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The Grateful Dead : Osiris Guide (S9)

183 33 837,332
7.2
by Stuke99 updated December 24, 2022

Smite God: Osiris

Build Guide Discussion 41 More Guides
Choose a Build: Solo
Solo Jungle
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starting Items

Build Item Death's Toll Death's Toll
Build Item Round Shield Round Shield
Build Item Healing Potion Healing Potion
3
Build Item Teleport Fragment Teleport Fragment

Full Build

Build Item Death's Embrace Death's Embrace
Build Item Berserker's Shield Berserker's Shield
Build Item Gladiator's Shield Gladiator's Shield
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Spirit Robe Spirit Robe
Build Item Manticore's Spikes Manticore's Spikes
Build Item Persistent Teleport Persistent Teleport
Build Item Corrupted Blink Rune Corrupted Blink Rune

Osiris's Skill Order

Sickle Strike

1 X Y
Sickle Strike
2 8 11 12 15

Spirit Flail

2 A B
Spirit Flail
1 4 6 7 10

Judgement Tether

3 B A
Judgement Tether
3 13 16 18 19

Lord of the Afterlife

4 Y X
Lord of the Afterlife
5 9 14 17 20
Sickle Strike
2 8 11 12 15

Sickle Strike

1 X
Osiris throws his Sickle forward. It passes through minions and stops on the first god hit, dealing damage and Slowing them. If the Sickle hits a god, it remains for the duration of the slow. Additionally, the Sickle only deals 75% damage to minions.

Ability Type: Line, Slow, Damage
Damage: 70 / 120 / 170 / 220 / 270 (+45% of your Physical Power)
Slow Duration: 3s
Slow: 20%
Range: 55
Cost: 30
Cooldown: 6s
Spirit Flail
1 4 6 7 10

Spirit Flail

2 A
Osiris imbues his flail with spiritual energy, striking at the target ground location. Enemies hit take damage, and Osiris gains movement speed. If an enemy is under the effect of Sickle Strike, the target's slow is increased in power and duration.

Ability Type: Circle, Slow, Damage
Damage: 90 / 145 / 200 / 255 / 310 (+75% of your Physical Power)
Sickle Slow Increase: 40% for 3s
Speed Buff: 20% for 3s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 11s
Judgement Tether
3 13 16 18 19

Judgement Tether

3 B
Osiris flings out mummy wraps, tethering himself to all nearby enemy gods. Targets hit have their Attack Speed reduced and deal reduced damage over the next 4s. The tether can be broken by targets moving far enough away from Osiris. Targets still in range when the duration expires are Stunned.

Ability Type: Circle, Stun
Damage Reduction: 10 / 12.5 / 15 / 17.5 / 20%
Attack Speed Reduction: 20 / 22.5 / 25 / 27.5 / 30%
Stun Duration: 1.4s
Radius: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Lord of the Afterlife
5 9 14 17 20

Lord of the Afterlife

4 Y
Osiris sheds any remaining fragments, gaining the benefit of his Passive, and leaps forward. Osiris targets all enemy gods in the landing area, and rips a fragment of their spirits out, dealing damage, afflicting them with negative Cooldown Reduction, and preventing them from healing. Targets are rooted for 0.8s during the attack. Enemy minions in the target area also take damage.

Ability Type: Circle, Leap, Damage
Damage: 220 / 320 / 420 / 520 / 620 (80% of your Physical Power)
Negative CDR: -20%
Healing Reduction: All Healing
Duration: 6s
Range/Radius: 60/15
Cost: 100
Cooldown: 70s

Osiris Threats

Tap each threat level to view Osiris’s threats

Max
3
Major
10
Even
17
Minor
6
Tiny
0

Extended Build

Core

Build Item Berserker's Shield Berserker's Shield
Build Item Gladiator's Shield Gladiator's Shield
Build Item Oni Hunter's Garb Oni Hunter's Garb

Additional Items

Build Item Spirit Robe Spirit Robe
Build Item Manticore's Spikes Manticore's Spikes
Build Item Breastplate of Determination Breastplate of Determination
Build Item Stone Cutting Sword Stone Cutting Sword

Situational Items

Build Item Mystical Mail Mystical Mail
Build Item Pestilence Pestilence
Build Item Bulwark of Hope Bulwark of Hope
Build Item Spectral Armor Spectral Armor

Relics

Build Item Persistent Teleport Persistent Teleport
Build Item Corrupted Blink Rune Corrupted Blink Rune
Build Item Temporal Beads Temporal Beads
Build Item Cloak of Ascetic Cloak of Ascetic

Introduction

What's going on? Stuke here again for another guide. This guide will focus on the True Pharaoh of Egypt, but now the Benevolent King of the Afterlife, Osiris.
Note: you don't have to follow this guide to the smallest detail; these are suggestions for playing Osiris. I encourage you to see the comment section below and other tips.

Who is Osiris?


Osiris is a Physical Melee Warrior that relies on getting close to his opponents and dealing a considerable amount of auto-attack damage. His abilities are used more to catch up to your opponent than to deal damage. Osiris can be a dangerous god to box one-on-one with his utility, control, and built-in damage mitigation.

Pros / Cons

Pros
  • High Defense
  • High Basic Attack Damage
  • Damage Mitigation
Cons
  • Little Mobility
  • Wonky Crowd Control
  • Steep Learning Curve


Osiris is not for beginners. His wonky crowd control, lack of sustain, and challenging time closing/widening the gap between him and his enemies will give new Osiris players a tough first time with this god. Once you get past his difficulty curve, he can be fun. Osiris' high defense, natural damage mitigation, and ability to whittle down his opponents with his basic attack and skills make him one of the better warriors for those who like to box.

Skills


Fragmented
A unique passive even when compared to other designated tank characters. Every time Osiris uses an ability, he loses a body part, and each loss gives him damage mitigation. When you lose all parts, you are immune to slows, unaffected by movement penalties from your basic attacks, and can walk through player-generated structures; examples being Ymir 's Ice Wall and Odin 's Ring of Spears.

Sickle Strike
This ability lets you throw your sickle, and when it hits an enemy god, you slow them for a duration. Due to this ability's relatively short cooldown, make full use of it to harass your opponent and keep them slowed. You can also use this to deal with objectives and jungle camps, especially when you have your other damage ability online.

Spirit Flail
Your primary clearing, as well as your ranged poke ability. You increase your movement speed when you hit a target with Spirit Flail. When followed after the Sickle Strike, the percentage and duration of the slowing effect increase. Perfect for harassment from a distance without putting yourself in danger and makes for a good ganking tool if playing jungle.

Judgement Tether
This ability works well in a boxing match against one or more gods as it reduces any damage to you from enemy gods caught in your rope. When the duration of this ability is up, any opponent stuck in your tethers is stunned for a time, which makes a kill even more straightforward. The only problem is that they can get away quickly, so the control of Osiris is very wonky and hard to use.

Lord of the Afterlife
This ability can be used as an escape or an initiation. When you use this ability, you leap and deal damage upon landing. Any enemy caught in the AOE gets rooted for a second and reduces their healing by 100%. Using this ability, use up any remaining parts of Osiris.

Tips, Tricks, & Combos

  • Invasion of the Living Dead
    Some matchups are good to invade on, like, for example, Ra and Bastet, as they don't have much early-game power, especially at level 1. If you're going for an early invasion, ensure you can invade without risking your life. If you're going to invade, put a point in Sickle Strike for the slow. If not, put a point in Spirit Flail, as that is your clearing and poking ability.
  • Wrap Them Up
    When starting a fight, ensure you get some opponents in the range of Judgement Tether and keep there to reduce any damage they do to you and the stun if they can't or won't get away.
  • Dropping Weights
    Use your abilities as much as possible in the jungle camps or the lane, as when you start to fight your lane opponent, you don't take as much damage as you should. Plus, your passive will help with boxing to reduce damage.

1
🠞
Your main harassment combo. Helping you out when boxing and chasing the target as they become slower and you get faster. Hit your target with Sickel Strike for the slow, and then follow up with Spirit Flail.
2
🠞
Judgement Tether is a great control and damage mitigation tool. Activating that and following it up with Spirit Flail will keep you close to them while Tether ticks down to the stun.
Ultimate Combo
🠞 🠞 🠞
Start with Sickle Strike and Spirit Flail to get close to an enemy. Once close enough, activate judgment tether and keep harassing the enemy until the stun goes off. Once that happens, use Lord of the Afterlife to deal even more damage and reduce any healing to 0. Repeat your other abilities until the target dies.

Stages of the Game

Early Game

Osiris has an excellent Early Game, with Spirit Flail providing greater poking power and forcing the lane opponent back into a corner. Plus, if they try to attack you, Judgement Tether can reduce the damage and stun them if they stay too long, and Sickle Strike helps with keeping them close to you. Osiris could get First Blood in under the 3-minute mark if the pieces are in place and can snowball like a madman if possible.

Middle Game

Early and Mid-Game is where you want to push the enemy back and build yourself up with the gold and experience from the lane. You want to farm until you take the enemy tower or get more items online. Once you down an enemy tower, you want to start making your rounds fighting with the rest of the team. If jungling, then keep doing what you're doing.

Late Game

You are now the meatshield. Jump into the middle of the enemy team, attacking the team's weakest link, use your crowd control plus your damage mitigation to keep yourself alive, and direct all agro towards yourself. In contrast, the rest of your team collapses onto the enemies.

Matchups

Osiris likes to get into people's faces, keep them close, reduce any incoming damage once he's within basic attack range, and reduce their healing if they have any. Gods who can stay out of his range, have a quick escape, or burst him down quickly will give him a hard time.
Here's a small sample of gods that Osiris has a favorable and unfavorable match-up against:


Favorable


Set
Set can deal much damage via his basic attacks and clones, but Osiris can mitigate most of that damage. Since Set needs to get in real close with his ultimate, and if he uses the teleport ability from Sandstorm, he has no way to get away from you. Use Set's high aggression against him to get him into a position he can't run from and punish him for trying to go in for the kill.

Hercules
Herc is a big boy that can soak up a lot of damage and, from that, becomes stronger the more damage he takes and has a devastating combo if pulled off. Still, all that won't matter much due to Osiris' high damage mitigation and his ultimate that can render his healing ability null and void. Wait until his main combo is offline to start being aggressive. If the Herc tries to heal off the damage, you deal with him, so wait until his healing ability is down or use your ultimate to negate the additional healing after you did enough damage.

Bellona
Bellona is a heavily aggressive swiss-army knife of a god with multiple weapons that provide different effects, including disarm, block, and stun, depending on which weapon she has. Get close and use Judgement Tether and watch as she either has to run or try to fight before the stun activates so you can punish that aggression. While that sounds like Bellona would be an unfavorable match-up, Osiris cab deal with most of what Bellona can throw at him.

Unfavorable


Sun Wukong
Long ranged, constant annoying damage, high mobility, and an ult that takes him out of the fight to heal can give Osiris a hard time. Wait till Wukong uses up The Magic Cudgel and or 72 Transformations to start being aggressive back with your long-range poke or Judgement Tether to punish Wukong right back.

Arachne
On paper, it would seem like Osiris wouldn't have an issue with Arachne, but it's the exact opposite. Osiris can mitigate a lot of damage, but that won't help him since Arachne can augment her auto-attack to deal a massive burst with lifesteal as well as stun if enough hits land, all of which becomes worst when combined with her passive that makes her attacks deal even more damage the less health you have. Try to lose enough parts and have Judgement Tether on standby before fighting with an Arachne.

Achilles
Achilles is a tank killer. His high damage and an ultimate that can execute can give Osiris a lot of trouble that even his high damage mitigation can't protect him against. Keep Achilles at a distance with your abilities to build up your passive and if he does get close, make sure to have Judgement Tether at the ready if he gets within range.

Summary

In conclusion, Osiris is a wonky AA-based bruiser with abilities that make it easier to kill your opponent from the utility than the damage itself. He is mainly used to counter other physical ADC or magical healers but can hold his own against other gods. Hopefully, this guide is beneficial and allows you to use the powers given by the God of the Afterlife.

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Collapse All Comments

1
RadiatedRodent | November 17, 2021 9:33pm
I only got him cause he looks like Shao Khan 😭
1
GodsUnited | July 28, 2021 6:16am
Wonderful! I loved the build and won about 7 games with it! (Btw never used osiris before) This was a great in depth guide that im glad you kept updated and didn't abandon it!
1
Stuke99 (56) | August 3, 2021 2:42pm
Thank you, I'm glad you liked my guide.
1
bbrem123 | March 17, 2021 9:44am
I hear that Bumbas Hammer is pretty broken on Osiris jungle. With a hybrid type build. Any thoughts?
1
Big Damage (37) | February 18, 2021 11:19pm
Stuke maybe consider adding more item depth to your builds. Your write up is fine, great even (although some parts are a little outdated) but with the new item choices in Solo there are far more builds than just Manikins > Tabi > Berserker's. You could go bluestone, warrior's, warding, or even Eye Of The Jungle for its late game upgrade Protector Of The Jungle.
1
Reyc | February 16, 2021 3:01pm
I find useful to use spear sometime against gods like CuChu or Amaterasu, but nice build
1
kairu | January 9, 2020 12:29am
Winged Blade should be considered for enemies who have many Slowing abilities.
1
CafPow | September 2, 2019 4:41am
The next God i wanna try out.
So until now, i thought the Shields (Glad or Berserk) are more Bridgeitems and you sell them in the Lategame cause they are "just" T2 Items basically.
Can't be said overall for all Gods or am i missing something else here?
1
Kriega1 (143) | September 2, 2019 6:20am
Most gods that use Beserker’s or glad Shield you sell late for another item. Exception being King Arthur where you don’t HAVE to sell it. Also it’s not recommend to build both shields, you go on or the other. Osiris can use either shoes but gladiators Shield is better for him. Berserkers is only really built on Erlang and Bellona.
1
Zerfall (4) | June 1, 2019 12:10pm
i love building both Gladiator's Shield and Berserker's Shield on him.
1
Kriega1 (143) | June 1, 2019 1:12pm
That’s something you would only really do if you were ahead
2
Meris Banks | April 15, 2019 7:56am
It's not worth putting points in your ultimate after the first one over maxing out your 2 and your 1. The reason for this is levelling the ultimate only increases the damage by 100 whereas levelling your 1 and 2 gives 50-5 damage and they're on a much much lower cooldown so it will provide more damage overall than levelling your ultimate. Though it's up to you whether to max 3 or the ult after that. Other than that, great guide :) would love to see you add more details to it about items and matchups in future :D
1
Technotoad64 (46) | November 13, 2016 3:04pm
Your description of Frostbound Hammer has a bracket missing.
1
maureiramat | September 20, 2016 4:23am
Great Guide. Great examples. I really do enjoy reading the guides you produce, they help a lot.
+1
1
SaltyIceCube | August 1, 2016 1:50pm
I think that with the new god, Erlang Shen, Osiris is quite....useless
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