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Solo Bakasura Season 3

0 0 9,063
by riomhaire updated April 29, 2016

Smite God: Bakasura

Build Guide Discussion 0 More Guides
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Bakasura Build

Out the Gate

Build Item Throwing Dagger Throwing Dagger
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion
2

Core Items

Build Item Armored Cloak Armored Cloak
Build Item Warrior Tabi Warrior Tabi
Build Item Ichaival Ichaival
Build Item Hastened Fatalis Hastened Fatalis

When Ahead

Build Item Qin's Sais Qin's Sais
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item The Crusher The Crusher
Build Item Mantle of Discord Mantle of Discord

Situational Utility

Build Item Bulwark of Hope Bulwark of Hope
Build Item Frostbound Hammer Frostbound Hammer
Build Item Breastplate of Regrowth Breastplate of Regrowth

Relics

Build Item Teleport Fragment Teleport Fragment
Build Item Heavenly Wings Heavenly Wings
Build Item Cursed Ankh Cursed Ankh

Bakasura's Skill Order

Take Down

1 X Y
Take Down
2 15 16 18 19

Eat Minion

2 A B
Eat Minion
1 6 7 12 14

Butcher Blades

3 B A
Butcher Blades
3 4 8 10 11

Regurgitate

4 Y X
Regurgitate
5 9 13 17 20
Take Down
2 15 16 18 19

Take Down

1 X
Bakasura leaps to his ground target location, dealing damage to all enemies in the area, increases the damage they take from all sources by 10% and lowers their healing received for 3s.

Ability Type: Circle, Leap, Damage
Damage: 100 / 160 / 220 / 280 / 340 (+60% of your Physical Power)
Damage Taken Increase: 10%
Healing Reduction: 40%
Duration: 3s
Radius: 15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Eat Minion
1 6 7 12 14

Eat Minion

2 A
Bakasura grabs a minion and devours it, healing himself, restoring Mana, reducing his 1st and 3rd ability cooldowns, and gaining a Protections Buff. Large Jungle monsters must be at 33% Health to be eaten, but will provide 2 minions toward Regurgitate. Up to 6 minions can be stored for Regurgitate.

Ability Type: Target, Buff
Heal: 60 / 115 / 170 / 225 / 280 (+70% of your Physical Power)
Mana Restore: 60 / 65 / 70 / 75 / 80
Cooldown Decrease: 1.5s
Protections: 10 / 15 / 20 / 25 / 30
Protections Duration: 10s
Cost: 40
Cooldown: 10 / 9.5 / 9 / 8.5 / 8s
Butcher Blades
3 4 8 10 11

Butcher Blades

3 B
Bakasura passively gains Physical Power. When activated, he gains additional true damage on each strike for the duration.

Ability Type: Buff
Passive Physical Power: 10 / 15 / 20 / 25 / 30
True Damage: 10 / 25 / 40 / 55 / 70
Duration: 6s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Regurgitate
5 9 13 17 20

Regurgitate

4 Y
Bakasura regurgitates all of the minions consumed by his Eat Minion ability at his ground target location that Slows, Cripples, and damages enemy players every 0.5s. This area lasts for 6s. Bakasura's Basic Attacks become cone attacks and he is immune to Crowd Control for a short duration. Bakasura is able to use Eat Minion on his regurgitated minions.

Ability Type: Circle, Buff, Damage
Damage: 20 / 25 / 30 / 35 / 40 (+10% of your Physical Power)
Slow: 30 / 32.5 / 35 / 37.5 / 40%
Cone Attack Duration: 6 / 7 / 8 / 9 / 10s
CC Immunity Duration: 1.5s
Minion Damage: 17 (+15% of your Physical Power)
Radius: 25
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90 / 85 / 80 / 75 / 70s

Background

At the beginning of Season 3, the warrior solo lane was king. Bruisers like Vamana and Osiris, with their considerable late-game control, ruled the short lane and laughed at anyone else's pitiful attempts at solo. Sure, Loki was still a comfort pick for many solo laners due to his absurdly safe farm and ability to instantly delete a back-line damage dealer, but the fact remained that he wasn't well-positioned in a meta where the solo laner was expected to just stand in front of damage and spam taunt while his team took kills and objectives.

Then HiRez in their infinite wisdom decided that hunters weren't strong enough, and that resulted in a major buff to the entire Golden Bow tree. The area damage was increased, giving gods like Apollo and Rama who suffered under the Transcendence meta to make their return to top-tier choices, and Apollo was even considered viable in solo lane again.

Enter Bakasura. The king of incremental advantage with his ability to Eat Minion a boar at full health, but with better clear thanks to Golden Bow. While his teamfight control looks a bit lackluster on the surface, that's because he's not controlling via CC but via health bars. It turns out that Butcher Blades and Qin's Sais on a Baka who's built Hastened Fatalis is not fun to stand near. This will either turn the focus onto you (good if your team takes advantage) or force them to spread out. Either way, you're just this adorable death bunny smacking the ever-loving **** out of anyone close by, and nobody likes that.

Pros / Cons

Pros

  • Great damage
  • Large presence due to movement speed on Insatiable Hunger
  • Easy to snowball out of control
  • Reasonably safe laning phase


Cons

Actives/Consumables

When you start out from base, don't purchase a relic. As your passive plus boots plus Hastened Fatalis really negates the need for Teleport unless you lose lane, I'd buy no relic going into lane. If you need it, you can always go back and get it.

Also, your multis are more important than your health potions. Since you've got Eat Minion to sustain, you're usually just topping off rather than doubling up. Later in the game, go for wards and mana potions.

Laning Phase

Most of solo lane is a poke war, and on the surface Baka is trash-tier at poke wars. He has no Spirit Flail to poke from a nice distance, nor does he have one-ability clear. So expect to be poked out a little. However, unless you're up against a hunter, your Golden Bow lets you farm easily. Use your passive to catch up with the opponent, hit them a couple with Butcher Blades, then back off and heal up off a friendly archer minion (or enemy boar). At Level 5, you've got a decision. If you're ahead and your opponent has no ultimate, go for the kill. If you're not guaranteed a kill, save it and steal their jungle. Your goal is simply to out-farm them. If you're against someone who rushed Breastplate of Valor, you probably have no kill potential. In this situation:

  • Out farm them and rotate.
  • Proxy their wave between the tier 1 and tier 2.
  • Make yourself a nuisance by contesting every blue buff that they don't split 3 ways.

Teamfighting

In teamfights, you have two modes:

1) You have your ultimate ready and you drop it to go ham on everyone.
2) You don't have your ultimate ready and you're a totally single-target god.

In situation (1), you prioritize the squishy targets like normal. However, there's a secret to playing Bakasura in a teamfight: split your ult. What this means is that you use your barf and minions to slow and cripple the front line, both leaving them uncomfortably exposed and preventing them from peeling for your targets. Then, turn around and use those wonderful giant choppy basics to tear through the carries. Note: I haven't figured out precisely why, but it's always better to pop Butcher Blades after your ultimate finishes.

In situation (2), there's a lot more mind games. This is where you look for someone who's just slightly out of position with nobody to peel for them. Walk up (do not jump in, you're plenty faster than they are) and hold left click. If the team rotates to deal with you and your team isn't in position to capitalize, just walk off. You'll have another chance later.

Matchups


Bellona

Bellona is a potentially disastrous matchup for you if not handled carefully. Her doubly-effective sustain in both Scourge basics and Bludgeon basics can get out of hand, and she has the potential to out-sustain you. Couple that with better poke than you, a disarm that shuts down your only real lane clear, a passive with movement speed, and very good early stats, and you've got a recipe for disaster. Now, this by no means implies it's time for an F6 at 10. You've got answers to her, but especially late game. But it is an absolute do-not-engage until you've got Regurgitate.

Things to Know
  • Bellona's Bludgeon does more damage on the ground-slam if it hits you, so standing in your wave makes her job much easier. Make her choose to either hit you or the whole wave with the swing.
  • Scourge is on a similar cooldown to Butcher Blades, so expect to be disarmed every time you press 3.
  • Tower diving a Bellona with ult is suicide. She will ult in place and you will die.
  • Despite her fantastic clear, you have the potential to steal her blue whenever you want it. Follow her there, hide till it drops into range, and *nom* it's yours. Jump away and laugh at her distress.

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