Jungle
Jungle I strongly believe is
Tsukuyomi's best role, is is where you can realize his full potential and where I would recommend playing the him the most.
Rule of thumb: When jungling
always be getting EXP or Gold somewhere, you should never be doing nothing, especially in high level games.
When jungling as
Tsukuyomi you want to make sure you start the game with the items I highlighted in the jungle build to get you on the right track. You will start at the
speed buff with your mid laner.
Once
speed buff is cleared go straight to
blue buff to help your solo laner clear the buff. From there, go to the closest back camp and use your
Hand of the Gods for optimal clear. You want to get to mid as fast as possible.
Once you get near mid lane you have several decisions in front of you. If your mid laner has good clear, you could attempt to do the mid camps. However, it is risky as the enemy jungler could steal them on their way to mid lane, especially if it is
Bakasura. If you picked up
Blink Rune you could go for a kill on the enemy mid lane. However this works best with a mid lane you have strong communication with, so you may be unable to coordinate with a random effective to get the kill. Typically, you would clear the lane with your mid and go to your
red buff. If you managed to kill either the enemy mid or jungler I would try to invade their
red buff as long as your mid is on the same page.
Tsukuyomi has an incredibly strong
level 2, you should have both
Dark Moon Shuriken and
Kusarigama and very few characters can stand up to both those abilities in the early game. So picking a fight early is typically something you would want to do if you can get away with it.
Your next goal is to reach
level 3. After clearing either your or your enemies
red buff, you should do your back camps. If you took theirs, do your own
red buff. From there you might look to see if a gank on duo or even solo is available, but typically you just start your jungle rotation over.
Make sure you do your
speed buff on cooldown to avoid the enemy jungler stealing it, which would put you at a massive disadvantage. Otherwise, I would try and back at 900 Gold to get your
Combat Boots for the movement speed to help your clear.
Before
level 5, your priority should be farming. Only gank if the opportunity presents itself, ganking is significantly harder to pull off without
Piercing Moonlight. Once you have your ult you can realistically gank any lane, look for punishing enemy gods who are pushed up in lane. You have more time to use your kit fully on pushed up enemy gods.
Ganks should almost always start with either
Dark Moon Shuriken or
Kusarigama. Surprising the enemy lessens the chance for your
Kusarigama to be interrupted, leading to the high damage and a stun. Opening with
Dark Moon Shuriken and the basic attack afterwards helps close the gap to engage the enemy god with
Kusarigama faster.
Solo
In the solo lane
Tsukuyomi is a bully, which means that his goal is to deal enough damage to make the enemy solo laners leave or die. Remember,
in solo for the enemy to back is effectively the same as them dying, EXP and Gold denial is key.
When it comes to the solo lane, I usually try to hit the enemy solo laner before the game starts. Using the good range on
Dark Moon Shuriken, I find them in their jungle or lane and hit them to get a bonus stack on my warriors blessing. Unless there are multiple gods there for some reason, you should be in no danger of dying.
In lane it is just a matter of managing your poke with theirs, the build I recommended has only the
Chalice of Healing, so there is a decent chance they have more sustain than you do and you should pick fights knowing this.
Using your superior poke as
Tsukuyomi is the key in winning the lane. Never take a melee fight unless you know you can win and wait for the the enemy to be low enough to go in for the kill. Hitting
level 5 and immediately using
Piercing Moonlight can sometimes catch the enemy solo off guard with the damage you deal and can result in a cheeky kill. I would only advise this is they are pushed up and you are confident you can win the fight after.
I would advise building into more defense in the solo lane as opposed to jungle. As solo you still have a role to fill to your team, which is usually diving the mage or back line, and for this you need to be slightly bulkier. Items like
Void Shield and
Mantle of Discord are good options that should keep you alive a little longer.
If all goes well you should be able to start rotating by the time you have your second relic, or
level 12. Ideally your enemies tier 1 tower should be down and you have room to roam and push your solo EXP and Gold on the enemy team. Using the great damage and tools
Tsukuyomi has at his disposal to help your team in the team fights.
Support
Though I honestly would not play
Tsukuyomi in any other role than jungle and sometimes solo, there is an ever so slight support potential. The CC and control provided by
Kusarigama and
Dark Moon Shuriken is fairly high, and with the base damage can lead to some snowball in the duo lane. However this is mostly something that skilled players could get away with for fun and is not something I would do in any serious environment.
ADC
Ranged basic attacks means
Tsukuyomi is basically a hunter right? Wrong, very wrong.
Tsukuyomi does have really good poke and range with
Dark Moon Shuriken.He also has good kill potential through the use of his kit, but that's just it, he needs his kit. In the early levels he lacks the pressure needed in the duo lane and will mostly be sitting under tower. Not to mention he simply does not have the DPS that a normal hunter would for objectives. I would not advise this as
Tsukuyomi just doe not bring the same thing to the team that a hunter does.
Mid
The last Conquest role to talk about is the mid lane.
Tsukuyomi mid has pretty much the same game plan as any assassin mid, get enough early kills on the enemy mid laner and snowball the game. It can work sure, but mostly its just a waste of
Tsukuyomi's talents. A mage will almost always have better clear, leading to an EXP and Gold deficit that eventually the whole lobby will feel. Once again, I would not advise this aside to maybe have some fun in casuals with a confident team.
Other Game Modes
Tsukuyomi plays similarly in pretty much every other game mode. The goals is to quickly pick off weak or out of position targets with
Dark Moon Shuriken and kusrigama to get a positive for your team. With
Tsukuyomi's lack of mobility and range, you can play further back than other assassins and help your frontline with the constant damage from
Silver Moon Caltrops. Once the teamfight is raging and a few targets get low use
Piercing Moonlight to do damage and get into the backline to finish off the weak gods.
I think
Tsukuyomi is worth of being on any team comp in any game mode. Just be wary of the more teamfight oriented gamemodes like Arena and Clash as it is very easy for
Tsukuyomi's lack of mobility and CC vulnerablility to get punished, leading to him being a detriment. Stick close to your team and only fully commit to a fight if you are confident that you can win the fight and your team is with you. My last piece of advice is once again be careful using
Piercing Moonlight, it is so easy to get forced out of position using his ultimate. Just know where you will end up and you will do fine.
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