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Hun Batz is a warrior jungler whos main damage is in his abilities and has a great team fight ult. After the large changes on junglers, Bakasura is a top ban. This leave Thor, Fenrir, and Hun Batz as the main junglers. Many people over look Hun Batz and don't even pay attention to his new passive, Infused Strikes, which gives his next basic attack after an ability plus 50% chance to crit. Eet ees vedy gude all around.
He is an African (sounding) monkey god from mexico.
D:
PROS
Hun Batz's ganks have great potential, from pushing enemies into your tower with Fear No Evil to get a 50% slow which Somersault and dealing burst damage which a combination of crits and overhand smashes which is one of the strongest abilities in the game.
Speaking uv dis ^, Hun Batz has good CC and a great team fight ability + escape.
Hun Batz has great lane clearance/push.
The first Pro ^ covers most of his attributes. (
(Good initiation and chase/escape)
CONS
Hun Batz is just in general mana hungry, and unlike most gods, doesn't get less mana hungry later in the game. THIS DOES NOT MEAN GET Transcendence, I don't recommend that item on anyone.
He is quite squishy early which makes it hard to gank, especially before you have Fear No Evil
Both of the Tabis are good on Hun Batz, I for one normally go with Warrior Tabi because with Hydra's Lament and Jotunn's Wrath you cant even have any more cooldown reduction than 5 more % but if your going for a spamming build this works well with Hydra's Lament and Infused Strikes for maximum potential.
Focused Voidblade provides tankiness and good penetration and is great for all bruisers, especially since you want maximum damage for Overhand Smash.
Jotunn's Wrath is a great item for pretty much all of of its attributes, mana to lessen Hun Batz's mana hungry-ness, pen, for maximum damage with abilities, cooldown reduction for more use of abilities! This is definitely a must have.
Deathbringer is key to use Hun Batzs passive, without it, you wouldn't be using him to his full potential. Not only does itt give you crit change, it gives you insane damage on ur crits which pretty much means rape face.
Hydra's Lament is definitely a good item on Hun Batz, its pretty much a must have but you could use other items to take its place so I put in in the "Great Items" section. Pretty much, this item gives Hun Batz his old passive, and now he also has another passive to stack with this. wow that was a really bad explanation of the item :\
so basically it makes your next basic attack after an ability deal 125% damage and Hun Batzs passive Infused swipes makes your next basic attack have a chance to deal 200% damage which is very powerful. :P
Heartseeker is good because of Hun Batzs lane clearance and his WILL TO LIVE ON, meaning he is hard to kill with Somersault to leap away and Fear No Evil which is pretty much an auto escape :P.
Titans Bane gives some nice pen but with Warrior Tabi and Jotunn's Wrath and focused voidblade this goes over the stack limit so I only recomend this if you got Ninja Tabi or if you are carrying hard so you don't need the defense from Focused Voidblade so you sold it.
The other items are just in case you need some tankiness or more crit :D
Infused Strikes
Using an ability gives Hun Batz's next basic attack within the next 3 seconds an increased critical strike chance.
So pretty much Hun Batzs build revolves around his passive, like getting Deathbringer and jotunns wrath. The main thing to keep in mind when trying to use Infused Strikes to its full potential is that it will reset after using another ability, so try to use an ability, attack, another ability, attack and so on. Look in combos section.
Somersault
Hun Batz flips through the air, crashing down at his target location, doing damage to all nearby enemies and slowing them.
This ability is significant because it isn't just a leap, it applies a 50% slow! Which is basically a root because they are so slowed. The slow is good in combo with Infused Strikes because it makes it easier to land a basic attack.
Overhand Smash
Hun Batz smashes his staff to the ground in front of him, doing damage to all enemies.
This ability is what makes Hun Batz Hun Batz
It does MORE damage than Kalis blood lash!! This is the reason you get cooldown reduction and penetration. So you can spam Overhand Smash with maximum damage, not only increasing overall damage, but giving more opportunities to use Infused Strikes whether you use Sacred Monkey or Somersault.
Sacred Monkey
Hun Batz commands a monkey through the air that pounces on enemy targets, doing damage on each pounce, hitting each god only once. If the last target is an enemy god, Hun Batz teleports to that target.
Many people over look this abilies damage (260 (+70% of your physical power) which is great for clearing waves not to mention chasing people! This is teleports you to the enemy, giving a perfect opportunity to basic attack with Infused Strikes and deal some extra damage.
Fear No Evil
Hun Batz summons a totem from the ground to ward off all evil. Any enemy caught within the radius is feared directly away from the totem and takes damage every .25s.
This is what makes Hun Batz Hun Batz not Sun Wukong
:"(
This ability is amazing for team fights, it makes it easy to land some Infused Strikes, it can pull people out of their tower and push people into their tower, and its good for chasing/escaping. You can pretty much do anything with this ult. You can use it as a 2s by using on someone against the wall. BALH BLAHDKA DBALDH
So early game you get kinda low health so i dont recomend ganking a lane until level 5 when you get Fear No Evil. Getting Hand of the Gods is good keeping some health high but at the same time it makes you lack Tabi early game which makes ur ganks kinda weak :\. But Fist of the Gods leaping or teleporting in and stunning so you can land your Infused Strikes and get some abilities off.
You don't really have an amazing early game against the enemy jungler so just avoid them unless you have backup.
Pretty much the Hun Batz gank goes like this :
Somersault in --> AA ---> Fear No Evil to push them into your tower or towards it ---> AA ----> Overhand Smash for the damage, try to hit as many enemies as possible ---> AA ---> AA ---> AA ---> Sacred Monkey to catch up with some nubs ---> finish them with Infused Strikes.
Hun Batz is scary as monkey hell if fed. Pretty much overhand smash the Deathbringer crit and your dead. K BYE
In team fights you really show what a bruiser is. You can people from 100% health to 15% health with his combo no prob, then your team can come clean up and you can pick up some kills. You ult doesn't really take much skill to use in a teamfight, just try to hit as many enemies as possible.
IMPORTANT NOTES
Hun Batz has sharp teeth and a large nose ring, while Sun Wukong has rather blunt teeth and doesn't really like the attention drawing nose ring.
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Good guide, and it's how I already played Batz, so that makes me feel good. :)
First time with him was in grab bag. A leap, AA and the Isis was at 10%. It was hilarious.
lol, grab bag so trollish :P, im not sure why hun batz is hardly used in ranked, he's so easy to carry with.
First time with him was in grab bag. A leap, AA and the Isis was at 10%. It was hilarious.
I don't play AD's often but the build looks pretty good.
+1 for stating his combo and some general tips and tricks, but it could stand to have a bit more information.
Also, dat resolution, lol.