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With this build you'll be able to cast abilities super fast and with devastating damage from all of the penetration while stealing their life away as you dance across the battleground.
You have 40% cooldown (plus extra with the Staff and Spear passive) you have some lifesteal and the defense at the end ensures that you won't die.
Basically you'll do a ton of damage with cooldown and survivability. This might just be the perfect Change build
In every mode I try I do great!
With this build you'll be able to cast abilities super fast and with devastating damage from all of the penetration while stealing their life away as you dance across the battleground.
You have 40% cooldown (plus extra with the Staff and Spear passive) you have some lifesteal and the defense at the end ensures that you won't die.
Basically you'll do a ton of damage with cooldown and survivability. This might just be the perfect Change build
In every mode I try I do great!
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If you DO need Divine Ruin, unfortunately, it may be more important for you to switch it out not with % pen, but with flat pen...in this case Spear of Desolation. In most cases, you're going to want your major % pen unless 4 of your enemies are not building protections for some reason, in which case you can probably get away with 2 flat pen items. I know that is contrary to your purpose of getting max CDR and the bonus CDR function from Deso, but that concept of build substitution is important.
That said, Divine Ruin isn't always that great / needed for Chang'e, IMO. Outside of her ult, she has to be in fairly close range to deal her damage unlike other mages that can nuke from a larger distance, so in many cases she's not going to be able to apply that anti-heal to her preferred target...it'll be to whomever is closest to her. However, it's not a huge issue because she already has anti-heal function in her 3. So overall, I think you're mostly safe just keeping Deso, and in extreme cases picking up Divine instead.
As for Kriega suggesting Deso first, I thought about cost of Deso and SG also, and that is a decent point. However, to help you be a bit more aggressive early, the flat pen that Deso provides is going to be useful, and that stat is almost always recommended as a priority in the early game for mages over an item like SG.
(I wouldn't really go Mantle tbh)
Mantle is just if you want to play it safe. If you're going for FULL out damage then yes Calamitous Tahuti would be the better choice but at that stage of the game you're already doing a ton of damage and I think the 10% cooldown from Mantle is worth building so you have a complete 40% cooldown which makes change destroy even more.
That's my reasoning for the build order