Opponents:
-any long-range mage (like Ra or Ao Kuang)
- Bacchus (easy to get you set up for a death)
- Ares (same as Bacchus)

Conclusion

Well, this ends my Neith guide. In general, she's squishy, but powerful and is one of the only physical characters that work well as a caster. She easily traps people with her abilities and is the only true sniper of smite. Thank you for your time (this is probably the millionth Neith guide out there). Comments are always appreciated.

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1
Serinn (3) | October 24, 2013 8:40am
For the Physical caster build, I can't help but wonder about the choice for Death Bringer. I was playing it and found I was relying on basic attacks so little that I wasn't benefiting from the critical bonus at all.

I suggest an alternative item, such as:
(Focused) / Void Blade
Frostbound Amulet
Eye of Retaliation

Any of these drastically improved the output of Neith skills and any one of them is a huge gold saving over Deathbringer.

The rest of Build 1 I love, considering the gold investment it has high sustain and offers a lot of support as well as a means of hitting hard with the Spirit Arrow->Broken Weave Combo. I've just started using Transcendence with Neith and it solves so many issues with her early game that I have started making it my first priority item, replacing the standard Death toll and Tabi.

Keep up the good work, it'd be nice to see the guide expanded to include a discussion on the benefits of 9 second skill cooldowns and 54 second ult cooldown, as these really are the selling point of the build, and by and large places Neith in a fantastic support/hunter role rather than pure hunter.
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