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The Once and Future King (Solo)

9 4 39,854
7.4
by Comittioner updated January 16, 2019

Smite God: King Arthur

Build Guide Discussion 8 More Guides
Choose a Build: Solo
Solo Support (Work in progress)
Tap Mouse over an item or ability icon for detailed info

King Arthur Build

Starter

Build Item Warrior's Blessing Warrior's Blessing
Build Item Round Shield Round Shield
Build Item Healing Potion Healing Potion
3

Full Build

Build Item Gladiator's Shield Gladiator's Shield
Build Item Warrior Tabi Warrior Tabi
Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Bulwark of Hope Bulwark of Hope
Build Item Void Shield Void Shield
Build Item Mantle of Discord Mantle of Discord

Relics

Build Item Teleport Fragment Teleport Fragment
Build Item Magic Shell Magic Shell
Build Item Purification Beads Purification Beads

Optionals/Situationals

Build Item Pestilence Pestilence
Build Item Runic Shield Runic Shield
Build Item Ancile Ancile
Build Item Heartward Amulet Heartward Amulet
Build Item Magi's Cloak Magi's Cloak
Build Item Genji's Guard Genji's Guard

King Arthur's Skill Order

Overhead Slash / Hamstring

1 X Y
Overhead Slash / Hamstring
1 4 6 7 10

Battle Stomp / Uppercut

2 A B
Battle Stomp / Uppercut
3 15 16 18 19

Twin Cleave / Bladestorm

3 B A
Twin Cleave / Bladestorm
2 8 11 12 14

Sundering Strike / Excalibur's Wrath

4 Y X
Sundering Strike / Excalibur's Wrath
5 9 13 17 20
Overhead Slash / Hamstring
1 4 6 7 10

Overhead Slash / Hamstring

1 X
Standard (Overhead Slash): King Arthur deals a devastating overhead blow in Melee range that creates a slashing attack that travels forwards. Enemies hit by the Melee strike take bonus damage from the Slicing attack.

Combo (Hamstring): King Arthur swipes low, crippling and damaging enemies that are struck.

Ability Type: Line, Damage
Slash Damage: 60 / 110 / 160 / 210 / 260 (+60% of your Physical Power)
Melee Bonus Damage: 30 / 35 / 40 / 45 / 50%
Combo Damage: 70 / 125 / 180 / 235 / 290 (+60% of your Physical Power)
Cripple Duration: 1.25s
Energy Gain: 3
Range: 70/30
Cost: 35 / 40 / 45 / 50 / 55
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Battle Stomp / Uppercut
3 15 16 18 19

Battle Stomp / Uppercut

2 A
Standard: King Arthur stomps on the ground with heavy force, causing enemies around him to take damage and become slowed.

Combo: King Arthur charges forward, stopping on first god hit. At the end of the charge King Arthur unleashes an uppercut, knocking up enemies into the air.

Ability Type: Circle, Slow, Damage
Stomp Damage: 55 / 80 / 105 / 130 / 155 (+40% of your Physical Power)
Slow: 30 / 32.5 / 35 / 37.5 / 40%
Slow Duration: 2.5s
Uppercut Damage: 50 / 95 / 140 / 185 / 230 (+40% of your Physical Power)
Energy Gain: 4
Range: 20/35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 12s
Twin Cleave / Bladestorm
2 8 11 12 14

Twin Cleave / Bladestorm

3 B
Standard: King Arthur unleashes two cleave attacks while charging forward. Enemies hit by a cleave take damage and have their protections reduced.

Combo: King Arthur swings Excalibur around him, charging forward and damaging enemies 5 times before winding up a final strike that deals more damage. King Arthur is immune to Knockup for the duration.

Ability Type: Dash, Debuff, Damage
Cleave Damage: 35 / 60 / 85 / 110 / 135 (+30% of your Physical Power)
Protection Shred: 10%
Spin Damage: 15 / 35 / 55 / 75 / 95 (+15% of your Physical Power)
Final Damage: 35 / 90 / 145 / 200 / 255 (+50% of your Physical Power)
Energy Gain: 1.5
Range/Radius: 30/10
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 16s
Sundering Strike / Excalibur's Wrath
5 9 13 17 20

Sundering Strike / Excalibur's Wrath

4 Y
35 Energy (Sundering Strike): King Arthur winds up a massive jab, charging forwards slightly before striking. Enemies hit by this jab are stunned for 1s.

80 Energy (Excalibur's Wrath): King Arthur charges forward with Excalibur drawn. If King Arthur hits an enemy god, he launches them into the air and unleashes a barrage of 6 attacks, after which he launches them back to the ground dealing damage to the target and any enemy below.

Ability Type: Line, Stun, Damage
Jab Damage: 100 / 155 / 210 / 265 / 320 (+65% of your Physical Power)
Charge Damage Per Hit: 10 / 25 / 40 / 55 / 70 (+10% of your Physical Power)
Charge Max HP Damage per Hit : 2% Max HP Damage as Physical Damage
Landing Damage: 50 / 100 / 150 / 200 / 250 (+50% of your Physical Power)
Landing Max HP Damage: 5 / 6 / 7 / 8 / 9% Max HP Damage as Physical Damage
Mana Cost: 35 (80) Energy & 40 Mana
Cooldown: 20s

King Arthur Threats

Tap each threat level to view King Arthur’s threats

Max
1
Major
9
Even
12
Minor
4
Tiny
0

Build Decisions

Get three Health Potions and forgo Mana Pots because you'll get the blue buff.

Build Gladiator's Shield before boots so that you can get some sustain, which Arthur lacks.

Arthur is one of few gods that make such a great use of Bloodthorn Hammer, giving him much appreciated CDR as well as nuetral defences with health.

Bulwark is a personal choice to stay in the fight a little longer to build his passive and ultimate.

Void shield will give you a little more power for the team fights to help take down the mage that threaten you a lot.

The last item is more situational but should definitly be both defenses, if you need more defence, go Spirit Robe, if you don't or having trouble with stuns and roots, Magi's Cloack. I like Mantle for the CCR as well though.


Pestilence for antiheal,
Runic Shield/Ancile Could be good for fighting a magic solo.
Heartward Amulet helps your team over Bulwark, whereas Genji's give you more CDR if you missed some in the build.


Teleport is a given relic for Solo.
Shell for more surviability for your team agaisnt diving heavy enemies.
Beads helps a lot against big threats to Arthur.

Skill Order

Always level 1 first. Its his best clear and makes him one of if not the best clear in solo.

Leveling the 3 next helps for damage and pressure, you fan also level the 2 second for more knock up damage and stronger slows.

The ult depends on your playstyle. If you use the secondary for the damage, level the ult as much as possible, but if you just like to mainly use the stuns to extend combos, you can forgo maxing it for the 2.

Threats

Most of the "Threats" are not counters but just gods with abilities to watch out for.

They either have multiple, consistent, reliable, or any combination of the above CC.

Take into account how easy it is to dodge or predict, also keep in mind 2 things.

1) Arthur's Combo 3 give Slow and Knock up Immunity.

2) Arthur's Basic Attack lunge work through silences and cripples.

Pros / Cons

Pros:
Great CC
Great Mobility
Great Combos
Good Set up

Cons:
No Sustain
Very Susceptible to CC
Easy to misbuild into a bad damage

Team Work

While Arthur can easily Solo an ADC or Mid in a 1v1, you can just run into a 1v5. In team fights, find a targer, start your combo. The vast amount of CC will allow your team to easily pounce the enemy for an easy kill before moving on to the next one, works especially well versus tanks since you wont be able to do much to them alone.

In Comclusion

Arthut is an ability based bruiser god with a focus on mobility. Try to keep away from CC and constantly keep on the move and stop your oponent from moving.


Constructive Criticism is appreciated as i am fairly new and this is my first build.



Thank you.

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2
Branmuffin17 (400) | January 16, 2019 3:59pm
This is looking very close to copying (plagiarizing) a build by Stuke99. The differences are, you use a couple different relics, and have some different "additional items." Your skill leveling is also different. But the main example build and starting items are exactly the same.

That's not necessarily an issue, though I feel that the exact same build set is curious as it isn't really the most common build as far as I know. That, in combination with saying you're fairly new, makes me at least question coming into the same build as Stuke.

You do go and explain your item choices where Stuke does not. In that, your overall explanations of the first 5 items seems very simple, but not inaccurate. What I do question is your reasoning for this:
Comittioner wrote:

The last item is more situational but should definitly be both defenses, if you need more defence, go Spirit Robe, if you don't or having trouble with stuns and roots, Magi's Cloack. I like Mantle for the CCR as well though.

You have Mantle of Discord as your example 6th item, but you say "if you need more defense, go Spirit Robe" (where SR has lower actual protections than Discord, not factoring in the passive situational mitigations). And then you say you like Mantle for the CCR. Guessing this is a typo, as CCR refers to crowd control reduction. Rather, Mantle (AND SPIRIT ROBE) both have CDR (cooldown reduction). So I'm guessing you were rushing this and made some mistakes, otherwise you've got some of this wrong in your understanding.

Some items Arthur might find helpful that are not listed in your situational item list include Breastplate of Valor, Oni Hunter's Garb, and Soul Eater, while most of your other items listed seem fine except Heartward Amulet, which I wouldn't consider for a Solo laner in most cases.
1
Stuke99 (56) | January 17, 2019 7:01am
I was going to comment about how this feels very similar to my build but Bran did the job for me. Not really mad about it but I feel it's kind of odd how someone new would build the exact same items in the exact same order, including the starter and even the relics (to an extent). I'm downvoting because besides the build being a near complete copy of mine, the guide is very bare bones and doesn't really explain how to play Arthur or how to combo his abilities together, the most important part of playing Arthur.
1
Kriega1 (143) | January 17, 2019 8:34am
Not trying to justify anything, but only his solo build was the same, he has a support build as opposed to you having a jungle build.
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