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Terra has a weird secret W.I.P.

1 0 23,897
by dickwraith101 updated September 20, 2016

Smite God: Terra

Build Guide Discussion 7 More Guides
Choose a Build: Terra's Truth
Terra's Truth Alternative Setup If robes are more your thing
Tap Mouse over an item or ability icon for detailed info

Terra Build

Startup

Build Item Watcher's Gift Watcher's Gift
Build Item Boots Boots
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
5
Build Item Magic Shell Magic Shell

End Build

Build Item Shoes of Focus Shoes of Focus
Build Item Spirit Robe Spirit Robe
Build Item Breastplate of Valor Breastplate of Valor
Build Item Bulwark of Hope Bulwark of Hope
Build Item Lotus Sickle Lotus Sickle
Build Item Ethereal Staff Ethereal Staff
Build Item Cloak of Meditation Cloak of Meditation
Build Item Magic Shell Magic Shell

Terra's Skill Order

Force of Nature

1 X Y
Force of Nature
1 4 7 10 12

Crushing Earth

2 A B
Crushing Earth
3 15 16 18 19

Monolith

3 B A
Monolith
2 6 8 11 14

Earthen Fury

4 Y X
Earthen Fury
5 9 13 17 20
Force of Nature
1 4 7 10 12

Force of Nature

1 X
Terra gains momentum, causing her to dash forward and deal damage to enemies she passes through.

Terra may dash through her own Standing Stones to Shatter them. If she does she may dash one more time within the next 3s. Terra may use this ability without putting a point into it, but it deals no damage and has a 20s cooldown.

Ability Type: Dash, Damage
Damage: 60 / 110 / 160 / 210 / 260 (+30% of your Magical Power)
Range: 35
Cost: 50
Cooldown: 11s
Crushing Earth
3 15 16 18 19

Crushing Earth

2 A
Terra raises up two Standing Stone walls on either side of a target location. As long as both stones stand, Terra may activate this ability again to slam the stones together, damaging and Stunning enemies in between for 1.5s.

These stones can be Shattered into a cone of shrapnel with Force of Nature, damaging enemies in the area.

Ability Type: Area, Stun, Damage
Wall Duration: 5s
Damage per Wall: 50 / 85 / 120 / 155 / 190 (+35% of your Magical Power)
Shatter Damage: 60 / 110 / 160 / 210 / 260 (+35% of your Magical Power)
Range: 55
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Monolith
2 6 8 11 14

Monolith

3 B
Terra summons a Standing Stone monolith that persists for up to 10s. The monolith heals nearby allied gods every .5s for the duration but can be destroyed early if hit by 5 enemy basic attacks.

Terra can Shatter this stone with Force of Nature to Root enemies in the area for 1s and create a damaging area that lasts 5s.

Ability Type: Circle, Heal, Damage
Heal per Tick: 4 / 8 / 12 / 16 / 20
Protections: 10 / 15 / 20 / 25 / 30
Shatter Damage: 90 / 120 / 150 / 180 / 210 (+50% of your Magical Power)
Root Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Damage per Tick: 12 / 14 / 16 / 18 / 20 (+5% of your Magical Power)
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
Earthen Fury
5 9 13 17 20

Earthen Fury

4 Y
Terra channels the strength into the world around her, buffing her allies and debuffing enemies for 10s.

Allies gain 5% damage mitigation and protective stones that heal the ally if all 4 are activated as well as a Heal over Time.

Enemies receive 5% more damage from all sources and harmful stones that damage the enemy if all 4 are activated.

Stones are activated when an ally or enemy receives damage.

Ability Type: Ground Target
Heal: 100 / 150 / 200 / 250 / 300 (+30% of your Magical Power)
Damage: 200 / 250 / 300 / 350 / 400 (+60% of your Magical Power)
Heal Over Time: 5 / 8 / 11 / 14 / 17 (+2% of your Magical Power) every 0.5s for 10s
Radius: 55
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction

Terra is a great team fighter, capable of good cc, heal, and peel. she has a global ultimate that can have a big effect in fights. However, Terra is a victim of a common misconception. People like to build some dps on guardians in order to have peel and burst, which is great, some guardians thrive off of this, Ymir with Shoes of the Magi and Soul Reaver is devastating. but Terra has an issue. her scaling is GARBAGE. her 2, Crushing Earth, has 35% scaling. to put this into perspective, if you build for 1000 magical power, the kind of build that Scylla 1 hits people with, you won't even triple the damage of the base smash damage. you will get an extra 350 damage. that's it. you're sacrificing all the beautiful tankiness that makes Terra such a good team fighter in exchange for 350 damage, which even on the squishiest of mages will probably be about 290-320. that is dumb.


The only logical route here is take advantage of her good base damage and go pure utility tank.
2 things to remember as we go through Terra, ALWAYS build MAX CDR, And DO NOT build pure damage items. Keep these in mind and building should be easy, the only thing left to wonder is How do I play Terra?

Pros / Cons

Terra has a really cool kit, capable of some damage, awesome healing, and strong fighting. But, she has cons as well.

PROS



Healing, Tankiness, Decent CC, Decent Peel, GODLIKE CLEAR thanks to her Force of Nature Monolith combo.

With max CDR Terra is a monster in a teamfight, and only gets better as the game continues. It's also worth noting that Terra functions well even after falling behind a level or 2. Also worth noting, Terra's 2, Crushing Earth pairs very well with Hou Yi when harassing in lane, as Terra can put walls up around someone a bit out of position and Hou Yi can fire Riccochet and it will bounce in between the 2 walls. This pair also has remarkable jungle clear at the beginning, Hou Yi can do back harpies very quickly and Terra has great clear, meaning they will usually be first to lane and get that clear advantage. even if your not there first you usually have the better clear anyway, so it's not a big deal to rush in.

CONS


Weak early game, low damage scaling, mediocre base damage, mana hungry, mediocre mobility.

Her kit invokes an aggressive teamfighter with her 1 Force of Nature and her ult Terra's Blessing. This can hurt you early game, especially if you die before your ult heal goes off, or if you go in to hard and get isolated, which i said above, happens
quite easily, at least until your CDR is high.


Make Sure you avoid these things from your enemy:

Frost Breath Cursed Strength Epic Uppercut Charge Prey.....Why? Because good damaging stuns/strong CC's like this will get your aggressive clear horrifyingly punished, and probably get you killed. Avoid This.
This will be you if your not careful with Terra, you will feed.

The Building Introduction

Terra's Truth:


This is the most efficient build, it highlights all the best things about Terra. The essentials are fully covered here, she has the max CDR, she has the tank, she has enough mana to sustain in fights, and her healing with Lotus Crown is very strong. Now its time to get into each item, and why it beats the rest of the competition

Shoes of Focus:


This is a great early game item on Terra, and in my opinion, it's a 110% better option than Travelers Shoes. The reason being that Terra doesn't really need the HP5 and gold as much as she needs the mana and CDR. Reinforced Shoes are not a bad option but hurt your early game even more that it already hurts, since you have to back after using 5 abilities and have to spend gold on Mana Potion. The reason I include it in an alternate build is because the CCR pairs well with bulwark and spirit robe for 70% CCR and it allows you to include ritual dagger for those teamfight actives, plus the attack speed pairs with your passive quite well.

Breastplate of Valor:

The mighty breastplate of valor, a true champion among items. "But why do I need breastplate?" I'm here to show you! This item is soooo good. the 20% cooldown early in the game is strong. Plus, the mana is something you need, and as if it wasn't sounding great already, It's a ton of physical protections, protecting you from most junglers, ADCs. and solo laners, as well as allowing you to dive earlier on due to your high physical protection (all objectives do physical damage BTW). Something to note, If your dealing with Ao Kuang in the jungle, or Sol in the Duo lane, This item will lose some of it's early game benefits. It's still worth building at some point, but you may want a Spirit Robe first, or you can just get through the breastplate and then start your spirit robe next, the only reason you would build breastplate anyway is because the mana is quite helpful for you laning phase since you have so much sustain, especially when laning with Chiron.

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1
BlaineSilver (2) | September 20, 2016 7:59am
I watched Randay Gaming play damage Terra, and I thought it wasn't that bad of an idea. Of course I had no idea how Terra was meant to be built, so I just rolled with it.

The guide isn't great, but it's not bad either. a bit on the short side, but still worth the read. I'm more of an ADC player, so knowing some info on Terra could make me a better team player when it comes to her point of view.

If CC is such a big deal to avoid early game, maybe Reinforced Shoes would make for a better option. You're losing that needed cooldown reduction, but at least you can take more cc without being effected as long.

You only have two items listed in the 'building' introduction. I know you're still in the middle of adding new content, but if I was an average player looking for a good guide, this one might not be as informative as others I could have checked out.

Just saying you might not want to post guides before they're done. I'll hold my vote for the time being, feel free to PM me if you update it. >c<
1
xZeroStrike (46) | September 20, 2016 1:38pm
Yeah but Raynday is like one of the more pro players. Almost anything looks good when they use it. Lmao.
1
dickwraith101 (1) | September 15, 2016 5:48am
If you see the guide right now, I am in the progress of changing the guide and any others i make. this will take time so apologies if my guides are incomplete.
1
xZeroStrike (46) | September 16, 2016 10:06am
I don't see any changes yet. Either you have not updated it yet, in which case you can ignore this comment, or you didn't publish it properly.

Are you sure you hit the save AND publish buttons?

Save button is to "save" your guide. These changes will only be visible to YOU. This is useful for when you're in the process of creating/updating the guide, and you have to stop for some reason (e.g. you have to go to bed), but the guide isn't ready to be "published" yet in its current state.

Publish button is to 'publish' your guide, so that everybody can see it. Use this everytime you have created and/or updated a guide, otherwise nobody else will see it.

It's recommended to ALLWAYS press the "save" button, and when you're happy with your creation, press the "publish" button aswell.
1
dickwraith101 (1) | September 15, 2016 4:59am
Wow thansk for the help man. I'll edit this.
1
xZeroStrike (46) | September 13, 2016 7:39am
You should split up more.

Basically all build items and text are combined into one. Not only does this make the guide a wall-of-text, it also makes it harder to see which belongs to what.

When creating a guide, you can create different "Purchase Orders" when creating the build. This allows you to have seperate sets of items, as to make it more clear on what to get.

For example you should have the [ Boots, 3x Healing Potion and 3x Mana Potion ] seperated from the end build, right now it takes some time to figure out which is what.

Also, in your actual "text", you talk about both builds in the same paragraph. I can hardly tell what part of the text belongs to which of the 2 builds because of this. Try seperating the information from either build by using a ruler:
Code:
[rule]


The information you provide so far is okay, and describes Terra and the build really well, but there's so much more you can do. You can add alot of things to this guide. I'll list some possibilities here to help you:

- A [ Pro's / Cons ] chapter, describing Terra's strenghts and weaknesses briefly, in points.
- [ Items ] chapter, another way of seperating the text in which you explain the items from the other text, is by creating a seperate chapter for it.
- [ Abilities ] chapter, describing Terra's abilities, how to use them, etc...


There's lack of BB-coding. I can see that you know a fair deal about Terra, from what I've read, but not many people will read it because it's just a wall of text, which turns down the appetite to read, and your knowledge of Terra will unfortunately get lost.

Here are some tips on basic (Only VERY basic, if you want more in-depth info on BB-coding you'll need to find an article on that) BB-coding to help you get started. I placed them in a spoiler to not make this comment look to long:

Basic BB-coding


Try to check out other guides to see how they handle their coding. Perhaps you might get some ideas from it. However, don't copy exact BB-coding, unless the author has given you explicit permission to do so.
1
dickwraith101 (1) | September 13, 2016 5:30am
Any comments you guys want to make or if you want to propose ideas throw them my way. i have been playing around with a dps terra, its bad but also kinda good in the sense her hits are reliable since the buff of her 2's cast time and the size of her 3.
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League of Legends Build Guide Author dickwraith101
Terra has a weird secret W.I.P.
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