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RA! Damage and Cooldown build solo/mid

0 2 72,833
by weatherman69 updated March 12, 2015

Smite God: Ra

Build Guide Discussion 4 More Guides
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Ra Build

starting build

Build Item Vampiric Shroud Vampiric Shroud
Build Item Lost Artifact Lost Artifact
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

final build (this is what I use)

Build Item Doom Orb Doom Orb
Build Item Shoes of Focus Shoes of Focus
Build Item Book of Thoth Book of Thoth
Build Item Breastplate of Valor Breastplate of Valor
Build Item Rod of Tahuti Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard

early game

Build Item Doom Orb Doom Orb
Build Item Shoes of Focus Shoes of Focus

mid (use Warlock and Staff if you want more health and damage, but less CDR)

Build Item Book of Thoth Book of Thoth
Build Item Breastplate of Valor Breastplate of Valor
Build Item Warlock's Staff Warlock's Staff
Build Item Ethereal Staff Ethereal Staff

Late Game (Up to you in which order you buy these in)

Build Item Rod of Tahuti Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard

useful actives

Build Item Greater Purification Greater Purification
Build Item Aegis Pendant Aegis Pendant
Build Item Salvation Salvation
Build Item Greater Sprint Greater Sprint

Ra's Skill Order

Celestial Beam

1 X Y
Celestial Beam
1 10 11 13 14

Divine Light

2 A B
Divine Light
2 15 16 17 18

Solar Blessing

3 B A
Solar Blessing
3 5 6 7 9

Searing Pain

4 Y X
Searing Pain
4 8 12 19
Celestial Beam
1 10 11 13 14

Celestial Beam

1 X
Ra summons a moving beam of intense light from the sky, doing damage to anyone caught under the beam.

Ability Type: Line, Damage
Damage: 95 / 155 / 215 / 275 / 335 (+100% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Divine Light
2 15 16 17 18

Divine Light

2 A
Light starts to emanate from Ra, stacking a Slow every .5s on enemies near him, and twice as fast on enemies facing him. After 2s, the light detonates, doing damage, applying another Slow stack, and increasing the Slow duration. Any enemies facing Ra at the time of the explosion are also blinded. Additionally, Ra cleanses himself of Slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Circle, Crowd Control, Damage
Damage: 70 / 120 / 170 / 220 / 270 (+70% of your Magical Power)
Slow per Stack: 5%
Detonate Lifetime: 3s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Solar Blessing
3 5 6 7 9

Solar Blessing

3 B
Ra summons a pillar of blessed light that persists for 6s. Allies inside the blessing have increased Protections and Power and are Healed every second. Enemies are damaged every second.

Ability Type: Circle, Buff, Damage
Damage per Tick: 20 / 32 / 44 / 56 / 68 (+25% of your Magical Power)
Heal per Tick: 12 / 24 / 36 / 48 / 60
Protections: 10 / 15 / 20 / 25 / 30
Physical Power: 10 / 15 / 20 / 25 / 30
Magical Power: 20 / 25 / 30 / 35 / 40
Radius: 20
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Searing Pain
4 8 12 19

Searing Pain

4 Y
Ra calls on the power of the sun to decimate his foes in an extreme blast of heat in front of him, doing damage to all enemies unlucky enough to find themselves in the path. Enemy gods take additional damage based on their maximum Health.

Ability Type: Line, Damage
Damage: 400 / 475 / 550 / 625 / 700 (+110% of your Magical Power)
Additional Damage: 5% of target's maximum Health
Range: 120
Cost: 90
Cooldown: 80 / 75 / 70 / 65 / 60s

intro

This is a fun build that I love using when I play Ra. I've been playing him for quite a while now. In my opinion he is the optimal mage to have on any team. He has a pure damage ability, an ability with a pretty phenomenal slow and blind, a very powerful group healer and group damager ability, and finally a powerful and satisfying ult with a good base cool down.

Pros/Cons


PROS
Great all around God
Very good lane clear and pushing
excellent slow
good base cool down rate
deal a good amount of burst damage



CONS
Susceptible to stuns
ODIN IS EXTREMELY HARD COUNTER!
can't engage multiple gods at close range

Abilities and basic tips

Celestial Beam - This ability is a strait up damage ability (up to 335 at max level with 70% of your magical power added to it). It deals damage in a line, but it takes time for it to get from point A to B. And thus it does take a bit of skill to aim it. Excellent minion wave clearing.

Divine Light - This ability is best known for its slow and the blinding effect that it has on other enemies. The important thing to note here is that the percentage of the slow is 5% per stack of your passive. Aside from the useful movement speed Ra gains from his passive this is the other most important part of his passive. Divine Light also deals 220 damage at max level plus 50% of your magical power. So this still does a decent amount of damage.

Solar Blessing - This is a personal favorite of mine (especially in the solo lane). This ability will last for a total 6 seconds and has multiple functions in battle. It can deal up to 408 damage plus 120% of your magical power to enemies over the course of that time (although you will never be able to get them trapped in it for that amount of time). It can also heal you AND your allies for up to 360 health plus 90% of your magical power. This ability is partially why RA is so dangerous in a fight both by himself and with team members.

Searing Pain - This ability is exactly what it sounds like. A ton of damage!!! This ability does take about 1-1.5 seconds to fire after activation. During that time after activation you can not move so aiming it is very hard. However, should you hit your target this Ult will do 700 damage at max level plus 100% of your magical power. This ult can easily do over 1200 damage provided you have the right penetration and items. What makes this ult even more deadly is that at max level your cool down time is 50 seconds! Most high damage ultimates like this one take between 60-90 seconds to cool down. So having a lot CDR makes this Ult very powerful


TIPS
- Dont get caught up with consistently spamming ra's abilities. You will be come very predictable! And that means enemies can avoid your harder hit abilities like Celestial Beam and Searing Pain.
- Anticipation is key when playing Ra. Being good at guessing where your enemy is going to be will help with hitting your abilities and dealing max damage in team fights.
- REMEMBER! Your abilities can go through walls. This is useful when ganking or entering a fighting situation. You can deal a bunch of damage to an enemy before they even realize where you are.
- Ra's slow from his Divine Light is excellent for keeping people in his Solar Blessing. Two ways I use this combo:
1. One is in a more defensive/sustain situation where I know I'm going to be attacked and I quickly pop my Solar Blessing and Immediately set off my Divine Light. I'll hide under my heal while my opponent attacks me. It heals me and damages them. If you have Celestial Beam ready use it then too. Ra's burst of damage often scares off the opponent because of how much damage he took in such little time. This however, is only gonna keep you alive if your facing one to two enemies, anymore enemies and you should be using your slow and heal to help you escape. Ra DOES NOT DO WELL WHEN HE IS ENGAGED WITH MULTIPLE CLOSE RANGED ENEMIES!
2. The second way to use this is to use it to attack. You're going to want to come at your enemy hard (Don't be dumb and use this method when you're out numbered, ra is still better at long range.). Lead with a Celestial Beam for some initial damage and then get in close and pop your Divine Light followed by a well place Solar Blessing. Try to contain the enemy the best you can inside your Solar Blessing but he's probably going to escape pretty quick and that's okay because he'll turn his back and run out and that gives you the best opportunity for you to hit him with your Searing Pain. If that hasn't killed him yet you'll have Celestial Beam ready most likely and you can chase him down and hit him with that for the final blow.
- Don't be a heal-hog! Heal your team because there success is your success. Keeping each other alive is more important than chasing after a possible kill.
- In team fights try to build up those stacks for your passive. Then use divine light and combo it with your solar blessing. Your slow is very helpful in team fights.
- If you are a person who worries about wasting abilities or burning through mana, don't be. When you are in need a quick escape, use your first 3 abilities to help build up those passive stacks which give you an increased movement speed. Make sure to use Divine Light last. You may not hit any thing with those abilities but you'll be alive and thats most important.

Thats about all the tips that I have found useful when playing ra.

Solo vs mid

Solo Ra for me is a different ability tree *** opposed to different items. In the solo lane, it has been my experience that you will get bombarded by junglers and multiple enemies in your lane. You will often find yourself without help from your jungler. Instead of raging like a 12 year old COD player because your jungler can't be everywhere at once, focus your ability upgrades on your Solar Blessing. That is going to be the key to your survival when you are getting ganked hardcore.

As for a mid lane Ra, you are going to want to up your Celestial Beam instead of Solar Blessing. Lane clear in mid is most important. You also won't have the mana buff from solo lane to help you so you may want to invest in a meditation.

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1
weatherman69 | March 13, 2015 12:57pm
Zilby wrote:

Good build and guide overall.
Does need some bbcoding (eg: doing stuff like Ra instead of Ra)
Code:
(eg: doing stuff like [[Ra]])
and possibly a section on item explanations.

Only thing I'm worried about is Doom Orb. I understand your choice since it's a cheap early item and you're packing added survivability with Breastplate of Valor, but picking that item will make you a target almost immediately. If you can maintain the stacks, Doom Orb is a fantastic item, but if you can't you're losing as much as 50 power each time you die.

I can't deny that this is still a viable tactic, but I would still recommend considering some alternatives like Soul Reaver instead.



Thanks for the tips, this was my first guide, I'm glad people find it helpful.
1
Zilby (132) | March 12, 2015 10:56pm
It's a great start! I'm always glad to see guides that have at least had some work put into them.
1
weatherman69 | March 12, 2015 10:43pm
Yes I totally forgot to add the part about switching from doom orb to soal reaver. Also this was my first guide.
1
Zilby (132) | March 12, 2015 6:10pm
Good build and guide overall.
Does need some bbcoding (eg: doing stuff like Ra instead of Ra)
Code:
(eg: doing stuff like [[Ra]])
and possibly a section on item explanations.

Only thing I'm worried about is Doom Orb. I understand your choice since it's a cheap early item and you're packing added survivability with Breastplate of Valor, but picking that item will make you a target almost immediately. If you can maintain the stacks, Doom Orb is a fantastic item, but if you can't you're losing as much as 50 power each time you die.

I can't deny that this is still a viable tactic, but I would still recommend considering some alternatives like Soul Reaver instead.
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League of Legends Build Guide Author weatherman69
RA! Damage and Cooldown build solo/mid
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