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Sell your boots for any additional or situational item after buying Elixir of Speed in the Late Game.
How's it going everyone, Stuke here with another guide. In this new installment, we're taking a look at a very unique entry on Smite's roster. A mortal whos story goes beyond legend, trained her whole life to become the greatest warrior that China has ever seen. Ladies and gentlemen, Hua Mulan.
Note: you don't have to follow this guide to the smallest detail, these are suggestions on how to play Mulan. I encourage you to look at the comment section below and see other suggestions.
The core of her entire kit. Using any of your abilities gives you points to a system unique to Mulan called Skill. You gain points of Skill every time you use an ability that deals damage, the amount of points you gain is equal to the amount of damage dealt at an enemy god. You can also gain Skill from attacking minions but that stays at a flat percentage for each minion hit. That's not all, you also have a little meter that when filled reduces the cooldown of all your next ability. Note: This CDR dose does not affect your ultimate.
Mulan likes to cause damage, with both abilities and basics, so having items that benefit her as well as items to help her take hits. Power, CDR, Protections, and Attack Speed will be what your build will revolve around. Here is a selection of items that can synergize with Mulan that could be a nice addition to your build.
In conclusion, Mulan is a very interesting warrior to add to your arsenal. With a variety of weapons at her disposal, she can make use of it all with a decent hit chain as well as abilities that get better and better the more you use them. Just remember to keep working at your abilities, utilize the utility of her abilities to gain a tactical advantage, and remember that through hard work anything is possible even becoming a god.
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Also, If you're against a god like Hades or Zhong, wouldn't you buy runic early?
Uhhh...it's adEpt, not adApt.
Also, agreed with Kriega on not bothering with Hydra's 3rd.
As for the build, I know you're just giving general options, but I sort of feel the Hide of the Urchin option is something you typically default to, and is a bit of a lazy pick. For the most part, I think she's going to be a bit like Arthur, in that she's going to stick around in a fight for as long as possible. Since she's not get-in, get-out, you're going to get less out of the passive shield it provides. I personally would suggest, after the Glad Shield option, you go right into a main prot item against your lane opponent, and then get an item for the other damage type.
I also still don't like Runic Shield that late in a build. Just doesn't seem like the passive is going to do much that late, especially with all the magical items that got power boosts. You're only slightly nerfing their ability scaling anyway with that aura. If you get it, I think you get it early against a magical opponent to cut their early damage potential when their power is still fairly low.
I'm actually pretty psyched about playing her...haven't bothered going into PTS, but she looks like a load of fun. Think she's a bit OP right now, they'll have to tone down her early damage a bit IMO.
It's better to get hybrid/defense items, and later on in your build pick up Heartseeker cause it's busted right now.
https://www.youtube.com/watch?v=EQHd6ySB_Ac
https://youtu.be/XLk01jq6maY
https://youtu.be/6HK94OJ1_HA