Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Ullr guides

Talgor's Diamond Level Ullr Build

41 13 454,814
8.9
by Talgor updated October 7, 2014

Smite God: Ullr

Build Guide Discussion 39 More Guides
Choose a Build: Mana Build (CDR/Ability centered)
Mana Build (CDR/Ability centered) Classic Hunter Build (Auto attack centered)
Tap Mouse over an item or ability icon for detailed info

Ullr Build

Core Build

Build Item Warrior Tabi Warrior Tabi
Build Item Qin's Sais Qin's Sais
Build Item Transcendence Transcendence
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Rage Rage

Possible Last Item

Build Item Deathbringer Deathbringer
Build Item Titan's Bane Titan's Bane
Build Item Frostbound Hammer Frostbound Hammer
Build Item Asi Asi

Ullr's Skill Order

Bladed Arrow / Thrown Axe

1 X Y
Bladed Arrow / Thrown Axe
1 4 6 7 10

Expose Weakness / Invigorate

2 A B
Expose Weakness / Invigorate
2 8 11 12 14

Hail of Arrows / Glory Bound

3 B A
Hail of Arrows / Glory Bound
3 15 16 18 19

Wield Axes / Wield Bow

4 Y X
Wield Axes / Wield Bow
5 9 13 17 20
Bladed Arrow / Thrown Axe
1 4 6 7 10

Bladed Arrow / Thrown Axe

1 X
Ranged: Ullr fires a bladed arrow in a line, dealing damage and passing through all targets it hits.

Melee: Ullr throws an axe in a line, hitting a single target dealing damage and Stunning it.

Ability Type: Line, Stun, Damage
Damage (Bow): 70 / 120 / 170 / 220 / 270 (+75% of your Physical Power)
Damage (Axe): 50 / 80 / 100 / 140 / 170 (+70% of your Physical Power)
Stun Duration (Axe): 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Expose Weakness / Invigorate
2 8 11 12 14

Expose Weakness / Invigorate

2 A
Ranged: Ullr gains bonus Attack Speed for 5s.

Melee: Ullr gains bonus Move Speed for 5s.

Ability Type: Buff
Attack Speed (Bow): 20 / 25 / 30 / 35 / 40%
Move Speed (Axe): 20 / 22.5 / 25 / 27.5 / 30%
Duration: 5s
Cost: 50
Cooldown: 14s
Hail of Arrows / Glory Bound
3 15 16 18 19

Hail of Arrows / Glory Bound

3 B
Ranged: Ullr fires a volley at his target location, dealing damage.

Melee: Ullr leaps to his target location, dealing damage in an AoE on arrival.

Ability Type: Circle, Leap, Damage
Damage (Bow): 80 / 120 / 160 / 200 / 240 (+100% of your Physical Power)
Damage (Axe): 50 / 80 / 110 / 140 / 170 (+55% of your Physical Power)
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Wield Axes / Wield Bow
5 9 13 17 20

Wield Axes / Wield Bow

4 Y
Ullr changes stance. He gains half of the stat bonuses when in the opposite stance.

Ranged: Ullr uses his yew bow, removing Disarms and gaining additional attack speed.

Melee: Ullr uses his axes, removing Disarms and gaining additional Physical Lifesteal.

Ability Type: Buff
Physical Power (Bow): 20 / 26 / 32 / 38 / 44
Physical Lifesteal (Axe): 15 / 22.5 / 30 / 37.5 / 45%
Cooldown: 1s

Intro



Hello guys. I am Talgor, a diamond ranked Arena League player, and I wish to first thank you for checking out my guide for Ullr. I know first day guides are usually frowned upon, but I have definately found a very solid build for Ullr in Arena, and wished to share it with you all.

THE IMPORTANCE OF MINIONS IN ARENA!!!!

Before we continue any further, know that one minion wave IS WORTH MORE than a kill.

If there is a minion wave running towards your portal, and you decide to go chase an almost dead enemy for a kill, one of two things will happen:

1, you lose 7 points from the minions going into your portal, but you kill the enemy. Outcome = -7 points for your team, -5 points for enemy team.

2, you lose 7 points from minions getting in your portal, and the enemy gets away. Outcome = -7 points for your team, assuming you didn't die while chasing.

NOW, say you let that enemy get away and you killed the minions running towards your base. Outcome = -7 points for the ENEMY team.

ALWAYS kill minions over chasing kills. Use your skillshots on minions whenever available, (in Ullr's case, Bladed Arrow) EVEN IN A TEAMFIGHT.

Proof of Success

Pros / Cons

PROS

Good wave-clear with Bladed Arrow

Thrown Axe provides an extremely long stun, and is great for setting up kills

Extremely mobile god; Glory Bound and Invigorate are amazing for chasing or escaping

High base damage from abilities such as Bladed Arrow, which also has an extremely fast travel time

Can utilize both melee and ranged auto-attacks, while getting different benefits from both

Hail of Arrows is an extremely useful skill for finishing fleeing enemies


CONS

Very mana hungry

High skill cap; will take time getting used to utilizing all of his abilities to their max potential

Long cooldowns on abilities

Items

Warrior Tabi - Why choose Warrior Tabi over CDR? You need the Pen for damage, simple as that. You will later be getting your CDR from Jotunn's.

Transcendence - Let me start by saying that I NEVER buy this item on ANYONE. But, unless you want to be picking up Meditate, which is usually never better than getting something like beads or sprint, you will need this item. It ensures you will not be mana hungry the entire game, and works well with the mana from Jotunn's.

Qin's Sais - Once you get this item, you will see a huge jump in your damage. Up until this point, you will be fairly weak. However, once you get Qin's, you will start to be a big threat to the enemy team, so beware of focus.

Jotunn's Wrath - Mana for Transcendence. CDR for your 6 long cooldown abilities. More Pen. Enough said.

Rage - This item works pretty well with Ullr's kit, seeing as how he already has a small amount of passive Lifesteal/Attack Speed depending on your stance. This leaves you needing crit, and I personally prefer this item over the new Malice.

Last Item: All of the items listed in the Possible Last Item section are viable in their own way.
Deathbringer will give you even more damage if that is what you desire. I usually build this as my last item.

Pick up Titan's Bane to help with tanky teams who are building a lot of Phys. Resistance.

I have not tested Frostbound Hammer personally yet, but I have seen it used and it seems to work quite well. Pick this up if there are a lot of slippery enemies.

Skills

Weapon Master



This passive is quite useful, ensuring that the more you use your abilities, the more you will have them up. This is why I prefer items like Transcendence and Jotunn's Wrath, so I can be sure I can take full advantage of this passive and constantly spam my abilities to harass/farm without having to worry about running out of mana. Don't worry about trying to manage it too much though. Wield Bow and Wield Axes has an extremely short cooldown, so it is possible to quick-swap back and fourth to briefly check the CD's on your abilities.


1. Bladed Arrow / Thrown Axe: (Max first)



Bladed Arrow is a skillshot whick penetrates through all enemies and does a ton of damage. The projectile speed is INSANE, and is faster than any other skillshot I have encountered in this game yet. Do not try to lead your enemies with this ability, just aim directly at them. Also, use this ability to clear minion waves.



Thrown Axe is a very solid stun with a decent travel speed. Keep in mind this projectile does not travel nearly as fast as Bladed Arrow. Use this to help initiate a team fight, or on escaping enemies. NOTICE: There is a short time where you can re-position where your axe travels from when you click it to when it travels. Even if your enemy jukes right as you activate the ability, you can sometimes still hit them as long as you follow them with the center of your camera. Refer to the very end of the video when I throw an axe at Athena before she dashes, but quickly move my screen so that it still hits her.


2. Expose Weakness / Invigorate: (Max Second)


Expose Weakness is a straight up power buff. Use this before firing your Bladed Arrow / Hail of Arrows.



Invigorate is a move speed buff. Use this with Sprint and nobody will escape / catch you. I usually like to save this ability to combo with Glory Bound when I need to escape.

Keep in mind you CAN NOT have Expose Weakness active while in Wield Axe, and vise versa.



3. Hail of Arrows / Glory Bound: (Max Thrid)




Hail of Arrows is probably one of the hardest skillshots in the game. Although this ability has an extremely small radius, and only does moderate damage, the range is massive. I have found the easiest way to land this ability is to cast it at its max range. You can back away from the fleeing enemy to help achieve this (more on how to do this in the video below). Use this ability primarily as an execute on enemies about to get away with no health. You may also use this ability on clumped minions.



Glory Bound is used 95% of the time as an ESCAPE. DO NOT jump into the enemy team with this ability, or even really use it for damage unless absolutely necessary. Using this with Thrown Axe is a good way to catch up to someone and lock them down, but make sure there are no other enemies near you.



Wield Bow / Wield Axes



Classic stance swap ultimate. Wield Bow will be used most of the time, especially at early-mid game. The attack speed will provide more in a fight than the Lifesteal at early levels, so try to auto-attack in Bow Stance as much as possible in early game. Personally, I believe it is easier to hit an enemy who is right next to you in Wield Axes, so that could be a scenario where you would choose Axe Stance. As soon as they start running though, be sure to switch back to Wield Bow for the ranged AA's and long range finishers from your 1 & 3.
Wield Axes becomes more viable in the late game, where you are doing enough damage to actually make the Lifesteal substantial. In late game, which stance you use at what time is completely situational. (NOTE) if using Asi, make sure to swap to Wield Axes if possible when the passive of Asi activates. This will ensure a massive amount of lifesteal on each auto-attack.

Guide on Combos / When to use Skills

Although when to use Ullr's skills and switch stances depends heavily on the situation, I will attempt to provide a little insight on when to use what and how. Here is a short video where I discuss certain situations with Ullr. I hope it helps! (Sorry for the bad quality, I'm a music guy, not a video editor)

Ullr and Item Changes

This section of the guide will outline how Ullr / any items in the build are changed, and how this affects playstyle/builds.


4/16/14:
Qin's Sais Passive changed to: On basic attack hits, deal physical damage equal to 5% of the target's maximum health. This only affects gods. Have tested, they are still very viable.

5/7/14:
-Base movement speed reduced from 370 to 360.
-Thrown Axe
Stun duration reduced from 1/1.2/1.4/1.6/1.8 to 1/1.1/1.2/1.3/1.4.
Projectile speed reduced from 140 to 110.
Not much playstyle change here...just lead enemies a little more with Thrown Axe now.

Changelog

3/23/2014 - Added video to guide and Changelog.

3/28/2014 - Added more info to Hail of Arrows and Invigorate in the skills section.
-Added BBC coding to items section.
-Added BBC coding to skills section.

4/3/2014 - Added signature in Intro section
-Added a pros/cons section

4/14/2014 - Added Ullr / Item change section
-Added Passive / Ult descriptions in skills section
-Removed some info from the Guide on Combos / When to use Skills section and put it in the skills section.

4/16/2014 - Updatted Ullr and Item Changes section

5/7/2014 - Updated with the recent nerfs to Ullr.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
Eleprophet | June 26, 2015 11:52am
I personally do not like your build here. Not because you suggested a stack builder in arena(which is perfectly fine despite others opinions) it's because your using qin's sais, which in my opinion, is a dead item. It use to be a great item but now it just lacks in certain areas that i desperately find myself needing in certain situations. I have found a solution tho, switch sais out for ichaival which will give up that phys dmg but it makes up for it with its passive.

However because of that phys dmg loss I'm at a crossroads of what to do, do I keep the rest of your build and go for transcendence? or do I use Hastened Fatalis? The reason for fatalis is the movement and atk speed which is a must have in my opinion for all assassins and hunters. Maybe less so for hunters. I would like to go with transcendence but because it is a stack item I think fatalis would be much better but then I look at the dmg difference which with trans is 260+ and with fatalis is 160-.(after adding in my other items ichaival, joutan's wrath, rage, and death bringer(which is a must have).) So I would like to know what you think, also consider changing sais to ichaival or don't that's up to you but I much perfer that item.
1
halfmaster11 | April 6, 2015 7:59pm
I always sucked with him and the second I entered arena with him I pretty u cf beast moded.
1
FullBlaze (1) | December 15, 2014 3:53am
Thanksfor this guide, wheni started playing he was thrfirstgod i played/masterd/got gold. I enjoyed him so much until i got wrecked by apollo players.

After reading the guide i feel he is a solid pick and enjoy him much more.
love the guide and build. Thanks for this !!
1
Cytamius | December 15, 2014 2:29am
I created a SmiteFire account just so I could thank you and upvote your guide. This is a badass build. I've played my own builds, other suggested builds, a hybrid of your two builds and finally built your suggested CDR/Ability build. Ullr focused on abilities is so much fun and I've had the most success with this build. Again, thank you.
1
Talgor (8) | May 4, 2014 7:31pm
MojoTiger wrote:

Very sexy guide! Liked how you thought of a solution for the early mana problem.


Thank you! Glad you liked the guide!
1
MojoTiger | May 2, 2014 12:45pm
Very sexy guide! Liked how you thought of a solution for the early mana problem.
1
Talgor (8) | April 1, 2014 10:00pm
festive1 wrote:

Great guide, though I have to disagree with Rage over Malice, the math has been done(not by me) and Malice does more dpm(including both passives) than Rage.


I really like the idea of Malice, but haven't been a big fan. Through testing Rage seemed to do more for me. Also, this build is pretty expensive, so I went for the lower cost item, since Arena games end pretty quick and you will seldom finish a full build unless you are getting a lot of kills. I'm glad you liked the guide!
1
festive1 (14) | April 1, 2014 9:54pm
Great guide, though I have to disagree with Rage over Malice, the math has been done(not by me) and Malice does more dpm(including both passives) than Rage.
1
Talgor (8) | March 28, 2014 10:35am
Psythorn wrote:

Really not a fan of transcendence in arena. if you compare Warrior Tabi, Jotunn's Wrath and Qin's Sais for your first three items, you lose about 30 damage at level 20 and auto hit for around the same less iirc.

That would then lead nicely in to Deathbringer for reducing time to kill. But that's just my preference.


I feel you, I honestly despise Trans in Arena and never get it on anyone except Ullr. Maybe it's just me, but I spam the hell out of his abilities and constantly harass before finally moving in for kills, so an early Trans allows me to do that. If it is the stacks you are having trouble with, just use Bladed Arrow to clear a couple waves and you will have them in no time.
1
Psythorn | March 28, 2014 7:20am
Really not a fan of transcendence in arena. if you compare Warrior Tabi, Jotunn's Wrath and Qin's Sais for your first three items, you lose about 30 damage at level 20 and auto hit for around the same less iirc.

That would then lead nicely in to Deathbringer for reducing time to kill. But that's just my preference.
1
Talgor (8) | March 27, 2014 8:53pm
Desdicato wrote:

Quick comment, gotta run to class, but just finished an epic game and gotta say your vid was perfect help, and nevermind the music its distracting in instructional vids :) (damn thats a run on sentence and half). But most especially your bit on max ranging your 3 or R in my case is absolute money. That skill has caused me no amount of grief, its aoe range is hilariously pitiful and I think Hi Rez is just messing with us till we figure out what you figured out. Its not an aoe, I mean technically it is but its a snipe long distance finisher with a tiny aoe window. And for some reason max distancing it like you said makes it so much easier to land, I just executed 4 runners last game doing that. Anyways excellent "pro" tip. Damn, I haven't had this much fun with a god since they released Thanatos.

excuse grammar, punctuation etc. hasty post :)


Glad you liked the video! Wasn't sure how much it would help so thanks for the feedback. I'm glad the 3 trick works you too, I thought it may have only been myself who found it easier at max range haha.
1
Desdicato (2) | March 26, 2014 8:28am
Quick comment, gotta run to class, but just finished an epic game and gotta say your vid was perfect help, and nevermind the music its distracting in instructional vids :) (damn thats a run on sentence and half). But most especially your bit on max ranging your 3 or R in my case is absolute money. That skill has caused me no amount of grief, its aoe range is hilariously pitiful and I think Hi Rez is just messing with us till we figure out what you figured out. Its not an aoe, I mean technically it is but its a snipe long distance finisher with a tiny aoe window. And for some reason max distancing it like you said makes it so much easier to land, I just executed 4 runners last game doing that. Anyways excellent "pro" tip. Damn, I haven't had this much fun with a god since they released Thanatos.

excuse grammar, punctuation etc. hasty post :)
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved