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This is my second guide on the smitefire website, I have done a lot of work on gods recently recently reaching legendary Sylvanus mastery. So I figured I'd make a guide since I dont see him that often. I've put many hours into conquest and jungle practice to see what items benefit him best. Here it goes!
Advantages
Shoes of Focus
I used to have traveller's shoes on here, but I dont recommend it anymore. Sylvanus heals himself so the passive isnt all that useful, and as far as movement speed, sylvanus builds Rod of Asclepius and possibly Winged Blade depending on the enemy team comp, so the traveller's shoes arent that useful.
Sylvanus is a bit mana hungry, and build max cdr is pretty essential for the rest of you build that you will see later.
Breastplate of Valor
Standard support item, beastplate is better late game, makes you cc immune more often with your ult, and cc the enemy more often to set up potential kills. To me that is more valuable then Sovereignty, even after the 3.3 nerf.
gengis guard
Normally a support should get Heartward Amulet as it gives you and your team protections and mp5, however, for roughly the same price, you can get more protections and max out your cdr at 40% which I think is essential. Its your call, but in my opinion, the 10% and 80 prot is far more valuable than an aura, when you will be the one frontlining anyway.
Spear of the Magus
I removed Rod of Tahuti as well as Polynomicon because the build was overall missing pen, and damage doesnt scale well with sylvanus. This is a cheaper alternative that will also provide shred for your mid mage to do more damage. Spear is also getting some nice buffs in 3.15, so Ill be looking forward to that.
Hide of the Urchin
I felt like the original build wasnt giving you enough protections, so this single item helps to take care of that. Keep in mind, if only their hypercarriers are a problem, you can replace this with midguardian mail as well.
Rod of Asclepius
Lastly, a decent item to have when you are ahead. Health, movement speed, more potent healing, all 3 are things sylvanus needs badly. If the enemy team has a lot of slows, and your active isnt enough to handle it, then you might want to consider picking up a Winged Blade.
The reason you get your 1 first is to give your teammates mana under their towers. I saw somebody do this in a Lassiz stream and thought, huh, what a bro move! It also speeds up boar clears slightly then getting whisps first.
Once you hit level 2 and after, you will be maxing your 2. It will keep you healed, damage any enemy duos that try to play aggressive against you, and really his 2 is only useful early to mid game. Because of its delay, unlike hel for example, its not very good in late game team fights. Still spam it anyway tho lol.
You will RARELY use his 3, so only put 1 point into it and max it late game before ult. That's about it.
**Removed poly and tahuti to reduce build cost, and introduce more pen and protections into the build.** 8-10-16
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Here's what I'd like to see to make this a more robust guide/build.
You have only the one build, and it's a very situational build. You give 0 options for any counterbuilding vs a fast basic-attacking team (e.g. Midgardian Mail or Witchblade), a team with lots of team/personal healing ( Pestilence), etc. These are just some examples.
I also would be uncomfortable suggesting Spear of the Magus as what ends up being a core item for you. Yes, his abilities do DoT damage, which means it stacks easily. However, he's not a major damage dealer like Bacchus or Sobek or Ymir, so the only times I'd consider this would be if he's got 2 other magical gods on his team, and neither of them got Spear themselves.
I'd also consider, personally, Traveler's Shoes for him, just to help his rotations (since he has no other movement abilities). It's also easy for him to connect on his abilities, so you can easily get the passive's gold.
Finally, on starting items, depending on how aggressive you might be with whatever ADC you play with, your Wisps are nice but they might not fully support your health. You also don't necessarily need Ward to start (not saying they're never helpful, mind) unless your teammates are just bad and will never warn you of rotations...so you might be better served, while you get Wisps leveled up, by going 4 Mana Potion and 4 Multi Potion. I'd consider this the better start for me, but just mentioning that that's my opinion.
Anyway, make sense? Thoughts?
Travellers are certainly an option, I just dont see the use of hp5 when I can heal myself. I;d personally rather have cooldown to heal my team more often and for teamfights. But that comes down to the player.
Of course there are situational items, but the focus here is playing to the gods strengths. I will add a situational list once I get the chance, but that kinda goes the same for every guardian in game as well. Which should be common knowledge.
Lastly, you dont know how bad people want to gank duo lane at level 4 when they see they have a mastery 8 sylvanus. I kind of have to keep wards on me at all time LOL. And because my sustain is so good, I sometimes dont back until I hit level 7, which makes keeping early wards on me useful.
If auto attack gods are a problem late game, or you just want defence, you can give up rod or polynom for Winged Blade or Midgardian Mail. Just keep in mind your heals will be less potent and you lose out on burst in return for more survivability.
How exactly does Hastened Fatalis work with basic attacks that are ground target?
"When your basic attack hits a target", dosent matter how, and sylvanus's basics slow him as well.
His 3 should not be slept on, it's godlike against people who love to camp in there tower all day or about to jump escape.
To be honest, I feel that 26 seconds is plenty fast enough for that ability to come back up again. And you do get blue boots online fairly fast, so its more like every 23.5 seconds.
Why waste mana on an ability that only decreases the cooldown a few seconds, when you can hit harder with your 1 and you 2? :P