This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Hello, this is my build for Thor - The God of Thunder.I personally love Thor and play him alot, hes also one of my favourite gods for jungle, and i bet many of you like him too, hes also one of the top jungle gods right now.So i hope you're going this build. Some stuff may be changed in the future.
Pros (with this build)
Good damage and penetration
Good defence
Good CC
Cons
Can accidenlty miss your wall/wall a teammate
Can be hard to hit your ult sometimes
Sometimes can miss your teleport from your 1
Mjolnir's Attunement - This is a projectile type of an ability, but can be also used as a teleport. You max this ability 2nd, it's used to clear the wave, but can also deal alot of damage to players if the ability hits your enemy twice.
Tectonic Rift - This is a line type of an ability, it's a wall that stuns your enemies, can be used for both attacking and defense. Max this as your last ability.
Berserker Barrage - Area type of an ability, used to clear the wave and to damage your enemies. Max this ability first.
Anvil of Dawn - This is your ultimate, a semi-global ability which allows you to leap into the air and choose where you land, when you land, you deal damage and stun your enemies. Max this as your 3rd ability.
Warrior Tabi - Physical power and movement speed.
Jotunn's Wrath - Gives physical power and penetration, some mana and cooldown reduction.
Breastplate of Valor - Gives you quite some physical defence, mana and cooldown reduction. A very useful defence and utility item.
Void Shield - Physical power and physical defence, passive makes it so that your enemies have reduced physical defence within 55 units by 20.
Titan's Bane - More physical power and penetration. More damage.
Transcendence - Gives you physical power, mana and MP5. At full stacks gives you alot of power and mana. Use this if you feel like you don't need much penetration.
Spirit Robe - Gives physical and magical defence, cooldown reduction and crowd control reduction.
Bulwark of Hope - Gives you magical defence, HP and crowd control reduction, also makes a shield around you when you drop below 30%, a great defence item.
Magi's blessing- Quite some HP(Hit points), some physical and magical defence, and passive absorbs a single hard crowd control or root effect every 70 seconds. Use this if enemy team has alot of crowd control.
Brawler's Beat Stick - Physical power and penetration. Use this if enemy team has healers.
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
I don't really fully agree with the combo Ducks cause gods with an escape. Unless used I would delay the 1 to close the gap again.
But it is how you combo though. As long as you land the ultimate, the stun will not end before you press 1 and 2. I understand it's instinctive to want to immediately increase the stun time, but the ult stun allows you to immediately get the first tap on your hammer, and instantly prolong the stun with your wall for the double tap to land.
"4, auto, 1, 2, auto, 3, auto for the full combo" (Thanks Green <3)
This is basically the best Thor combo. use this in order to maximise your damage output, it will be great if you feature it on your guide.
Again, thank Greenevers and give him a +rep, this combo helped me so much as a Thor noob haha
You would always get your clear ability first though for obvious reasons.
Remember though that if you can hit your 1 (aka using 2-1 combo) then max your 1 first. Its just a matter of preference though.
Good guide as well. Props.