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Swap out starter for last item, start with Guardian's blessing or warriors if you're feeling it.
Alternate final build (a little more defensive than HP focused).
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And then we see a shift towards health. Well just grabbing health is pretty bad and those ~120 protections (which will mitigate 55% of damage) you have, will do something but not that much the moment mages or adc get their percentage pen (reducing your 120 prot to ~76 (3
On top of that both
Trust me if you play against capable opponents your healing will be counteredby antiheal and your high health pool with low protections by items like