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Start to build toward desolation and beads. Horn, claw, and wing shard are dependent on your own preference.
Deso for getting your cooldowns faster, soul gem for a little extra damage when building stacks, bancrofts for lifesteal and small amount of attack speed, typhon for lifesteal and power, telk ring for more lifesteal and added attack speed, poly is for power and lifesteal as well. Everything is pretty much lifesteal based because typhon's fang passive.
Maman's ult is not the main damage source here. Your 1, 2, 3, and auto attacks are all you really need. Your ult should be used for cleaning up at the end of a fight, and/or when the other team is grouped up.
Tap each threat level to view Maman Brigitte’s threats
Maman can also have an attack speed build. So if there is a lot of anti-heal, attack speed and power can go very well. After stunning there is a long period of time to get some of your auto attacks in. Ability order should be: 2 1 Auto 3 4.
Building protection can be very good with Maman. She already mitigates a lot of damage, and does a lot to others as well. If you really needed to you could build CCR or normal protection. This will allow you to stay in fights longer, and overall survive for a longer time. These won't be needed every game though, so use them when they are needed.
You can easily build penetration, cooldown, or tick damage with Maman. She is a very flexible character as of now, and can be very useful. Brooch is for dealing more tick damage, as her 1 and 2 do tick damage. If you wanted to, you could build Contagion for the fun of it, and do some decent damage. Only build Contagion if you need to, you should try and build either full power/lifesteal, or at least one magical/physical protection item.
Aegis and Beads are a good combo for getting out of sticky situations. Beads and blink can allow you to attack quickly, and then escape with beads. Aegis and Blink could do the same, just realize without beads you are vulnerable to CC and Ares Ult.
With Maman being the new god she can be pretty broken (She could be nerfed very soon.) From my experience she seems like more of a lifesteal/Auto mage rather than power/penetration/cooldown. Jumping in and building what is supposedly best and expect to do a lot for your team. First you need to be able to understand the abilities surrounding this god, and what makes them powerful.
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Soul Spikes
PASSIVE
Damaging an enemy with a basic attack or ability afflicts enemies with Soul Spikes. Upon reaching 5 stacks, Maman Brigitte absorbs a piece of their soul, dealing damage based on their missing Health and gaining a Soul Orb from enemy gods. Soul Orbs last 30s. Ability Type: Damage, Buff Damage: (+1% of your Magical Power) per 1% of target's missing Health Damage Cap: 60% missing Health Duration: 10s
Party Trick
Maman Brigitte drinks from her bottle and breathes out fire. Enemies are set aflame, damaged every 0.5s for 1.5s, refreshing if they stay in the area. This damage does not trigger Item effects. Maman Brigitte is knockback immune, channeling the fire as long as she has Rum and can cancel at any time. When out of Rum or upon reactivation, she slams her bottle on the ground, damaging and stunning enemies. This ability's cooldown is reduced based on Rum remaining when the slam occurs.
Ability Type: Cone, Damage, Stun
Fire Damage Per Tick: 6 / 14 / 22 / 30 / 38 (+10% of your Magical Power)
Slam Damage: 40 / 80 / 120 / 160 / 200 (+35% of your Magical Power)
Stun Duration: 1.2s
Maximum Cooldown: 14s (Further reduced by CDR)
Range: 30 / 15
Cost: 20 / 30 / 40 / 50 / 60
Cooldown: 6s
Madame Fangs
Maman Brigitte's tattoo snake, Madame Fangs, slithers off of her arm and becomes a spectral snake that passes through enemies, damaging and applying Madame's Mark to all enemies hit. Subsequent hits from Madame Fangs deal 15% of the initial damage. Enemies with Madame's Mark take additional damage anytime Maman Brigitte damages them. This bonus damage does not trigger Item effects. Soul Spikes and Item effects do not trigger Madame's Mark.
Ability Type: Projectile, Damage, Debuff
Madame Fangs Initial Damage: 50 / 75 / 100 / 125 / 150 (+40% of your Magical Power)
Madame's Mark Damage: 5 (+5% of your Magical Power)
Madame's Mark Duration: 5s
Range: 60
Cost: 55
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Spirit Seize
Maman Brigitte shrouds herself in ghostly energy as she dashes forward, passing through player made walls and damaging enemies. If she hits an enemy god she possesses them, traveling with them and dealing damage every 0.5s for up to 2s. Maman Brigitte can leave her target early by dashing or canceling to step out. If she remains for the full duration, she will dash out as time expires.
Ability Type: Dash, Damage
Initial Hit Damage: 60 / 90 / 120 / 150 / 180 (+15% of your Magical Power)
Possession Tick Damage: 20 / 25 / 30 / 35 / 40 (+10% of your Magical Power)
Range: 40
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 16s
Explosion of Souls
Maman Brigitte gains Crows Control immunity and gathers a large orb of spiritual energy that she throws at the target location. The orb's size is determined by the amount of Soul Orbs that Maman Brigitte has collected through Soul Spikes. Enemies hit are damaged, knocked up, and receive Madame's Mark for 5s. Maman Brigitte loses all Soul Orbs after using Explosion of Souls.
Ability Type: Circle, Damage, Knockup
Damage: 160 / 210 / 260 / 310 / 360 (+85% of your Magical Power)
Radius: 16.5 / 18 / 19.5 / 21 / 22.5 / 24
Range: 45
Cost: 100
Cooldown: 90s
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It's also a sort of hybrid build, and I'm not sure it's most effective that way. There are jungle builds where you might go with a basic attack build (e.g. Eye of the Jungle, Telk, Cyclopean, Typhon's, Poly + one more item), but you're not invested quite enough in that build to make it work optimally.
FYI I hit the publish button so my 2nd comment makes more sense.
First 5 levels should probably be 1, 2, 3, 1, 4 or 1, 3, 2, 1, 4. Then your priority for maxing is probably 1 > 2 > 4 > 3 though maybe you might want to prioritize the 3 before the 4.
My other comments still generally stand.