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Sylvanus - Gotta Grab 'em All!

0 0 22,021
by Sodsboy updated March 2, 2017

Smite God: Sylvanus

Build Guide Discussion 0 More Guides
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Sylvanus Build

Starter

Build Item Watcher's Gift Watcher's Gift
Build Item Shoes Shoes
Build Item Chalice of Healing Chalice of Healing
Build Item Mana Potion Mana Potion

Main

Build Item Traveler's Shoes Traveler's Shoes
Build Item Lotus Sickle Lotus Sickle
Build Item Hide of the Urchin Hide of the Urchin
Build Item Stone of Binding Stone of Binding
Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Gauntlet of Thebes Gauntlet of Thebes

Damage (Only if you want it.)

Build Item Shaman's Ring Shaman's Ring
Build Item Gem of Isolation Gem of Isolation
Build Item Rod of Asclepius Rod of Asclepius

Even more defence!

Build Item Heartward Amulet Heartward Amulet
Build Item Jade Emperor's Crown Jade Emperor's Crown
Build Item Spectral Armor Spectral Armor
Build Item Witchblade Witchblade

Relics

Build Item Blink Rune Blink Rune
Build Item Cursed Ankh Cursed Ankh
Build Item Magic Shell Magic Shell
Build Item Cloak of Meditation Cloak of Meditation
Build Item Heavenly Wings Heavenly Wings

Sylvanus's Skill Order

Verdant Growth

1 X Y
Verdant Growth
1 8 11 12 14

Wisps

2 A B
Wisps
2 3 6 7 10

Nature's Grasp

3 B A
Nature's Grasp
4 15 16 18 19

Wrath of Terra

4 Y X
Wrath of Terra
5 9 13 17 20
Verdant Growth
1 8 11 12 14

Verdant Growth

1 X
Sylvanus throws a seed to a target location. If it hits an enemy they will take damage, lose Protections, and become Rooted. If the seed lands on the ground, after 5s it will grow into a flower providing MP5 to nearby allies. The pod can be destroyed by Basic Attacks (maximum 3 pods), exploding and releasing poisonous spores that reduce Protections of nearby enemies.

Ability Type: Circle, Root, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+50% of your Magical Power)
MP5 Increase: 20
Protections Reduced: 5 / 10 / 15 / 20 / 25 (+5%) for 5s
Root Duration: 1.5s
Range/Radius: 45/10
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Wisps
2 3 6 7 10

Wisps

2 A
Sylvanus releases wisps that seek out nearby allies and enemies. Allied gods are Protected and all allies are Healed while enemies take damage over time.

The initial wisp heals allied gods and damages enemy gods for twice the normal amount. This ability does not create seed pods when hitting minions.

Ability Type: Target, Heal, Damage
Damage: 14 / 20 / 26 / 32 / 38 (+10% of your Magical Power) every 1s for 5s
Heal: 10 / 14 / 18 / 22 / 26 every 1s for 5s
Protections Gained: 10 / 15 / 20 / 25 / 30 for 5s
Minion Effectiveness: 35% Healing and Damage
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Nature's Grasp
4 15 16 18 19

Nature's Grasp

3 B
Sylvanus's treant launches his rooty hand out in front of him. The hand stops at the first enemy god hit, stunning them and pulling them back towards Sylvanus.

Ability Type: Line, Grab
Stun Duration: 1s
Range: 60
Cost: 70 / 65 / 60 / 55 / 50
Cooldown: 14 / 13 / 12 / 11 / 10s
Wrath of Terra
5 9 13 17 20

Wrath of Terra

4 Y
Sylvanus's treant slams his large trunks into the ground causing large thorny roots to break out of the ground around him. Enemies hit are knocked up and poisoned.

Ability Type: Circle, Knockup, Damage
Damage: 60 / 75 / 90 / 105 / 120 (+25% of your Magical Power) every 1s for 5s
Radius: 35
Cost: 100
Cooldown: 90s

Introduction

Greetings my little nature lovers, Sodsboy here introducing my guide for Sylvanus.

Pros & Cons

PROS
Has healing
Can root enemies for the longest time in the game
Has a great pull
Great peeling
CONS
Very low movement
Anti-Heal is the death of him
Many guardians are much better then him (i.e Athena)

Skills

Passive: Nature's Protection
Enemies that successfully land a melee basic attack on Sylvanus have a 25% chance to be rooted for 1s. This may only happen once every 12s.


This passive is quite a useful one to give to sylvanus as this allows him to root someone for about 3s if he times it great with his first ability Verdant Growth. It also is useful if someone is chasing you whilst you're running away, getting a second to gain some distance between you and the enemy.

Ability 1: Verdant Growth
Sylvanus throws a seed to a target location. If it hits an enemy they will take damage and become rooted. If the seed lands on the ground, after 10s it will grow into a flower providing MP5 to nearby allies. The pod can be destroyed by basic attacks (maximum 3 pods), exploding and releasing poisonous spores that reduce protections of nearby enemies.


Ability Type: Ground Target
Damage: 80 / 120 / 160 / 200 / 240 (+35% of your magical power)
MP5 Increase: 20
Protections Reduced: 5 / 10 / 15 / 20 / 25
Protection Reduction Duration: 5s
Root Duration: 1.25s
Radius: 10
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s

This is going to be your main form of locking someone down and making sure you can get a secured pull maybe into tower or into a very dangerous situation such as a Vulcan ult. The passive MP5 granted off of the little buds is nice to have as a generous way of sustain in lane.

Ability 2: Wisps
Sylvanus releases wisps that seek out nearby ally and enemy gods. Allies are healed and protected while enemies take damage over time.

Ability Type: Ground Target
Damage (per Tick): 10 / 15 / 20 / 25 / 30 (+10% of your Magical Power)
Damage (Total): 50 / 75 / 100 / 125 / 150 (+50% of your Magical Power)
Healing (per Tick): 15 / 20 / 25 / 30 / 35 (+10% of your Magical Power)
Healing (Total): 75 / 100 / 125 / 150 / 175 (+50% of your Magical Power)
Protections Gained: 10 / 15 / 20 / 25 / 30
Protection Duration: 5s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 18s

This is...I guess your main damaging ability but you're barely going to be using it for the 30 damage +10% magic power unless you've built Gem of Isolation I'd say use this ability when casually doing GF or FG and make sure some form of CD is built.

Ability 3: Nature's Grasp
Sylvanus's treant launches his rooty hand out in front of him. The hand stops at the first enemy god hit, stunning them and pulling them back towards Sylvanus.


Ability Type: Projectile
Stun Duration: 1s
Range: 60
Cost: 70 / 65 / 60 / 55 / 50
Cooldown: 20 / 19 / 18 / 17 / 16s

I love this ability so much I can't even describe why, it's a pull meaning you're bringing your enemy towards you which can be great for setting up kills. Make sure you use Verdant Growth to secure this or do what I do and randomly hit an invisible Loki from no where whilst trying to grab someone else.

Ultimate: Wrath of Terra
Sylvanus's treant slams his large trunks into the ground causing large thorny roots to break out of the ground around him. Enemies hit are knocked up and poisoned.


Ability Type: Ground Target
Damage: 60 / 70 / 80 / 90 / 100 (+25% of your Magical Power)
Damage (Total): 300 / 350 / 400 / 450 / 500 (+125% of your Magical Power)
Radius: 35
Cost: 100
Cooldown: 90s

Sylvanus' ultimate isn't one worth gloating over as being high damage since it's not, it's DoT that can harass many players and is what normally secures kills in some cases. Get this when you can.

Items

Travelers shoes Since Sylvanus is not a mobile god, these shoes will absolutely be needed at least until you finish your build. After you finish your build I'd recommend switching to Shoes of Focus for the CDR.
Lotus Crown Season 4 showed up so the build has been changed to accommodate the massive changes that came with it. An early Lotus Crown can help your team easily push into an early lead with being able to defend against early poke and trades.
We're grabbing this next as picking it up early allows you to start stacking it for late game and with the added mana and health can allow you tank more shots. Simply sublime.
With Sylvanus being able to root anyone he fancies and considering you're normally in the thick of battle being able to give everyone 10 protections is a great little boost to DPS along with the power and protections this already gives.
Shield of Regrowth Shield of Regrowth is getting changed as of 4.3 (When I decided to update this guide.) But it is quite the essential item for any Sylvanus Who doesn't want to move at a snails pace. Being able to pop the heal off and being able to rotate to other lanes much more quicker is a godsend. A must buy.
So this item went from increasing self heal to giving EVERYONE 20 PROTECTIONS. With this build you're planning on making sure your teammates are able to do the damage with Stone of Binding and Lotus Crown making sure they can penetrate armour and take a beating whilst doing so. If they have more Magical or more Physical gods then make sure to trade this for Sovereignty or Heartward Amulet respectively.

Other Item Recommendations

OFFENCE!

R.I.P Sylvanus Solo. Trust me with Telkhines being changed we no longer get the insane wave clear that Sylvanus had for a guardian using nothing but AA's. Now this is a meh trade off with being able to have sustain whilst throwing pods like a mad man. If you want more damage go for the Demonic Grip instead.
Now last build we shoved this in all the time due to Sylvanus being so DoT heavy. But this season we're being a true support. If you still want to bring hurt and make sure nobody escapes from you then switch Stone of Binding for this.
Anti-heal is being picked up more and more often now so this is really probably your best bet to counter it. I recommend trading either Stone of Binding or Gauntlet of Thebes for this depending on how early they're building anti-heal. Apart from that the in combat healing is great for sustained fighting potential
DEFENCE
This has been a good choice for most guardians and Sylvanus is no different. Pick this up instead of the other items if your team needs the Magical protections along with the MP5. Though if you get into an Assault....PICK THIS UP FIRST ALWAYS ALONG WITH Sovereignty.
A new item in S4. This is a very worthy pickup for physical stacked teams by reducing their power. It's kinda like a Magical Void Shield which is very nice.
Oh my...Spectral armour got a little kick up the rear as it's now a very worthy pickup on anyone really that needs some form of CC. When any hunter hits you or if a warrior gangs up on you then you instantly fear them for 1s. Really nice thing to have.
Season 4 really changed a lot of items and Witchblade is no exception. Attack speed, physical protections and movement speed combined with the ability to negate hunters Auto attack by slowing their AS by 20%! But alongside that you're able to apply anti-heal to anyone who gets hit by you for a max of 45% anti-heal against one or more targets.

Tips & Tricks

TIP #1: EAT MY PUNY DoT!
As Sylvanus, al of your damage is going to be over time and it's constantly going to be annoying to fight against you. Abuse it! Make sure you're spamming wisps against enemies when you can and making sure that their health is never, ever full!

TIP #2: GET OVER HERE!
Nature's Grasp is one of those abilities that is very useful but requires some form of luck/set-up to get the most use out of. I'd recommend making use of this whenever you can and on the off occasion throw it through a wall to see if you can take anyone by surprise.

TIP#3: EARLY BIRD CATCHES THE GANK!
Considering you've got little to no movement, if you're planning on a gank make sure you're the first out of the lane or at least try and catch up. If you're going against an Athena then as soon as you see her ult I'd run like your phone is on 1% over to mid and maybe even solo. You've got a 4.2 secound headstart which is little but it's enough to get you going.

Conclusion

Sylvanus is one of those people where you need to be careful of where and what you do, he may be a guardian but with probably the lowest mobility you have to take caution of what you do. Thanks for reading and I hope you have a good day.

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