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Obsidian Izanami Carry Build

1 0 955
by TottiGR updated February 3, 2025

Smite God: Izanami

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Izanami Build

Attack Speed Starter

Notes Bumba's Golden Dagger is the best starter right now for an attack speed based build because it will provide you with high jungle camp clear and sustain.

Axe will evolve into Bragi's Harp.

Purification Beads will save you during early game giving CC immunity during 2 seconds.

Notes

Bumba's Golden Dagger is the best starter right now for an attack speed based build because it will provide you with high jungle camp clear and sustain.

Axe will evolve into Bragi's Harp.

Purification Beads will save you during early game giving CC immunity during 2 seconds.

Build Item Bumba's Golden Dagger Bumba's Golden Dagger
Build Item Axe Axe
Build Item Health Potion Health Potion
3
Build Item Purification Beads Purification Beads

Attack Speed Full Build

Notes Bumba's Spear it is a really good starter because provides you with good sustain when killing objectives or jungle camps, penetration, power and one of the most important things for an ADC, couldown reduction.

Bragi's Harp provides you with strength, intelligence and attack speed, really compact item for ADC's.

Qin's Sais you should always buy this item if you don't know exactly what do build next because of its passive, it is really strong for killing supports and solo laners (tanky gods).

The Executioner incorporating this item in an attack speed based build it is crucial because it will give you attack speed, strength and penetration to burn objectives and tanky gods.

Titan's Bane provides you with with great amount of strength and penetration being a very cheap item.

Odysseus' Bow is pretty cool for farming damage and dealing high amount of damage during team fights in late game. The only problem that it has is that it doesn't provide of any power stat so you will have less DPS.

Dominance provides you with the essential stats that a hunter needs: attack speed, power, mana sustain and an incredible penetration percentage on basic attacks.

This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3500 HP so you will need to have bought penetration items for being able to kill them as quick as possible.

Notes

Bumba's Spear it is a really good starter because provides you with good sustain when killing objectives or jungle camps, penetration, power and one of the most important things for an ADC, couldown reduction.

Bragi's Harp provides you with strength, intelligence and attack speed, really compact item for ADC's.

Qin's Sais you should always buy this item if you don't know exactly what do build next because of its passive, it is really strong for killing supports and solo laners (tanky gods).

The Executioner incorporating this item in an attack speed based build it is crucial because it will give you attack speed, strength and penetration to burn objectives and tanky gods.

Titan's Bane provides you with with great amount of strength and penetration being a very cheap item.

Odysseus' Bow is pretty cool for farming damage and dealing high amount of damage during team fights in late game. The only problem that it has is that it doesn't provide of any power stat so you will have less DPS.

Dominance provides you with the essential stats that a hunter needs: attack speed, power, mana sustain and an incredible penetration percentage on basic attacks.

This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3500 HP so you will need to have bought penetration items for being able to kill them as quick as possible.

Build Item Bumba's Spear Bumba's Spear
Build Item Bragi's Harp Bragi's Harp
Build Item Qin's Blade Qin's Blade
Build Item The Executioner The Executioner
Build Item Titan's Bane Titan's Bane
Build Item Odysseus' Bow Odysseus' Bow
Build Item Dominance Dominance
Build Item Purification Beads Purification Beads

Alternative Relics

Notes Phantom Shell should be bought if their set up doesn't have gods with much CC's and they have walls in their kits like Ymir or Cabrakan.

Aegis of Acceleration it is a really good option because it has low CD. You should always buy it in the games where the enemy gods don't have much CC's or in the case they have many burst skills.

Notes

Phantom Shell should be bought if their set up doesn't have gods with much CC's and they have walls in their kits like Ymir or Cabrakan.

Aegis of Acceleration it is a really good option because it has low CD. You should always buy it in the games where the enemy gods don't have much CC's or in the case they have many burst skills.

Build Item Phantom Shell Phantom Shell
Build Item Aegis of Acceleration Aegis of Acceleration

Defensive Alternatives

Notes Shifter's Shield can be a great choice if they are focusing you during late game fights because will provide you of good defensive stats and high power! It is an alternative to Dominance in the last item spot.

Berserker's Shield is an alternative to Dominance in case you want attack speed and have some protections for late game fights over objetives.

Notes

Shifter's Shield can be a great choice if they are focusing you during late game fights because will provide you of good defensive stats and high power! It is an alternative to Dominance in the last item spot.

Berserker's Shield is an alternative to Dominance in case you want attack speed and have some protections for late game fights over objetives.

Build Item Shifter's Shield Shifter's Shield
Build Item Berserker's Shield Berserker's Shield

Critical Items

Notes In the case you want to go with crits in your build because you are feeling that you are not doing enough damage, you should do both of them to have good critical chances.

This items should be bought instead of Odysseus' Bow and Titan's Bane.

Notes

In the case you want to go with crits in your build because you are feeling that you are not doing enough damage, you should do both of them to have good critical chances.

This items should be bought instead of Odysseus' Bow and Titan's Bane.

Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer

Izanami's Skill Order

Sickle Storm

1 X Y
Sickle Storm
1 4 6 8 10

Spectral Projection

2 A B
Spectral Projection
2 7 11 14 15

Fade Away

3 B A
Fade Away
3 12 16 18 19

Dark Portal

4 Y X
Dark Portal
5 9 13 17 20
Sickle Storm
1 4 6 8 10

Sickle Storm

1 X
Significantly increases your Attack Speed for 6 seconds, but your Basic Attacks no longer pierce enemies or return to you.
  • Basic Attacks deal Bonus Damage to Structures.
  • Applies a stacking Bleed effect to enemies hit.
Attack Speed: 30 / 35 / 40 / 45 / 50%
Damage Scaling: 100% Strength + 20% Intelligence
Bonus Structure Damage: 5 / 10 / 15 / 20 / 25
Bleed Damage: 5 / 10 / 15 / 20 / 25 + 30% Intelligence over 4 ticks.
Max Debuff Stacks: 3
Debuff Duration: 2s
Cooldown: 11s
Range: 8.8m
Radius: 0.5m
Cooldown: 11s
Cost: 60 / 65 / 70 / 75 / 80
Spectral Projection
2 7 11 14 15

Spectral Projection

2 A
Send forth a spectral projection of yourself, dealing Physical Damage and Slowing all Enemies in a line.

Damage: 50 / 90 / 130 / 170 / 210
Damage Scaling: 80% Strength + 60% Intelligence
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Slow Duration: 2s
Range: 11.2m
Radius: 0.8m
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Cost: 50 / 55 / 60 / 65 / 70

Additional Notes:
  • Spectral Projection passes through enemies and walls.
  • Can be cast without breaking Stealth from Fade Away.
Fade Away
3 12 16 18 19

Fade Away

3 B
Descend into the underworld, becoming Stealthed, and leap away from your current position.
  • Gain Movement Speed while in Stealth.
Movement Speed: 15 / 20 / 25 / 30 / 35%
Buff Duration: 3 / 3.5 / 4 / 4.5 / 5s
Range: 8.8m
Cooldown: 15s
Cost: 50 / 55 / 60 / 65 / 70

Additional Notes:
  • Sickle Storm and Spectral Projection can be used without breaking Stealth.
Dark Portal
5 9 13 17 20

Dark Portal

4 Y
Summon a dark portal which deals instant Physical Damage and Physical Damage over time.
  • Damaged enemies are also Silenced and Slowed.
Damage: 180 / 260 / 340 / 420 / 500
Damage Scaling: 100% Strength + 30% Intelligence
Bleed Damage: 50 / 80 / 110 / 140 / 170 over 4 ticks
Bleed Damage Scaling: 70% Intelligence over 4 ticks
Silence Duration: 2s
Initial Slow Amount: 60%
Cooldown: 90s
Range: 9.6m
Radius: 2.4m
Cooldown: 90s
Cost: 100

Additional Notes:
  • Slowing and Damage over time effects start strong, and fade away over 2s.
  • Slow is not affected by diminishing returns.

Izanami Threats

Tap each threat level to view Izanami’s threats

Max
4
Major
0
Even
0
Minor
0
Tiny
0

Izanami Synergies

Tap each synergy level to view Izanami’s synergies

Ideal
4
Strong
0
OK
0
Low
0
None
0

Introduction

Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year in the Smite Pro League (You can always check the SmiteVod Youtube Channel where there's my proffesional games recorded). I have peaked 3500 MMR GrandMaster/Masters in Ranked Conquest on PC plataform every season since 2017 (SEASON 4). I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge in guiding about the ADC role in SMITEGAME. I hope you find this guide as a useful learning resource for playing Izanami as an ADC.


Here are my socials:

Abilities

Izanami's Abilities


DEATH DRAWS NIGH (PASSIVE) - CLICK FOR INFO


SICKLE STORM (1) - CLICK FOR INFO


SPECTRAL PROJECTION (2) - CLICK FOR INFO


FADE AWAY (3) - CLICK FOR INFO


DARK PORTA (ULTIMATE) - CLICK FOR INFO

How to play Izanami

Gameplay Start / Early Game:
  • Start at the purple buff then go to the wave with your support, push two waves so you will get level 2 and then if you have won the pressure go to the central buff, do it and then comeback to lane.

  • In case you have lost the pressure try to contest the central buff fighting the enemies or play passively and go to the right neutral camp that will give you some experience and gold.

  • During the early game phase remember to push waves and then do your right back camps because they will give you an small lead over the enemies. Ward duo site of the map and try to fight over the central buff camp.

  • From here you will usually fight the enemy ADC and support during wave pushes in lane with your own support. Most of the fights you should take are around the central buff camp or the experience camp in the right site of the duo lane and depending on yours and their early pressure/clear around your own purple buff or theirs (remember you can burst easily the the purple buff with your starter item).

  • This hunter has a really good fighting kit of skills so you should be always looking to fight 1vs1 the other ADC (if you are ahead). I need to clarify that if you don't wave any wards spotted on the map remember you should always take care of it. Just be confident during laning phase, your confidence will play a really good paper on succeeding, so just try it out. If you don't risk you will never achieve :p.

  • An important advice as an ADC main is to be active in communication, always try to tell all the information you can to your team like your own purple, neutral camps and their purple timer (if possible), if there is any one spotted in the wards you placed, if someone is trying to dive you, if they are doing Gold Fury... This type of information will make your jungler and support pathing to gank your lane easier and make you having bigger chances of getting a lead over the other hunter.

  • REMEMBER to always buy wards, warding correctly with aggressive Sentry Wards will determine half of the game around the Gold Fury objective and warding defensively will make you be more aware about possible ganks so you will be safer in lane.

Mid Game:
  • As the match goes towards the mid game, other than the usual farm opportunities you'll be looking to rotate over the Pyromancer for your team and try attempt, contest and steal (if the enemy is attempting to kill them) the Gold Fury.

  • Remember to rotate when there is no duo jungle remain like purple or neutral buff camp and to have the wave pushed before rotating because you will fall much behind in farm compared to your enemy ADC. (DO NOT ROTATE IF YOU ARE 2 OR MORE LEVELS BEHIND THE OTHER HUNTER!)

  • As for Gold Fury opportunity they will vary on factors such as: your team's overall objective shred, your ADC's current objective shred / build, your team's map pressure, how strong each team's teamfight is, where on the map everyone is (i.e. if one team is doing Gold, the other may decide to do Pyromancer as a smaller trade), if any members of the enemy team are on a respawn timer, etc...

  • It is so important to have warded (with Sentry Wards if possible) the Gold Fury during the Mid Game because it is the principal objective between minute 10 to 20 with the Pyromancer.

  • Stay aware of rotations (jungle and support) during this minutes because your death as ADC will be a really good factor over pulling Gold Fury or even burst it. So your team won't have any chance of contest.

  • Not dying over rotations, map awareness and warding are highly important over the games. You will always need to position yourself beside de midlaner for peeling each other over team fights (call who is doing engage on you, relics and this type of stuff that is going to make an easier way to make your team win the team fight).

  • If you see there is a potential kill in solo lane and your team has the possibility to take the kill and go fire, you should take the background teleport and join the fight by teleporting to solo, after getting the kill you and your team will decide if it is a good option to do Fire Gigant or go back to your lane!


Late Game:
  • As for late game teamfights, most often you will be positioned in the "backline" (behind your team's solo and support - who generally are the "frontline") and will play around your midlaner to deal with the enemy frontline and jungler, while making sure to put out as much damage as possible to the highest threats on the enemy team.

  • Make sure you have able your actives: Purification Beads, Aegis of Acceleration or Phantom Shell before going into the Fire Giant. I really good advice is to use actives as soon as the solo laner, support or jungler engages on you to try to avoid as much damage and crowd control as possible, if you stay safe as an ADC on a late game teamfight, your team will have enough DPS to do Fire Giant or if you kill all your enemies, you can even finish the game.

  • When it comes to Fire Giant opportunities, often there can be stalemates where both teams will try to force a teamfight or look for lone picks in order to gain an advantage, sometimes involving one team going for a non fully committing attempt at doing the objective to bait the other team to step up.

  • BE CONSTANTLY CALLING ALL THE INFORMATION: WHEN THEY ARE ENGAGING ON YOU, BE ALWAYS SURE ABOUT YOUR DECISION MAKING, IF YOU DOUBT YOURSELF OR EVEN YOUR TEAMMATES YOU WILL NEVER SUCCED!

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League of Legends Build Guide Author TottiGR
Obsidian Izanami Carry Build
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