Artemis has a few core things about her build. 1st you only want to build a max of ~60% attack speed or she will overcap when she uses her 2.
Throwing Dagger has recently been buffed and is really perfect for
Artemis! The clear is amazing, requires no mana and is perfect for an AA based hunter like Art who struggles with both clear and mana. I basically build it every game (in Conquest) and it is incredible for pushing and keeping up pressure. It also leaves you free to use your 3 for poke and even more pressure and kill potential. However, if you don't want that, then you could build
Transcendence.
Artemis is a hunter who does okay with
Transcendence because she is so mana hungry and can do a lot with her abilities.
If you won't get over 60% attack speed when you build
Ninja Tabi, it is often better than
Warrior Tabi. This is a small DPS increase and it makes missing AAs less punishing and gets on hit effects and your passive online faster.
As always,
Ichaival is a great early game item with amazing value for its price; it's probably the best item for fighting 1v1 (boxing) in the game. However, you're usually gonna want to sell it late game as it is a cheap, cost effective item, not the most slot efficient item, and 1v1 fighting is not something that happens very often late game.
In Season 3,
Asi has become, in my opinion, the best lifesteal item, and it will give the highest DPS possible. Therefore, I recommend pretty much always building it.
Asi is the cheapest lifesteal item, and the 15 flat pen it provides is huge for your damage, along with the AS it gives. I think it is much better than
Soul Eater unless you really want the extra base lifesteal and AS from
Soul Eater Though the passive seems nice, late game it is a nuisance to get stacks and you probably won't get them up at all; when you do get stacks, they'll disappear pretty easily. It still has its uses of course, so if you prefer it after using both a lot, then go for it.
Also, with the huge nerf to
The Executioner in S3, I think that
Titan's Bane is almost always better. Instant, consistent DPS, better ability damage, more tower damage.
Finally,
Rage is terrible in S3 and really should never be built; if you look at the math you will see that it is always inferior to other crit items. As Artemis you want
Malice &
Deathbringer for maximum DPS. The order isn't as important on her, but
Malice as an item is better with less crit chance,
Deathbringer is better with more crit chance
If you play Artemis in 1v1 Duel (which I love doing)
For Relics, Sprint is a great mobility tool that helps your team with chasing and surviving, Shell is an amazing Relic that your team needs to have (and can take more than 1 of.) It provides so much defense early and allows you to be aggressive and attack through minions and even tower dive sometimes. It can also help turn a fight that you are losing, especially when combined with
Asi passive. Meditation is also a great Relic, especially for Artemis since she has low sustain. It's better that your Support buys this because it scales off of maximum health and mana, and you don't have much of that. Meditation also provides a big burst heal late game for your whole team and give you sustain in fights that you might not have normally had. I recommend that you have 2 of these 3 relics to start with in lane.
Other good Relics include Purification and Sanctuary if you really need them, but you should be able to position well and use your ult for the CC immunity when you need it. I don't like to buy these Relics often because of their harsh nerfs and long Cooldowns.
Frenzy is also a great late game relic that provides a lot of damage and helps you with killing objectives, but you want someone else to get it so that you have Relics that will help you survive since your life is the most important and you will often be focused in fights. Curse is also great, but you want someone who will be in the middle of the fight to get it.
Now with the new update out and the buff with golden bow. Would it be thiable to start throwing dagger and max her 2 first for clear
Throwing Dagger is a great starter for her but I would still save her 2 for bursting down gods, and use her 3 and dagger-augmented basics for clear.
Throwing Dagger is a great starter for her but I would still save her 2 for bursting down gods, and use her 3 and dagger-augmented basics for clear.
Gonna generally agree with this, though starting with 2 is possible, especially in places like Arena or 3v3.
I have found myself using Artemis very frequently recently, and almost exclusively for 1v1 joust. Your builds and suggestions are fantastic, but I would suggest looking into Golden Bow and Hastened Fatalis as they are some of my favorite items on her
You mention very correctly that her clear is terrible early game and she is mana hungry. I have recently been finding that Golden Bow is a solid answer to both of these issues, since it allows her to clear more quickly and effectively with her AA and even get some poke if the enemy is standing by their minions. The MS and critical chance also really help, bringing her up to 25% crit very early with her passive and giving her some much needed juking and movement abilities.
Hastened Fatalis is a great item on her in my opinion. It allows you to work on clearing a wave while back pedaling and juking, making you much harder to hit. The MS is also great as it allows her to chase and escape that much better. I find that picking up Hastened Fatalis and Golden Bow actually allow me to clear waves almost as quickly as some of the gods with notoriously good clear abilities.
Take my thoughts how you will. Most of my experience is from 1v1 duel and I don't play conquest often, but these items have helped me do some good things with this outstanding god.
Fatalis is cool, especially in Duel, but I think it's more of a crutch and lacks the stats to make it as good as other items. However, it might work with certain play styles and is great for boxing 1v1, especially in the Duel environment.
We'll all work together to make this outstanding god more loved!
I was actually talking about 3v3 joust, or conquest, rather than 1v1, but there's plenty of time in a joust or conquest where I've ended up fighting Bellina with No teammates around so the 1v1 tips still apply.
From what I gather from your advice if you don't have Tusky up, or a teammate with decent peel/setup CC then bellona is essentially a no go for Arty to fight, which is what I thought would be the case.
Thanks for the tips, they'll hopefully help me fare a bit better against Bell.
Hey Zez, I've been having a lot of success with this build in joust and can deal with most other gods in some way or another if I get in a sticky situation.
Except for Bellona. She just seems like a pure counter to Artemis and no matter how I change my playstyle or delegate item slots to counter yield specifically against her I cannot do anything against her. At all.
Any tips or general advice for when there's a bellona on the other team (except for stay away from her)?
Also it would be beautiful if you could make a guide for Neith ;) xx
OH NO! BELLONA! RUN!!!! In all seriousness, playing against bellona sucks, especially if they're not completely brain dead. If we're talking about 1v1 Joust then you're just going to have to play very safe early on, getting Throwing Dagger (tier 2 G bow) can be very beneficial for early clear if you like that. You can also start with Ich - Warrior, or Transcendence. For boxing against a Bellona or anyone, Ichaival and boots will be great, but not enough early on especially if she builds similarly. There are times when really the only way to succeed without just sitting under tower and safe farming is to heavily outplay bellona, which you can do by baiting her and utilizing tusky and your traps. If you can, you're going to want to bait out/wait for her to use her disarm before you use your 2 so that you get the most effectiveness out of it. You also will build defense in a 1v1, Nemean and/or midgardian is probably best, but hopefully you won't need to in other gamemodes. You will struggle with not having an interrupt to cancel her bludgeon, so you'll have to just let her clear early on, but don't let her hit both you and the minions with any of her abilities. Be wary that she may ult at any time once she hits 5, and she can kill you very quickly. Overall, you're going to have to watch your positioning and stay with your team often, hoping they can peel for you or set up for a kill. Wards are ALWAYS important, and you may need to be the one to buy them if no one else is. Trust the 50gs are worth having the information and not dying.
I actually have some gameplay of me playing 1v1 against a bellona, so I think this could help a lot:
Video
You'll have to find someone else to make a Neith guide or make one yourself because I barely ever play her. (but I still love her, don't worry)
I'm glad you liked it and it helped you! Good luck fighting against that crazy *****!
Except for Bellona. She just seems like a pure counter to Artemis and no matter how I change my playstyle or delegate item slots to counter yield specifically against her I cannot do anything against her. At all.
Any tips or general advice for when there's a bellona on the other team (except for stay away from her)?
Also it would be beautiful if you could make a guide for Neith ;) xx
Great build! I play Artemis as well (Xbox) do you think this build will be as efficient on Xbox since season 3 has not started yet?
Nah, Season 2 builds were completely different. If you want something for S2, check out this. (My earlier Season 2 version of this guide) https://www.smitefire.com/smite/guide/this-guide-gets-to-the-point-artemis-conquest-adc-s2-8445
I would consider adding in the stacking item in the standered build, it just increases your power a lot.
If you mean Devourer's Gauntlet then I think that it is a very bad item. It only gives 55 power, and power isn't the stat you want. It also isn't a big power spike since you have to build so many stacks before it's actually fully effective. Attack speed and pen will do so much more for your DPS, and Asi and SE are cheaper and better in other ways too. For a lot of reasons, I think the other lifesteal items are much better options.