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Stairway to Heaven: Mulan Guide (Mid-S7)

45 11 324,626
8.5
by Stuke99 updated July 21, 2020

Smite God: Mulan

Build Guide Discussion 28 More Guides
Choose a Build: Solo
Solo Jungle
Tap Mouse over an item or ability icon for detailed info

Mulan Build

Suggested Build

Notes Sell your boots for any additional or situational item after buying Elixir of Speed in the Late Game.

Notes

Sell your boots for any additional or situational item after buying Elixir of Speed in the Late Game.

Build Item Warrior Tabi Warrior Tabi
Build Item Breastplate of Valor Breastplate of Valor
Build Item The Sledge The Sledge
Build Item Genji's Guard Genji's Guard
Build Item Heartseeker Heartseeker
Build Item Void Shield Void Shield

Starter

Build Item Warrior's Blessing Warrior's Blessing
Build Item Boots Boots
Build Item Healing Potion Healing Potion
3

Core

Build Item Warrior Tabi Warrior Tabi
Build Item Breastplate of Valor Breastplate of Valor
Build Item The Sledge The Sledge

Additional

Build Item Genji's Guard Genji's Guard
Build Item Heartseeker Heartseeker
Build Item Void Shield Void Shield
Build Item Shifter's Shield Shifter's Shield
Build Item Hide of the Urchin Hide of the Urchin
Build Item Mantle of Discord Mantle of Discord

Situational

Build Item Ancile Ancile
Build Item Contagion Contagion
Build Item Runic Shield Runic Shield
Build Item Spectral Armor Spectral Armor
Build Item Pestilence Pestilence
Build Item Spirit Robe Spirit Robe

Relics

Build Item Teleport Fragment Teleport Fragment
Build Item Blink Rune Blink Rune
Build Item Shield of Thorns Shield of Thorns
Build Item Purification Beads Purification Beads

Mulan's Skill Order

Cross Strike

1 X Y
Cross Strike
1 4 6 7 10

Spear Thrust

2 A B
Spear Thrust
2 8 11 12 15

Grapple

3 B A
Grapple
3 13 16 18 19

Divine Mastery

4 Y X
Divine Mastery
5 9 14 17 20
Cross Strike
1 4 6 7 10

Cross Strike

1 X
Mulan swings her sword with precision, striking twice and dealing damage to all enemies hit.

Skilled – Mulan gains an Attack Speed increase after using this ability.
Adept – Mulan strikes a third time in a large cone in front of her.
Mastered – Mulan gains 10% Attack Speed.

Ability Type: Area, Buff, Damage
Damage per Hit: 75 / 95 / 115 / 135 / 155 (+30% of your Physical Power)
Attack Speed: 25%
Duration: 6s
Range: 25
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Spear Thrust
2 8 11 12 15

Spear Thrust

2 A
Mulan brings forth her spear striking in front of her, dealing damage and slowing all enemies hit.

Skilled – Mulan heals for up to 3 enemies hit.
Adept – Mulan strikes a second time further in front of her, dealing bonus damage if she hits the same enemy.
Mastered – Mulan gains 5% Power.

Ability Type: Line, Slow, Damage
Damage per Hit: 90 / 125 / 160 / 195 / 230 (+35% of your Physical Power)
Slow: 30%
Duration: 3s
Heal: 12 / 23 / 34 / 45 / 56
Bonus Damage: 10 / 20 / 30 / 40 / 50 (+10% of your Physical Power)
Range: 25
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Grapple
3 13 16 18 19

Grapple

3 B
Mulan readies herself and fires an arrow with a rope attached to it. If she hits an enemy god she stuns them, dealing damage and pulling them towards her while dashing and hitting them again for extra damage.

Skilled – Mulan gains a Protection buff after hitting an enemy god.
Adept – Mulan is able to dash to walls.
Mastered – Mulan gains 5% Movement Speed and 5% Protections.

Ability Type: Line, Stun, Damage
Arrow Damage: 90 / 135 / 180 / 225 / 270 (+50% of your Physical Power)
Stun Duration: 1s
Bonus Damage: 40 / 50 / 60 / 70 / 80 (+20% of your Physical Power)
Protection Increase: 25 / 30 / 35 / 40 / 45
Duration: 6s
Range: 60
Cost: 60
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Divine Mastery
5 9 14 17 20

Divine Mastery

4 Y
Mulan brings forth her entire arsenal dashing forwards with sword slashes, dealing damage and rooting enemies for 1s, then Mulan uses her new divine energy to knock up enemies with her spear before firing a large projectile attack with her bow.

Dealing damage with any part of this ability gains Skill towards the weapon used. Mulan also gains Protections for the duration.

Ability Type: Area, Crowd Control, Damage
Sword Damage: 80 / 130 / 180 / 230 / 280 (+60% of your Physical Power)
Spear Damage: 100 / 140 / 180 / 220 / 260 (+40% of your Physical Power)
Arrow Damage: 175 / 225 / 275 / 325 / 375 (+60% of your Physical Power)
Protection Increase: 30%
Range: 65 / 65 / 85
Cost: 100
Cooldown: 90s

My Introduction

How's it going everyone, Stuke here with another guide. In this new installment, we're taking a look at a very unique entry on Smite's roster. A mortal whos story goes beyond legend, trained her whole life to become the greatest warrior that China has ever seen. Ladies and gentlemen, Hua Mulan.
Note: you don't have to follow this guide to the smallest detail, these are suggestions on how to play Mulan. I encourage you to look at the comment section below and see other suggestions.

Who is Mulan?

Mulan is a Physical, Melee, Warrior that brings a whole new meaning to leveling up abilities. With her unique mechanic, Skill, she takes the Swiss-army knife playstyle of Bellona and cranks it to 11 to becomes a dangerous threat in the Late Game when she masters all her abilities in combination with passive effects and solid basic attack chain.

Pros / Cons

Pros
  • High Damage
  • High Utility
  • Passive Effects
Cons
  • Low Defense + Health
  • Mana Dependant
  • Needs to Master Abilities

Skills

The core of her entire kit. Using any of your abilities gives you points to a system unique to Mulan called Skill. You gain points of Skill every time you use an ability that deals damage, the amount of points you gain is equal to the amount of damage dealt at an enemy god. You can also gain Skill from attacking minions but that stays at a flat percentage for each minion hit. That's not all, you also have a little meter that when filled reduces the cooldown of all your next ability. Note: This CDR dose does not affect your ultimate.
You hit in a 180 cone in front of you twice, that's about it... Or so you thought.
When you become Skilled: You gain an attack speed increase for a short duration after using this ability.
When you become Adept: You deal an additional attack in a large cone in front of you.
When you a Master: You gain a permanent passive effect that provides a percentage of attack speed that stacks with the steroid you got when you became Skilled.
This ability will act as your main clear as it deals the most damage out of all 3 of your non-ultimate abilities. It can also help with taking objectives like Totem or towers when you become Skilled with this ability.
You thrust your spear forward, hitting and slowing all enemies in its path. As simple as this ability is, there's more than meets the eye.
When you become Skilled: You gain health for each target hit up to 3.
When you become Adept: You gain an additional attack.
When you become a Master: You gain a permanent passive effect that provides a percentage of physical power.
Mostly used for close-range poking as well as sustain during laning and team fights. You want to use this as your fist ability to utilize the slow if you want to save Grapple later on (we'll get to that).
Standing still, you fire an arrow tied to a rope. If you hit an enemy god, they become stunned and are pulled to you while you're pulled to them. When you meet each other halfway, you attack the target. As you guessed there's a pattern with her first three abilities, and this one is no different.
When you become Skilled: When you successfully connect with a target, you gain physical and magical protection.
When you become Adept: At this stage, you gain the ability to use to pull yourself to a wall.
When you become a Master: You gain a permanent passive effect that provides a percentage of movement speed.
This is either your engagement or escapes depending on how you want to use it. You gain the benefit of protection before you start a fight or chasing a fleeing target. As an escape, you will need to become Adept in this ability before consider using it as an escape option.
Dashing forward with your sword attacking three times in the dash after that Mulan roots herself and slams down her spear knocking up all targets within the radius of the attack. After that, she fires an arrow from her bow passing through all targets it hits. Mulan gains Skill from hitting enemies with the respected used during the stages of the ultimate. This is a great tool to use to not just set-up/disrupt fights but also as a way to accelerate her abilities into the next stage in their evolution.

Items to Consider

Mulan likes to cause damage, with both abilities and basics, so having items that benefit her as well as items to help her take hits. Power, CDR, Protections, and Attack Speed will be what your build will revolve around. Here is a selection of items that can synergize with Mulan that could be a nice addition to your build.

Having a more hybrid playstyle you can pick either Gladiator's if you want to focus on your abilities or go Berserker's if you want to deal more basic attack damage. The same rule applies to your choice of boots.
Mulan loves the high aggression she gives, and if you want to focus more on your damage than picking up this item can help. Attack speed increase plus enemy gods hit by your abilities take additional damage plus a little percentage on top of that. More suited if you're looking to play Jungle but a decent pick up for solo if you want to be that aggressive.

TIPS, TRICKS, & COMBOS

  • More Power
    To get more Skill to master your abilities, it requires damage dealt. Try adding items that give a nice amount of damage to speed up the process of ability mastery.
  • Thwip
    While fun to use, you need to make sure you're hitting the intended target with Grapple. Like Ne Zha's Armillary Sash, she roots herself while setting up this ability, so be sure to line up your shot properly or suffer being stuck without a decent mobility tool.

This will be your standard engagement combo, after hitting them with the slow from Spear Thrust quickly hit them with Cross Strike to capitalize on them not being able to get away in time.
This combo is good to use, especially if you have Hydra's Lament in you build, the quick attack opportunity you get after connecting with the enemy god at the end of the pull. You can combo this with Combo 1 instead if you don't have HL or as an add on to deal more damage.
Ultimate Combo
Utilizing all your abilties, Mulan can stay a constent threat during fights with her passive effects and utility from her non-ultimate abilties. You can throw in some basic attacks if you want to get fancy with it.

Stages of the Game

Early Game
You only have your barebone abilities at this point, before you decide to go super aggressive, get at least one point in each of your abilities and level them up as soon as you can to start fighting back.
Middle Game
Now that you got to either Skilled or Adept in your abilities, nows the time for the tables to turn. Utilize Grapple and Spear Thrust to start engagements while adding on Cross Strike to apply even more damage.
Late Game
With all your abilities Mastered, build completed, and max leveled; now is the time to attack. Pick off weak/valued targets with your hard-hitting attacks while using your ultimate as well as the utility from your other abilities to help out in team fights.

Summary

In conclusion, Mulan is a very interesting warrior to add to your arsenal. With a variety of weapons at her disposal, she can make use of it all with a decent hit chain as well as abilities that get better and better the more you use them. Just remember to keep working at your abilities, utilize the utility of her abilities to gain a tactical advantage, and remember that through hard work anything is possible even becoming a god.

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1
pantheon.densetsu | September 28, 2020 5:07pm
I would rather attack early than late. She's great against gods with bad early and honestly? She falls off hard late. You're a sitting duck in your ultimate and your abilities don't hurt as much late.

Also, If you're against a god like Hades or Zhong, wouldn't you buy runic early?
1
Big Damage (37) | September 28, 2020 11:25pm
My typical build would be a Runic Shield after The Sledge. She can do okay late game with a Void Shield and Heartseeker but only if she's snowballed a bit from her early-mid game.
1
Kriega1 (143) | September 28, 2020 6:04pm
Runic is under situational items.
1
Stuke99 (56) | March 15, 2020 2:09pm
Thanks to my college suspending all in-person classes, I've finally got around to finalizing the illustration (but I still have to do classes online).
1
Devampi (105) | February 26, 2020 1:11am
Stuke I'm wondering why Spectral Armor is not there, especially since the changes. atm I myself see it outclass nemean.
1
Stuke99 (56) | February 26, 2020 7:56am
So it seems.
1
TheWildHyena | February 25, 2020 8:50pm
Sorry if i'm stupid but why Caduceus? Mulan doesn't have a heal?
1
xmysterionz (72) | February 26, 2020 1:54pm
She has a heal on 2 as long as you increased it to the second stage on her passive
1
Stuke99 (56) | February 26, 2020 7:56am
Any god with a heal, self or team-wide, can benefit from this.
1
Gulfwulf (81) | February 26, 2020 7:50pm
I'm with the others in that I think another item would be more useful. Have you tested the shield on her or is this more of a theoretical build? I'm only asking because I don't know from experience if it's a good item on her or not, but it doesn't seem to be to me.
1
Branmuffin17 (400) | February 26, 2020 11:53am
As well as lifesteal...
Load more comments (1 more replies) →
2
SkyPirateShini (4) | February 25, 2020 9:36pm
She actually does have a heal on her 2 after getting to the first skill rank, but I don't think that justifies Caduceus shield.
2
Branmuffin17 (400) | February 17, 2020 10:12am
Yo Stuke,

Uhhh...it's adEpt, not adApt.

Also, agreed with Kriega on not bothering with Hydra's 3rd.

As for the build, I know you're just giving general options, but I sort of feel the Hide of the Urchin option is something you typically default to, and is a bit of a lazy pick. For the most part, I think she's going to be a bit like Arthur, in that she's going to stick around in a fight for as long as possible. Since she's not get-in, get-out, you're going to get less out of the passive shield it provides. I personally would suggest, after the Glad Shield option, you go right into a main prot item against your lane opponent, and then get an item for the other damage type.

I also still don't like Runic Shield that late in a build. Just doesn't seem like the passive is going to do much that late, especially with all the magical items that got power boosts. You're only slightly nerfing their ability scaling anyway with that aura. If you get it, I think you get it early against a magical opponent to cut their early damage potential when their power is still fairly low.

I'm actually pretty psyched about playing her...haven't bothered going into PTS, but she looks like a load of fun. Think she's a bit OP right now, they'll have to tone down her early damage a bit IMO.
0
Stuke99 (56) | February 17, 2020 3:58pm
About time you respond to my guide, you're getting pretty slow in your old age.
1
Branmuffin17 (400) | February 17, 2020 4:36pm
Immediate downvote, bastard.
Load more comments (2 more replies) →
1
Kriega1 (143) | February 16, 2020 4:56am
Why is Hydra's third item?
1
Stuke99 (56) | February 16, 2020 6:30am
early game power, CDR and MpS. plus it plays nicely into her grapple into auto-attack combo. As it seems Mulan wants a more aggressive playstlye early game.
1
Kriega1 (143) | February 16, 2020 7:14am
That early game power is irrelevant though because your lane opponent will have physical defense, while you have boots + hydras + glad shield, so when they get their main physical prot item lane counter item to counter you, they will outtrade you in lane, while you will be squishy and vulnerable to ganks with the lack of defense in your build. This is really not a good pickup at all, especially third item. It can go in a jungle build but it doesen't belong in a solo lane build.

It's better to get hybrid/defense items, and later on in your build pick up Heartseeker cause it's busted right now.

https://www.youtube.com/watch?v=EQHd6ySB_Ac

https://youtu.be/XLk01jq6maY

https://youtu.be/6HK94OJ1_HA
Load more comments (1 more replies) →
1
Gulfwulf (81) | February 15, 2020 7:27pm
Wouldn't Runic Shield provide more utility if purchased earlier? I know Rexsi complains whenever he's playing a magical god in duel and his opponent buys it after boots.
1
Stuke99 (56) | February 16, 2020 6:30am
You can switch it if the enemy is magical.
1
Devampi (105) | February 16, 2020 1:24am
It's more noticeable for mages early game as it nullifies most of the first items power they get and therefore the effect is more noticeable for the player than later.
1
Gulfwulf (81) | February 16, 2020 3:23am
That's why I was asking. It seems a bit if a waste to het it after urchin.
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