This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Hi there and welcome to my overall 20th guide and it will be on
Sun Wukong The Monkey King he is overall a strong warrior that is more skilled and advanced then the standard warriors in a disrupting way as he has many ways to start fights as well as disrupt fights with his double knock up combo/ stun & knock up combo and his knock up & stun combo in general its like a game of rock paper scissors in terms of avoiding those
Pros: + Can be very tanky with his help from his passive Undefeated Body + Decent Poke with The Magic Cudgel + good solo laner + great disruptor due to his Master's Will + good mid game burst and additional disruption with 72 Transformations + Ultimate Somersault Cloud can change the tide of a fight + 72 Transformations is very flexible can be a initiation or a escape + good AA progression + great synchronization with most junglers for ganks + very good late game |
|
Cons: - 72 Transformations can be slowed in its offensive forms - 72 Transformations can be stopped with stuns/silences - 72 Transformations can be hard countered by a Tyr as his Fearless in assault stance cancels out any of out forms - The Magic Cudgel falls of late game by a bit - to a lot depending on enemy build as far as poke goes - your push is not ideal The Magic Cudgel can fully whipe a minion wave often forcing you to finish it off with Masters Will - weak to strong early push such as Eset - once some one masters predicting the movement of 72 Transformations it can become simpler to avoid in some cases... |
Passive:
when bellow 35% HP we gain bonus protections and crit strike chance
spell 1:
this is our poke it has decent range and is always a good skill to land [size]
spell 2:
this is our disruption skill it deals fair damage and does a small knock up
spell 3:
this ability of ours is so great it can be used for escapes burst or initiation in its 3 forms bird tiger and ox
spell 4:
this is our ultimate in general what we do is simple we charge it up we jump onto a cloud and enter stealth and heal for a % of our max HP over the duration we can use that time to judge the situation and plan out our next move carefully it can also buy us time to change a fight and ect...
here i will explain my item options
Early Game: 1-mystical mark this item is gotten to counter physical solo laners 2- Ninja Tabi for the movement speed and CDR which we like and need 3- Hide of the Urchin we get this for its hybrid protections in case of a magical solo lane enemy god we get this first |
|
Mid Game: 4- Bulwark of Hope for its great stats or Pestilence in case of heavy healing 5- Qin's Sais for its boost to damage out put and attack speed |
in general Sun Wukong is a solo laner and that means Shielded Teleport + Hand of the Gods/ Fist of the Gods is a must otherwise you may fall behind or have your buffs stolen which is far to much of a risk thus there is not much to talk about here in case your in the jungle you can get pretty much any active that benefits you or the team so yeah....
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
A good quality guide, despite what a lot of people might think, it not a difficult task. The BB Coding is not hard to learn, and the outcome is better than a guide that looks like it was put together in 10-15 minutes.
If you have made so many guides AFTER all of us have requested that you put time into your guides, then it is fairly obvious that you do not value the opinion of the people who are viewing your guide.