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I'm happy to see another
She's still my top played Warrior (2000+ worshippers), but I have to say that after the rework she lost her fun factor for me. Her "lose lane, win game" aspect (Thanks to her passive,
So, talking about my opinion on your build paths, mostly about item choices:
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About your item choices:
It HURTS MY FEELINGS that you put the following items as "Average Viability":
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Seriously, DV-8, I think it's a HUGE oversight of yours to do so. These items are great for any Solo Laner, I consider Urchin core on any solo build (Physical or Magical), and Oni Hunter's might be the best magical defense item in the game. I honestly think you should reconsider your position on this.
Some other points that I'm not going too deep in:
• You mention that you can replace
• You really should consider
Yeah, Nike is my most played god in the new season so far (mainly doing research/testing for this guide), and I appreciate the feedback from a seasoned Nike player. I'll try to address all points in order.
Oh, and also before I start, I'm not a big fan of my example builds either. I'd agree that they need adjusting, but I am fairly happy with my item categorizations.
You say that you feel this item should be banished, and that anything it can do, another item can do better. I build it for the HP5 and large Health pool. I don't know of another item that provides that amount of Health sustain. While this item can be limited by anti-heal, so can
I think Shifter's Shield is a really underrated item right now. It's a pretty solid bruiser item that allows you stronger initiation with
Why do you consider this good only against burst mages? I feel it has solid stats that would be pretty relevant in most situations.
While I'd agree that my example builds are... not great... I think it is okay due to the fact that every team should have an ADC. If not, they're going to have a hard time taking objectives. Midgardian is often built late as an attempt to limit the ADC(s). That being said, I do plan on changing the example builds soon.
I can see the argument for this having High Viability. It has good functionality within Nike's play style and is fairly inexpensive. I don't know that'd I'd go as far as to call it the best Magical defense item in the game though. A good item though for sure. I will reconsider this one.
I can't say that I'd agree in saying that this is a core item on solo laners. Yes, it does provide some of the best raw stats in the game, especially when fully stacked, but it doesn't do much else. The main reason I have it under Average Viability is the value that you lose when building this from behind. Again, it's a great, well-rounded item that can reinforce your build, but I don't feel that it is necessary in all situations.
This is another one that is hard for me to dispute. It really boils down to the fact that I personally haven't found a need to purchase these very often within my games. I will consider changing these as I see how the meta evolves.
You usually need a large amount of gold before you can buy the Speed Elixir and replace Boots. In the cases where you back and don't have 3000+ gold, you could at least change your boots for the time being for added defense.
This was a Relic I considered and tested. It just didn't feel as effective to me as other Relics did. Yes, you can zone an ADC for about 5 seconds or so, but I feel that Nike's kit allows her to that anyways.
Again, thanks for the comment. I'm curious to hear your thoughts.
Without further ado, let's begin.
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First, we need to clarify some things about healing and HP5. As the 7.2 Patch Notes explained:
For clarity reasons, the intended effects of healing interactions are:
• Healing Increase Should:
-Increase all Ability based healing;
-Not Increase any type of lifesteal;
-Not Increase HP5.
• Healing Reduction Should:
-Decrease all Ability based healing;
-Decrease lifesteal;
-Not Decrease HP5.
So, anti-heal effects will reduce your ability healing, your healing from consumables (potions/chalices) and your lifesteal from items.
Glad/Berserker's sustain is considered lifesteal.
HP5 items (Thebes, Gaia, Sov) won't be affected by anti-heal.
However, even with
• It has no defenses;
• It has no power;
• It's too expensive to be a bridge item (2250 gold) and isn't a justifiable item to be core (For instance
• The solo lane meta at the moment is very aggressive, and HP5 doesn't benefit from such playstyle;
• Gaia's passive is useless (Sure, it's going to work against
If you still want HP5, the only items I'd consider viable are either
If you want a big chunk of health, get
If you want sustain, get either Glad or Berserker's.
I still don't see any reason to buy this item, honestly.
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It's not that this item is bad, the problem is that we have better options when it comes to physical protections or power.
BoV, Void Shield, Urchin all provide more in the defense department, while Blackthorn and Masamune will provide power with survivability.
I consider Shifer's a good option for Assassins and for bruiser builds, but in my opinion
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Because of the passive. Sure, it has good stats, but I'd only consider it against gods that can 100>0 me in one ability.
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Well, situational items have this name for a reason. They're SITUATIONAL and their stats are usually weaker than core items (Compare Bov to Contagion, Crusher to Brawler's, Deso to Divine, etc.)
For example,
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It might have been an overstatement, so let me rephrase it:
If you want to be full tank, there's no better magical defense item than this. Damage Mitigation can't be countered. This is why I like to pair it with
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We'll agree to disagree then, because I can't see a tank build without either Urchin (solo) or Thebes (support).
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To be honest, I always end up building
However, I think you should consider at least one of those.
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Sorry, I can't get behind this at all. You'll lose more gold selling
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Fair enough, since she already has
There's a reason why Zapman (ADC player for PK and world champion) cries so much about this relic lol.
I will say that for tanks, it may sometimes be a fine balance. The high amount of shred items mean your defenses can be beaten down, and at the same time, I don't like going TOO much for pure protection items (basically Urchin and Bulwark would fall into this category for me) because you're already not supposed to be the main target. It's just, you're usually the CLOSEST one. Smart players that are able to choose from multiple targets typically will want to go for the higher damage dealers, so you don't want to build so much selfish protection that they'll just ignore you.
So with
Like, for sure, Midgardian is a good item, but you'll get more value from it if against a heavy AA-based team, say
However, I did make a pretty significant discovery recently. There is currently a bug with Nike's ultimate and the way that it interacts with
If the item interacted with Nike's ult shield properly, it could be a solid item option. However, as it stands now, it will not be included in the build.
One thing I think could be improved is her early game potential. As long as you don't get interrupted, rend provides very high scaling and so I think Blackthorn is a viable early game item for her. I also think midgardian is maybe only situational and best when facing a basic attacking solo.
If you get blackthorn after boots, you can maybe rush urchin next, and then build/counter-build from there. Alternatively, Berzerkers or Glad shield should also still work well.
Thoughts?
As for
As for
BTW, I looked up Barrier Formation and yeah, that was an intellectual snooze-fest.
I first came across the word Caduceus from an old DS game called Trauma Center or something like that. I mention it because I found it funny that some of the people covering the S7 7.1 patch notes were struggling with the word. But to talk about that item as you asked, in a general concept I just don't like the item on gods that can't really get much benefit from it themselves through their own healing abilities. I get that it can help grouped teammates, but in that concept, it's like, do you ever pick up Asclepius on non-healing mages? (I get the concept isn't quite apples to apples, as Caduceus is more for tanky gods and the other stats on it are decent, but still... I only really like it in concept on Guan, though I can see it being okay for Herc when there are other healers besides himself.)
Anyway,back to the original topic. I feel like I want to keep defending the situational use of Berserker's and Ninja. In the case you're up against someone that can stun you out of Rend, it just seems like a good choice. Since her basics can cleave, she should get decent use out of some AS supporting Berserker. It allows you to use that for main wave clear, while saving Rend for when their ability is already used. And it can be a form of counterplay also, in the possibility that they plan to save their CC ability only for when they see you use it. Can maybe screw up their plans, as you continue to get sustain from those basics (which will also heal you when you're using basics on the camps or the totem). With all that, you still would stick with Glad?
So, more on
During the laning phase, it can see good functionality. But how would the rest of your build transpire? Would you move into an auto attack focused build (
Personally, I feel that Nike can play around having her Rend interrupted (during the laning phase) without having to augment her build that drastically. Personally, I have found that bunching the wave up with
Also, you should be able to get off 1 or 2 hits of Rend before your opponent is able to interrupt it, especially if you use its range to your advantage and position yourself correctly.
What are your thoughts?
The advantage of Berserker's over Glad is that, even after you've used abilities, you can still get some sustain when using your basics. Consider also the first 2 hits being cleaves, and each hit on, say, 3 minions, gives 2% health/mana, whereas you only get 2.5% on Glad procs, and only on Gods. Gladiator thus seems more limiting there. And you'll likely get way more basics in as opposed to one proc per ability.
So
Then, if you talk about magical lane enemies, well, Glad doesn't have magical protection either, so I don't see how that applies much. I think against a magical lane opponent you can absolutely still go Berserker's...I mean, last season lots of people still got Glad to start against a magical opponent just for the sustain it provided.
So, I'm not saying Glad isn't fine...I'm just supporting the idea that Berserker + Ninja early can be quite functional too.
Okay, then that's fair. I just wanted to clarify that we weren't turning her into some hybrid.
So
Just want to point out that I wasn't trying to compare Glad and Berserk. Note that I don't always build Glad on Nike, and sometimes opt to go straight into a tier 3 item.
That being said, maybe my style of play with her just isn't used to incorporating basic attacks in very often. I usually build enough Cooldown Reduction to keep abilities flowing at a constant rate (especially considering two abilities are channeling and take time to cast), and I find it difficult to find time to weave basic attacks in for it to feel natural.
Found an interesting stat page for Nike here, showing ability damage vs basic attack just under the graphs:
https://smite.gg/god/nike
I'd agree. Against something like a
I would agree that it's functional, no doubt. If we were to compare Berserk to Glad shield, I would give Berserker's the advantage in the early game. However, I would give Glad the advantage in the late game.
Perhaps this is due to personal preference, as I for one find it difficult to apply many Basic Attacks in group fights. In a team fight where positioning is so important, it can be difficult to stay within melee range without getting blown up. Enemies will be moving too which will make it difficult to apply many basics. Additionally, NPCs like minions may not be present or fights may take place in the jungle. However, your abilities have good range, and can hit multiple targets, and this is where I think Glad gets better function, on top of providing a bit more defense as well as Cooldown Reduction, which I happen to value.
Overall, you raise some good points, enough to where I think Berserker's can be included and explained (along with Ninja). That being said, I still view it as a situational option that is based on user preference and comfort.