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This is your standard start for Set jungle. It gives you nice damage and sustain to reach level 3 quickly and pull off early ganks.
These are the core items for Jungle Set. They provide good damage, cool-downs and survivability which he needs to properly engage and take out his targets.
Because Set can be built in a number of ways, these are all viable items that fit well into his kit. Depending whether you want to go a more damage or bruiser play-style.
Titan's Bane and Stone Cutting Sword are my go-to's for additional pen in order to deal with tankier targets. My personal preference is usually Stone Cutting Sword as you have the attack speed to support it.
Blackthorm and Frostbound are for a more bruiser Set built, adding more health while keeping his damage relatively high.
Bulwark, Mantle and Magi's are usually a good addition as Set has problems with CC.
Talaria Boots are a sometimes pick if you want to have an easier time sticking to targets as well as some help with mana.
Blackthorm and Frostbound are for a more bruiser Set built, adding more health while keeping his damage relatively high.
Transcendence is a sometimes items that scales and ramps up your mid to late game.
Set as an extremely fun and interesting addition to SMITE.
Though technically classified as an assassin, Set can shine in the Jungle, The Solo lane or Mid. His kit allows for a wide range of builds and play-styles. He is a great assassin when properly positioned though if played as a pure diver he can find himself struggling.
We will be discussing his kit as a whole and how to best utilize it in any situation. This guide can be used to succeed in just about position with Set.
Let your rage fuel your conquest as the sands rise to your command, this is Set The True Ruler!
The video version of this guide is available here:
Pros / Cons
Mobile / High Skill Cap
High Burst Damage / Steep Learning Curve
Versatile Builds / Weak to CC
Scales Well / Low Mana Pool
Your most common form of damage will be simply using Skewer.
A more advanced version of this is to summon a Spawn directly in front of you first then use Skewer to send it towards the enemy.
This will do increased damage and slow the enemy down in preparation for you to engage.
It is not recommended that this be spammed, however, as Set has a low mana pool which needs to be properly managed.
You should always save your engagement for when you hit an enemy with this combo.
The easiest way for Set to engage is to first put down a Spawn near where you wish to be and then use Sandstorm to blink to it.
It is a quick and effective way to position yourself for a kill since you will have the enemy slowed and have Sandstorm active.
The simplest engagement combination for Set would be:
Kingslayer -> Spawn/Skewer -> Place Spawn -> Sandstorm -> AA and Finish with Skewer.
This works great against a single enemy or a few enemies who have little to no CC available.
A more advanced version is to prep a Spawn first before engaging.
Spawn/Skewer towards the enemy.
If properly positioned then after the enemy is hit by the Spawn, it will be slowed down.
Additionally, the spawn will be positioned behind the enemy which will allow you to use Sandstorm to blink behind them.
Since they are already slowed, you are able to easily secure the kill
or at the very least damage them enough that you will be able to finish them with a second Spawn/Skewer combo.
This cuts out the need to summon an additional Spawn in order to go in making it much faster and harder to predict.
Spawn/Skewer -> Kingslayer -> Sandstorm -> AA and Finish with Skewer.
These combos are a base strategy for Set and should be used as learning blocks to build from.
I recommend varying them as needed for whatever situation you find yourself in.
If you are able to sneak behind the enemy when ganking then a good option is to activate Kingslayer first for the movement speed and then run towards the enemy. This will allow you to have Sandstorm ready in case you begin to lose the fight or get counterganked during the engage.
Spawns will always dash towards the indicator on Skewer.
This means that if you have a Spawn that is farther away than the range of Skewer, it will instead dash towards you.
It also means that if you are to the side of a Spawn, that it will dash forward at an angle that intersects Skewer.
This can be used to deal damage from odd angle, from behind enemies and even around walls.
Because Spawns always go a set distance, placing them is very important.
While jungling, you should try to place your Spawn so that it will land next to the camp after Skewer is used.
This will make the Spawn also attack the camp which will improve your clear time as it will add damage and stack Relentless more quickly.
Because of Set's low mana pool, it is important to try to use your skills efficiently in the early game.
When in lane, try to Skewer the wave in a way that it will also damage the enemy god.
Skewer does the same damage regardless of how many targets it hits so use it to both poke and clear.
This also applies to Spawn/Skewer combo.
Spawn are recognized as pets within the game. This means that they have their own field of vision. They can be used over walls to check camps during Jungling and as small warnings if you believe there are enemies following you.
Because Sandstorm is also a blink ability, it cannot be activated when crippled. This applies even if you are not trying to teleport with the ability.
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