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Nu Wa: Arena Menace

3 0 4,963
by floortap updated October 13, 2024

Smite God: Nu Wa

Build Guide Discussion 4 More Guides
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Build Summary

Build Item Pendulum of Ages Pendulum of Ages
Build Item Chronos' Pendant Chronos' Pendant
Build Item Ethereal Staff Ethereal Staff
Build Item Spear of Desolation Spear of Desolation
Build Item Calamitous Rod of Tahuti Calamitous Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Nu Wa's Skill Order

Mysterious Fog

1 X Y
Mysterious Fog
3 8 14 18 19

Clay Soldiers

2 A B
Clay Soldiers
2 4 7 11 15

Shining Metal

3 B A
Shining Metal
1 6 10 12 16

Fire Shards

4 Y X
Fire Shards
5 9 13 17 20
Mysterious Fog
3 8 14 18 19

Mysterious Fog

1 X
Nu Wa condenses moisture into fog at her location which then rolls forward away from her. She and all allies are Stealthed while inside the fog, and have increased movement speed. Attacking breaks the Stealth effect for 1s.

Enemies that run into the fog take damage, and continue to take additional damage again every second they are in the fog.

Ability Type: Ground Target
Damage: 50 / 75 / 100 / 125 / 150 (+50% of your Magical Power)
Damage Per Tick: 10 / 20 / 30 / 40 / 50 (+10% of your Magical Power)
Lifetime: 6s
Movement Speed: 10%
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Clay Soldiers
2 4 7 11 15

Clay Soldiers

2 A
Nu Wa conjures Clay Soldiers from the Earth. If she marked a target while summoning them, they will pursue target until it dies. If she summoned them with no target, they will attack enemy gods who damage Nu Wa, or closest enemies.

Soldiers live for 10s. First they will dash at enemies within 30 units, applying a stack of protection reductions. Stacks up to 3 times, stacks last 2s. They will basic attack after that.

Ability Type: Summon Pet
Number Conjured: 2 / 2 / 2 / 2 / 3 Soldiers
Soldier's Health: 200 (+20% of your Maximum Health)
Base Movement Speed: 365 / 380 / 395 / 410 / 425
Dash Magical Protection Reduction Per Stack: 4 / 7 / 10 / 13 / 16
Basic Attack Damage: 20 / 30 / 40 / 50 / 60 Per Hit
Range: 40
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 16s
Shining Metal
1 6 10 12 16

Shining Metal

3 B
Nu Wa launches a mass of shining metal, damaging all enemies it hits. If it hits one of her Clay Soldiers, it explodes, dealing additional damage and Stunning enemies.

Ability Type: Line
Damage: 90 / 130 / 170 / 210 / 250 (+75% of your Magical Power)
Minion Explode: 30 / 60 / 90 / 120 / 150 (+25% of your Magical Power)
Minion Stun: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Range: 65
Cost: 50
Cooldown: 9s
Fire Shards
5 9 13 17 20

Fire Shards

4 Y
Nu Wa flies up into the clouds, gaining visibility on all enemy gods, and summoning fire shards from the sky to damage each of them. As she lifts off the ground, she can pass through player-made deployables.

Ability Type: Global
Damage: 100 / 170 / 240 / 310 / 380 (+25% of your Magical Power)
Cost: 100
Cooldown: 120s

Extended Build

Not much to say about this, but the clay soldiers apply Ethereal Staff debuffs... so basically you are constantly crippling the other team, especially since the Staff was buffed recently. This build maximizes power, cooldown, and penetration. I regularly get top player and minion damage with this build.

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2
Branmuffin17 (400) | October 14, 2024 10:30pm
Floortap, you're overcapping your CDR with that build. Max is 40% unless you pick up Sphinx's Baubles. One thing you could do is change Pendulum to Alternate, but not sure it's worth that. Instead, you might just change Spear of Desolation out to something else, such as Soul Reaver.

Instead of Sands/Pendulum, you could instead get Conduit Gem, opening yourself up to keeping Spear of Desolation if you like that item a lot, and even getting another 10% CDR item on top of that, such as Soul Gem or Staff of Myrddin.

Ethereal Staff is better later in the game, and I'd probably only get it on her if you needed some survivability. Other items are functional and should be considered, such as Divine Ruin if you need anti-heal.

The skill leveling you've stated is not optimal. Hopefully you prioritize correctly.
1
floortap | October 15, 2024 11:27am
Hi Branmuffin, thanks for the feedback!

I tinkered around with the build a lot, as I knew it overcaps CDR after sands of time gets upgraded to pendulum of ages, but in arena you only really get to upgrade to pendulum near the end of the match -- and I like hitting max CDR as early as possible. I still think it's worth keeping pendulum for the passives -- basically unlimited MP and extra magical power. Changing to another starter makes it so you have to go back to the fountain to refill your MP more often, so I stuck with this build because in my experiments it seemed to max out my damage based on my (not very good) play style. The skill leveling is aimed at maxing out clay soldiers early to apply Ethereal staff as often as possible, stealing 4x 6% health from the other team. So in a sense I'm building her as somewhat of a support role to steal HP and MP from the other team while maximizing CDR early and, eventually, maxing out pen.

I think your suggestions make sense, especially for someone who is a better or more aggressive player than I am. But for casual players like myself, this build makes Nu Wa pretty easy and fun, as she is harder to kill (from the extra HP from ethereal) and can still inflict major damage.

If you have further thoughts in view of my somewhat sloppy explanation above, please let me know!
2
Branmuffin17 (400) | October 16, 2024 8:50am
Okay, I can understand the CDR situation, and can generally agree with that setup. You still might consider dropping a bit of power and grabbing The Alternate Timeline over Pendulum of Ages. As you've said, you only get that in the last minutes of the match, so you might get use out of the potential life-saving passive. Pair its protection stats with Ethereal's health steal for some survivability synergy, and you've got the ability to live a bit more.

I would probably suggest swapping the places of Deso and Ethereal, for more early damage, CDR, and the nice earlier flat pen. Ethereal will start being more helpful esp against tanks as they build more tanky items with health, so a minor delay is fine to allow that. If you're able to delay further and grab the other damage items sooner, that's also optimal but I understand where you're coming from based on your explanation.

If you're putting a point into your ult whenever possible, you can max out your preferred priority ability by level 10. Typically for Nu Wa that would be Shining Metal. Then you can max out Clay Soldiers by level 14. If you prefer Soldiers first, just reverse that. But throwing points in a bit haphazardly is less efficient for your potential damage. I would definitely not put a second point into Mysterious Fog until you have to (level 15).

Anyway, the build overall seems fine, I would just tweak it a bit personally if I were to plan on getting Ethereal. I would also just consider the optional Divine in place of Deso and just deal with a bit less CDR, if anti-heal is needed.
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League of Legends Build Guide Author floortap
Nu Wa: Arena Menace
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