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Tap each threat level to view Osiris’s threats
What's going on? Stuke here again for another guide. This guide will focus on the True Pharaoh of Egypt, but now the Benevolent King of the Afterlife, Osiris.
Note: you don't have to follow this guide to the smallest detail; these are suggestions for playing Osiris. I encourage you to see the comment section below and other tips.
A unique passive even when compared to other designated tank characters. Every time Osiris uses an ability, he loses a body part, and each loss gives him damage mitigation. When you lose all parts, you are immune to slows, unaffected by movement penalties from your basic attacks, and can walk through player-generated structures; examples being Ymir 's Ice Wall and Odin 's Ring of Spears. |
This ability lets you throw your sickle, and when it hits an enemy god, you slow them for a duration. Due to this ability's relatively short cooldown, make full use of it to harass your opponent and keep them slowed. You can also use this to deal with objectives and jungle camps, especially when you have your other damage ability online. |
Your primary clearing, as well as your ranged poke ability. You increase your movement speed when you hit a target with Spirit Flail. When followed after the Sickle Strike, the percentage and duration of the slowing effect increase. Perfect for harassment from a distance without putting yourself in danger and makes for a good ganking tool if playing jungle. |
This ability works well in a boxing match against one or more gods as it reduces any damage to you from enemy gods caught in your rope. When the duration of this ability is up, any opponent stuck in your tethers is stunned for a time, which makes a kill even more straightforward. The only problem is that they can get away quickly, so the control of Osiris is very wonky and hard to use. |
This ability can be used as an escape or an initiation. When you use this ability, you leap and deal damage upon landing. Any enemy caught in the AOE gets rooted for a second and reduces their healing by 100%. Using this ability, use up any remaining parts of Osiris. |
Osiris likes to get into people's faces, keep them close, reduce any incoming damage once he's within basic attack range, and reduce their healing if they have any. Gods who can stay out of his range, have a quick escape, or burst him down quickly will give him a hard time.
Here's a small sample of gods that Osiris has a favorable and unfavorable match-up against:
Set can deal much damage via his basic attacks and clones, but Osiris can mitigate most of that damage. Since Set needs to get in real close with his ultimate, and if he uses the teleport ability from Sandstorm, he has no way to get away from you. Use Set's high aggression against him to get him into a position he can't run from and punish him for trying to go in for the kill. |
Herc is a big boy that can soak up a lot of damage and, from that, becomes stronger the more damage he takes and has a devastating combo if pulled off. Still, all that won't matter much due to Osiris' high damage mitigation and his ultimate that can render his healing ability null and void. Wait until his main combo is offline to start being aggressive. If the Herc tries to heal off the damage, you deal with him, so wait until his healing ability is down or use your ultimate to negate the additional healing after you did enough damage. |
Bellona is a heavily aggressive swiss-army knife of a god with multiple weapons that provide different effects, including disarm, block, and stun, depending on which weapon she has. Get close and use Judgement Tether and watch as she either has to run or try to fight before the stun activates so you can punish that aggression. While that sounds like Bellona would be an unfavorable match-up, Osiris cab deal with most of what Bellona can throw at him. |
Long ranged, constant annoying damage, high mobility, and an ult that takes him out of the fight to heal can give Osiris a hard time. Wait till Wukong uses up The Magic Cudgel and or 72 Transformations to start being aggressive back with your long-range poke or Judgement Tether to punish Wukong right back. |
On paper, it would seem like Osiris wouldn't have an issue with Arachne, but it's the exact opposite. Osiris can mitigate a lot of damage, but that won't help him since Arachne can augment her auto-attack to deal a massive burst with lifesteal as well as stun if enough hits land, all of which becomes worst when combined with her passive that makes her attacks deal even more damage the less health you have. Try to lose enough parts and have Judgement Tether on standby before fighting with an Arachne. |
Achilles is a tank killer. His high damage and an ultimate that can execute can give Osiris a lot of trouble that even his high damage mitigation can't protect him against. Keep Achilles at a distance with your abilities to build up your passive and if he does get close, make sure to have Judgement Tether at the ready if he gets within range. |
In conclusion, Osiris is a wonky AA-based bruiser with abilities that make it easier to kill your opponent from the utility than the damage itself. He is mainly used to counter other physical ADC or magical healers but can hold his own against other gods. Hopefully, this guide is beneficial and allows you to use the powers given by the God of the Afterlife.
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So until now, i thought the Shields (Glad or Berserk) are more Bridgeitems and you sell them in the Lategame cause they are "just" T2 Items basically.
Can't be said overall for all Gods or am i missing something else here?
+1