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Notification: Good news for those who enjoyed this, or any of my other guides, or those who like to play Skadi! A guide update/conversion to S4 is in the works. No ETA as of yet, but it will take a long time. For more details about this conversion / update, read below.
What's going to change?
- An entire visual recreation. This will follow an entirely different structure than my other guides.
- Updated information for S4! Fairly obvious, however.
- More and more in-depth information.
- Information for both new and more or less experienced players.
What will you NOT find?
- Anything regarding ranked or high-level play. I play for fun and therefore have no interest in the ranked scene, neither have I ever come in contact with it. If you want information about ranked with Skadi, I'm afraid you'll have to look elsewhere.
This update / conversion will take a VERY long time before (final) release, so please keep an eye out. Thanks again for reading my guides, in any case!
Skadi is a female hunter that has been released since Patch 3.4
Unlike any other regular hunter, Skadi has a very unique kit. There is currently no other god that works in the same way as she does, there are however, gods that show similarities.
What's so special about Skadi?
Skadi makes use of a full-time companion: her wolf, Kaldr. Kaldr is a unique addition to
Skadi, as she (aka the player) can control the wolf at your own will.
Skadi's stats are as follows:
Stats
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Basic attack
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Protection
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Regen
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oHealtho | ooManaoo | Speed | Range
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oDamageo | Progression
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Physical | Magicalo
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ooHp5ooo | oooMp5oooo
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470(+78) | 220(+35) | o370o | o55oo
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35(+2.5) | oooNoneoooo
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11(+2.8) | 30(+0.9)
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8(+0.69) | 4.5(+0.32)
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PROS / CONS |
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High DMG | No (real) escape |
Kaldr (More DMG) | Low CC amount |
Strong ULT | Easily ganked |
While Skadi may have a companion, you play her allmost identical to any other hunter: safely.
During the early game, you're very weak and vulnerable. During this time, the enemy will do everything to kill you. This is to keep you low, so you do not become the late game killer a hunter is supposed to be.
But don't worry! I've got you covered! Let's go over some tips that'll hopefully keep you out of trouble.
Early Game
The early game is the hardest time for any hunter. This is because they're still weak, but don't have enough damage yet to sustain themselves.
During this time, you'll want to keep a few things in mind. This includes, listed by categories:
Laning
While in the (duo) lane, you'll be facing the enemy support and ADC, and occasionaly the jungler from either team. The enemy's goal is to eliminate you as much as possible, to keep you low and prevent you from getting your damage online.
To avoid certain death, follow the following steps:
- Do not over-extend. As the ADC, you should not be found any further than half of the lane. Even 1/4th could arguably allready be to much. Once you cross this distance, you're putting yourself at a great risk of dying, especially since Skadi has no escape.
Summary -
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Physical power: +40
Movement speed: +18% |
NoneNoneNoneNoneNoneNoneNoneNPassive: NoneNoneNoneNoneNoneNoneNoneNoneNo
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Summary -
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Physical power: +35
Mana: +300 Mp5: +6 |
Passive: You permanently gain 15 Mana per stack, and receive 5 stacks for a god kill, and 1 stack for a minion kill.
Additionally, 3% of your Mana is converted to Physical Power. |
Summary -
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Physical Lifesteal: +15%
Attack speed: +20% Physical penetration: +15 |
Passive: If you drop below 35% health, you gain an additional 25% Physical Lifesteal for 5 seconds.
Can only occur once every 15 seconds. |
Summary -
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Physical Power: +40
Mana: +150 Cooldown reduction: +20% Physical Penetration: +10 |
NoneNoneNoneNoneNoneNoneNoneNPassive: NoneNoneNoneNoneNoneNoneNoneNoneNo
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Summary -
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Physical Power: +30
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NoneNoneNPassive: All of your Physical attacks gain 33% Physical Penetration.NoneNoneN
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Summary -
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Attack speed: +30%
Movement speed: +10% |
Passive: When a basic attack hits a target, the attacking movement speed Debuff is removed from you for 1s.
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![]() But xZeroStrike, then why do we keep it?! Because it's cheap. However, should you find yourself getting alot of kills and sitting on a pile of $$$, you can swap ![]() ![]() Do note that ![]()
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![]()
Art by: Scylla812 via NewGrounds.
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![]()
Art by: Larinor via NewGrounds.
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![]() ![]()
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Summary -
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Attack speed: +40%
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Passive: Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 30 damage +50% of your total Physical Power.
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sanctuary
Sanctuary:Using this item makes you invulnerable to damage for 2s, preventing you from taking actions. You may still move. Cooldown: 160s |
purification
Purification:Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown: 160s |
Sprint
Sprint:Using this item buffs the Movement Speed of Allies within 55 by 40% for 5s. It also makes them immune to Slows for the duration. Cooldown: 150s |
Curse
Curse:Using this item reduces all enemy gods Movement Speed by 40% in a 55 unit radius around you for 5s. Their healing is also reduced by 50% for the duration. Cooldown: 150s |
Starting kit 1
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The ![]() ![]() | ||||||||
When to pick this starter kit?
You'll want to pick this starter kit when you're facing enemies that can more easily catch up with you, mainly due to a leap/jump and the like. If you're facing any such enemy, pick this starter kit.
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Starting kit 2
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The ![]() ![]() ![]() | ||||||||
When to pick this starter kit?
You'll want to pick this starter kit when you're facing enemies without a leap. The reason being that enemies with leaps can get to very quickly, without you having much time to react, forcing you to burn the mana and health you'll get from the potions, and perhaps even killing you, rendering the potions useless. | ||||||||
Note: you can use either starting kit in either situation, these reasons are just my "recommendation".
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Skadi throws an icy spear forward, dealing damage to enemies and Slowing them for 3s. Kaldr's basic attacks deal double damage to targets afflicted by Piercing Cold.![]() |
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![]() ![]() Hit the enemy with ![]() ![]()
Difficulty: Easy
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![]() ![]() ![]() Hit the enemy with ![]() ![]() ![]()
Difficulty: Easy
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![]() ![]() Use ![]() ![]()
Difficulty: Intermediate
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![]() ![]() ![]() Use ![]() ![]() ![]() ![]()
Difficulty: Intermediate
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![]() ![]() ![]() ![]() Use ![]() ![]() ![]() ![]() ![]()
Difficulty: Intermediate
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![]() ![]() ![]() ![]() ![]() The skillset is similar to the previous one (Easy difficulty). The difference here being that you'll use ![]() ![]() ![]() ![]()
Difficulty: Hard
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![]() ![]() ![]() ![]() ![]() ![]() ![]() This skillset is similar to the one above. The only difference is that you'll use ![]() ![]() ![]()
Difficulty: Very hard
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This will conclude the end of the guide. Please take a moment to inspect the Credits.
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I can understand where you're coming from. However, I've selected
- While Kaldr's attacks give
- When Kaldr is out of life points, you cannot use his attacks for movement speed. Since you'll only send Kaldr out in 1v1s, to finish off low health enemies and when he has 4/5 life points, you'll find Kaldr in spiritual form more often than not, causing the movement speed to not proc as often.
- While this guide was made in S3, the build is still functional in S4, and with
- When running away from an enemy, you have to turn around before you can set Kaldr to attack those who're chasing you. Turning around will slow you down, and can get you killed before Kaldr is even capable of giving you that movement speed buff.
-
Hopefully you understand what I'm going for here.
Have fun playing SMITE!
Thank you for your feedback. I do agree that
With
However, when relying on attack speed, you're counting on a longer, more consistent battle.
You see, before
Due to Kaldr's low health pool, he can die very fast. This will result in only a very short combat sequence, thus
When sending Kaldr out, you want to get damage in fast, and get him out even faster, as to not get him "killed". Therefore, the lower attack speed, but a lot higher Physical Power will be better, since Kaldr simply won't have enough time to let the lower damage and higher attack speed make up for the power loss.
I'm starting to ramble here, so I'll end it here. :P
Hope that you can make out as to why I believe
Love the build, great work @xZero :p
The boots are specifically for a bit of movement speed. Potions will work but if you can't escape your enemy those potions will be rendered useless faster than one can say he used it. I made a small table on when I think it's better to select which starting gear, and I've also included the potions start as an option. I guess it comes down to preference and situation. If you play safe and conservative enough, the potions shouldn't be necessary.
Thank you for the feedback, though! :)
I didn't include it because
Other than that, I don't see anything wrong.
+1 for nice tables.
And thank you for the +1!
Onto the build; it's really well explained and looks very solid- my only question would be about the
I also have some thoughts about the starting build- when buying
That partially leads to the recommended "first return"- if someone asked me, I think that it would be more beneficial to back whenever you have enough gold to just finish your
With that being said, I am not a
I guess I shouldn't have to mention that's an easy upvote? Keep up the good work!
EDIT:
Looks even better than before with that color if someone asked me.
As for the potions start:
It is entirely possible to do so. You do have to remember that until you get
- Are you facing an enemy that can easily catch up? (e.g.
- Are you facing an enemy that can't easily catch up to you? (e.g.
As for the "first return option", you have to follow its order. Meaning that even though you would have enough money to buy
Last but not least I guess
Thank you for your feedback, and the upvote! :)
Edit: All your feedback had been applied. If the color is yet again not good enough, feel free to let me know.
The reason I placed the Frostbound hammer in is mainly because of it's physical power, but the slow just adds nicely for chases, or when your 1 is on CD. Also if the enemy beads out of your skills the slow can help really well.
But that's beside the point, as