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Bumba's Golden Dagger is the best starter right now for an attack speed based build because it will provide you with high jungle camp clear and sustain.
Axe will evolve into
Bragi's Harp.
Purification Beads will save you during early game giving CC immunity during 2 seconds.
Bumba's Spear it is a really good starter because provides you with good sustain when killing objectives or jungle camps, penetration, power and one of the most important things for an ADC, couldown reduction.
Bragi's Harp provides you with strength, intelligence and attack speed, really compact item for ADC's.
Qin's Sais you should always buy this item if you don't know exactly what do build next because of its passive, it is really strong for killing supports and solo laners (tanky gods).
The Executioner incorporating this item in an attack speed based build it is crucial because it will give you attack speed, strength and penetration to burn objectives and tanky gods.
Titan's Bane provides you with with great amount of strength and penetration being a very cheap item.
Odysseus' Bow is pretty cool for farming damage and dealing high amount of damage during team fights in late game. The only problem that it has is that it doesn't provide of any power stat so you will have less DPS.
Dominance provides you with the essential stats that a hunter needs: attack speed, power, mana sustain and an incredible penetration percentage on basic attacks.
This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3500 HP so you will need to have bought penetration items for being able to kill them as quick as possible.
In the case you want to go with crits in your build because you are feeling that you are not doing enough damage, you should do both of them to have good critical chances.
This items should be bought instead of Odysseus' Bow and
Titan's Bane.
Phantom Shell should be bought if their set up doesn't have gods with much CC's and they have walls in their kits like
Ymir or
Cabrakan.
Aegis of Acceleration it is a really good option because it has low CD. You should always buy it in the games where the enemy gods don't have much CC's or in the case they have many burst skills.
Shifter's Shield can be a great choice if they are focusing you during late game fights because will provide you of good defensive stats and high power! It is an alternative to
Dominance in the last item spot.
Berserker's Shield is an alternative to
Dominance in case you want attack speed and have some protections for late game fights over objetives.
Tap each threat level to view Anhur’s threats
Tap each synergy level to view Anhur’s synergies
Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year. I have peaked 3500 MMR GM/Masters in Ranked Conquest on PC every season since 2017. I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge about guiding about the ADC role. I hope you find this guide as a useful learning resource for playing Anhur as an ADC.
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Passive - Enefeeble
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Ability 1 -
![]() ![]() Using it behind the enemy allows you to combine with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ability 2 -
![]() Except the ultimate, Impale is his main boost damage skill, while it is Anhur's best CC to start or end fights or duels, it is also its best self peel, stunning opponents. During Early/Mid game you should always have in mind that ![]() ![]() ![]() In the jungle of the Season 10 map, it is full of short spaces and several walls, and your ![]() |
Ability 3 -
![]() This skill is the second-strongest CC (a true hard CC) in Anhur's kit. It has 2 main points, one strong and one weak, which makes the skill not the best escape or aggressive skills, but not bad either. The strong point is that as an aggressive skill, it provides a strong knockup CC when Anhur lands on an enemy, or during a runaway against enemies who are waiting for Anhur to fall. The weak point is it takes significant execution time, making its landing site extremely predictable, giving the enemy time to react. It's important to note that this skill hits in a reasonably sized circle. Enemies hit by it are lifted in the direction of the skill's angle, so if Anhur jumps in front of an enemy he will be thrown forward, if he jumps to the right side the enemy will be thrown to the right and vice versa, if he lands behind the enemy he will be thrown in the opposite direction, use this to control where the enemy will be thrown, like close to walls for example. |
Ultimate -
![]() ![]() Also, you can use your ult as a counter to other ultimates! In some situations the immunity is useful against: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
ASPECT OF PRIDE:
It is a really interesting aspect to choose because it changes your passive Enfeeble so that instead of reducing the physical protections, it provides you with a 100% more attack speed when dealing repeated damage to the same enemy with basic attacks. This attack speed increase can make a huge difference by winning most of the trades against the other ADC because when he is casting 1 auto attack you can be casting 2 of yours, that's why I usually use it as an ADC.
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