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Pros
~Tons of Damage with basic attack ~Has 2 escapes ~2 stuns ~ Excellent Duo Laner |
Cons
~ Squishy if not built right ~ Hard to play at first ~ Lack of minion clearing early game ~ Not a good solo laner |
Passive
Thor's passive is Warrior's Madness it grants Thor 20 attack damage for each nearby enemy god up to 3 time. This is an amazing passive early game and late game because it allows you to have the almost the same amount of damage as Frostbound Hammer.
1
Mjolnir's Attunement is a skill shot that Thor throws out his hammer then it comes back to Thor doing damage when he throws it then double the damage to enemy gods on the way back. Thor can reactivate the ability to teleport him to his hammer. This is a really good source of damage early game and utility. Learning to land this is hard, but once you do it is completely rewarding.
2
Thor cracks the earth in front of him stunning all enemies hit and doing damage. The stun is a long AoE stun which is very useful in team fight especially late game.
3
Thor spins around for 2s doing damage every .4s doing physical damage and while bezerker barrage is active Thor is immune to knockback. This is a amazing move early game because of the shear amount of damage this does when applied with high AD items like Deathbringer.
4
Thor charges for a few second then leaps into the air. While in the air Thor can leap back to the ground doing physical damage and stunning enemy gods caught in the area. This is a great escape, initiate, and shear damage ability because it allows you to either run away or do tons of damage.
Thor can be built many different ways, but I will only explain AD.
Witch Stone Witch Stone is a good item on Thor if you need more survivability against a heavy AD team.
Void Blade gives you extra damage and physical protection while reducing enemy physical protection
Heartseeker is good if you are super fed and don't plan on dying.
Devourer's Gloves Devour's Gloves if you don't want to risk loosing stacks with heart seeker but want more damage.
This item is good if you need a little more damage and health.
Optional Abilities:
This is good if you don't want Frostbound hammer and in the long run creeping curse is better.
Buy this when the enemy has a lot of cc.
This is nice when you want to be able to get away or avoid a ton of damage.
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Do you know that this guide is made in December 2012 and i didn't think the maker is still active?
he was on 3 days ago
Thor's passive is Warrior's Madness. It grants Thor 20 attack damage for each nearby enemy god up to 3 times. This is an amazing passive early and late game because it grants you almost the same amount of damage as Frostbound Hammer (25) with just one enemy god nearby.
There you go buddy, i fixed it for grammar and readability - copy paste that in there and you're golden.
"Passive Thor's passive is Warrior's Madness it grants Thor 20 attack damage for each nearby enemy god up to 3 time. This is an amazing passive early game and late game because it allows you to have the almost the same amount of damage as Frostbound Hammer." statement makes 0 sense, i stopped reading at that point
This is an explanation of his passive and other "spells".
lawl, shear dps this build is not, very far off..
pure dps = heartseeker -> executioner -> Qins blades -> warr tabi -> deathbringer -> and for last item, can either go voidblade or devourers gloves or titans bane.
Thx for the info I'll change that. Plus i added a Tanky DPS build. This is my first guide so thx for the info.
ok thx for the info this is just for shear damage im still working on tanky/dps and tank but thx for the feed back
lawl, shear dps this build is not, very far off..
pure dps = heartseeker -> executioner -> Qins blades -> warr tabi -> deathbringer -> and for last item, can either go voidblade or devourers gloves or titans bane.
basically any build for any god with fatalis in it is bad. no stats, bad item, especially when u take diminishing returns into account. with qin's+executioner+war tabi, you will swing just as fast as with qin's+tabi+fatalis, except you will do alot more damage.
heres an example from asmoday.
fatalis u hit me for 10 damage in 10 seconds
with heartseeker you hit me for 15 damage in 12 seconds
now for the math impaired we'll make it ez, fatalis 120 damage in 120 seconds = 10 dps
now heartseeker will grant you 150 damage over that same 120 seconds, which =12.5 dps.
who cares how fast you swing if you dont hit for **** when you hit? id rather 3 shot ppl than have to swing at em 12 times, gives them a chance to escape. why give them any chance to even try to run....
Nice guide, but i think max out skill 1 and 2 together first, then 3, so youre able to deliver massive ranged damage too since the patch changes.
I would replace Frostbound Hammer with Voidblade and take Creeping curse.
ok thx for the info this is just for shear damage im still working on tanky/dps and tank but thx for the feed back
I would replace Frostbound Hammer with Voidblade and take Creeping curse.