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Persephone: Flowers of Death and Destruction

0 1 7,353
by Frevaltlar updated October 3, 2020

Smite God: Persephone

Build Guide Discussion 4 More Guides
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Persephone Build

Core

Build Item Shoes of Focus Shoes of Focus
Build Item Soul Reaver Soul Reaver
Build Item Divine Ruin Divine Ruin

Secondary Cooldown Item

Build Item Spear of Desolation Spear of Desolation
Build Item Breastplate of Valor Breastplate of Valor
Build Item Genji's Guard Genji's Guard

Damage

Build Item Rod of Tahuti Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard
Build Item Gem of Isolation Gem of Isolation
Build Item Doom Orb Doom Orb

Example Build

Build Item Mage's Blessing Mage's Blessing
Build Item Shoes of Focus Shoes of Focus
Build Item Soul Reaver Soul Reaver
Build Item Divine Ruin Divine Ruin
Build Item Breastplate of Valor Breastplate of Valor
Build Item Rod of Tahuti Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard

Persephone's Skill Order

Bone Rush

1 X Y
Bone Rush
3 8 11 12 14

Harvest

2 A B
Harvest
1 4 6 7 10

Flourish

3 B A
Flourish
2 15 16 18 19

Grasp of Death

4 Y X
Grasp of Death
5 9 13 17 20
Bone Rush
3 8 11 12 14

Bone Rush

1 X
Persephone calls forth a Skeletal Warrior from the underworld. This warrior charges forward, damaging minions and stopping on gods. Enemy gods hit are slowed for 2.5s. Whenever it stops its skull falls, becoming a Harvest Skull.

Ability Type: Line, Slow, Damage
Damage: 100 / 150 / 200 / 250 / 300 (+90% of your Magical Power)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Range: 65
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Harvest
1 4 6 7 10

Harvest

2 A
Persephone summons an explosion at a target location that places 3 Harvest Skulls. She can activate these Harvest plants with her Basic Attacks. When the Skulls are activated she restores health to herself. After 4s the Skulls turn into Harvest Flowers. When activated these Flowers charge forward in the direction hit, biting any target that gets close. Enemies recently bitten take reduced damage from other bites, stacking 3 times. She can have up to 5 / 5 / 6 / 6 / 7 Harvest Plants out at any time.

Ability Type: Circle, Leap, Damage
Explosion: 90 / 140 / 190 / 240 / 290 (+70% of your Magical Power)
Heal: 18 / 30 / 42 / 54 / 66
Bite: 40 / 75 / 110 / 145 / 180 (+30% of your Magical Power)
Reduced Damage: 50 / 75 / 87.5%
Range: 50
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Flourish
2 15 16 18 19

Flourish

3 B
Persephone floods the ground with necrotic energy that propels her from the ground directly forwards or backwards; based on the direction she is moving. Harvest plants inside the area immediately become Harvest Flowers and activate, charging in the direction Persephone is facing. Enemies caught in this area take damage.

Ability Type: Circle, Damage
Explosion: 65 / 105 / 145 / 185 / 225 (+55% of your Magical Power)
Range: 45
Radius: 20
Cost: 70
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Grasp of Death
5 9 13 17 20

Grasp of Death

4 Y
Persephone conjures Entrapping Vines that she throws forwards, entrapping the first enemy god or wall it touches. Entrapped gods are crippled and rooted. Vines then spawn from the Entrapped target, seeking nearby enemy gods. Gods bound are crippled, can no longer move further than 55 units away and are slowed while running away from the center. Entrapping vines are destroyed if hit by 5 Basic Attacks (3 if it trapped a Wall), ending all effects.

Ability Type: Line, Crowd Control, Damage
Damage: 175 / 245 / 315 / 385 / 455 (+85% of your Magical Power)
Vine Damage: 65 / 90 / 115 / 140 / 165 (+30% of your Magical Power)
Slow: 15 / 17.5 / 20 / 22.5 / 25%
Duration: 5s
Range: Global
Radius: 55
Cost: 100 / 110 / 120 / 130 / 140
Cooldown: 90s

Persephone Threats

Tap each threat level to view Persephone’s threats

Max
0
Major
1
Even
0
Minor
0
Tiny
0

Items


Core

Shoes of Focus
Shoes of Focus are the boots Persephone wants. The cooldown reduction is important overall, and especially early game.

Soul Reaver
Soul Reaver gives you mana, power, and penetration which is all good, but the item's passive is what makes this a core item, as it lets you gouge huge portions of health out of your enemies.

Divine Ruin
Divine Ruin is a core item because it adds more power and penetration, is cheaper than other power-heavy items, and the passive really screws over enemies, even if they are not going for lifesteal.

Secondary Cooldown Item
Persephone wants at least one more cooldown item so she can always be planting more flowers, and getting to use her ult more often is always good. I do not include Chronos' Pendant because in my experience the cooldown reduction is complete overkill, and it's not worth the trade off of power/defense.

Spear of Desolation
Spear of Desolation is the best option if you are very good at playing Persephone. If you have trouble staying out of the fray or are getting heavily targeted, you probably want one of the following defensive items.

Breastplate of Valor
Breastplate of Valor has very good cooldown reduction and is useful if you are getting ganked by assassins or hunters a lot.

Genji's Guard
Genji's Guard should only be chosen if the enemy team is mostly mages. Otherwise it just is not worth it.

Damage

Rod of Tahuti
Rod of Tahuti gives you a huge burst in power. The passive is nice too, but the power is really the main selling point for Persephone.

Obsidian Shard
Obsidian Shard is great for tank shredding.

Gem of Isolation
Gem of Isolation's passive compliments Persephone's abilities very well. It's also good in team fights.

Doom Orb
Doom Orb could theoretically work, although I have not personally used it myself.

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1
Kriega1 (143) | October 4, 2020 4:43am
Please don’t EVER get gem of iso on Persephone. Also Breastplate is very situational on her. I think you should also mention more item options like magus, charon’s Coin, soul gem, chronos’ Pendant, Myrddin, Staff, Ethereal Mantle, magi’s Cloak.

Also not sure how this is being considered a “guide” when it only discusses items.
1
Draisaitl (7) | October 3, 2020 2:56pm
I'm just going to offer my feedback on the items/builds (since that's really all there is to the guide, at least at this point in time)

Just to clarify, is this build for Conquest specifically or all game modes? If it's for anything outside of Conquest I don't think Mage's Blessing is really worth it and I think it would be helpful to specify that.

Regarding the build/items you've listed, I have a few concerns. I don't necessarily think any of the item choices are bad, but rushing Soul Reaver right after boots doesn't scale well since nobody is gonna have much HP or Defense that early into the game, so you're not getting nearly as much from the item as you would building something else and getting Soul Reaver later. I also think that Divine Ruin isn't really a core item. I don't think it's ever bad to build it, but it's still situational and if there's really not much sustain to warrant it, you'd get much more out of either Spear of Desolation or Spear of the Magus in that slot.

I also don't feel like Gem of Isolation is ever really worth it on Persephone. It gives a little bit of lockdown with the slow on a god that doesn't have much chase potential, but in general the item just isn't as strong as it used to be and is very niche, only even considered okay on gods who get extra use from it (ex. Merlin who gets extra damage from enemies who are slowed). And even then, it's not an item you really see picked up because there are just better items for that slot.

My last comment would be the defense options. I feel that Breastplate of Valor and Genji's Guard are only really worth it in a scenario where the enemy team has stacked Magical/Physical backline dive. 99% of the time I feel that Mantle of Discord is just a better, much safer pickup in that item slot and that's if you even need defense at all (which I wanted to note since you have Breastplate in your example build).

Anyways, would love to hear your thoughts and see you expand this into a full guide.
1
Big Damage (37) | October 4, 2020 12:39am
Mage's Blessing is fine in any game mode. The reason you purchase blessings and boots are because the cost efficiencies of the items are higher than any others, especially in the early game. Although I would recommend if you had another source of wave clear to go for Attacker's Blessing.

It's more power curve efficient to buy flat pen sooner, so have Divine Ruin or Spear of Desolation listed straight after boots, seeing as they aren't building an early Chronos' Pendant.

Yeah I would never pick Gem of Isolation up on Persephone. It isn't listed in the example build but I'd definitely add a Soul Gem, works really well on her high damage abilities.

Breastplate of Valor works well into a build because of how easily it replaces Chronos' Pendant, I don't feel Genji's Guard really fills that role the same; and of course Mantle of Discord is just better anyway. For a magical prot item Stone of Fal would be the choice but it isn't very good, so maybe an Oni Hunter's Garb for straight tankiness or Bulwark of Hope for survivability.
1
Draisaitl (7) | October 4, 2020 9:46am
Mage's Blessing isn't bad in other game modes but I definitely think Attacker's Blessing is just better and much more worth. I'm glad we're in agreeance about the Soul Reaver 2nd item being replaced, though personally I like Doom Orb after boots.

I think that Genji's Guard would be an okay pickup in a niche situation where you have 4 magicals and the enemy backliner is the only physical. So as an example, let's say the enemy hunter is the only physical and then you have a mage and 3 guardians. The odds of you seeing that are extremely low. BUT in that situation Genji's Guard gives some CDR, especially with the passive, A LOT of MP5 and survivability with health and protections. I think we can both agree though that unless that unlikely scenario happens, you should just opt for a Mantle of Discord.
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League of Legends Build Guide Author Frevaltlar
Persephone: Flowers of Death and Destruction
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