Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Ao Kuang guides

Thou Shall not Lose - Joust Guide (3.1)

1 0 58,684
by AoKuang updated August 18, 2016

Smite God: Ao Kuang

Build Guide Discussion 13 More Guides
Tap Mouse over an item or ability icon for detailed info

Ao Kuang Build

Killdeathinator 1.0

Build Item Shoes of Focus Shoes of Focus
Build Item Telkhines Ring Telkhines Ring
Build Item Hastened Fatalis Hastened Fatalis
Build Item Ethereal Staff Ethereal Staff
Build Item Rod of Tahuti Rod of Tahuti
Build Item Polynomicon Polynomicon

4th item subs

Build Item Gem of Isolation Gem of Isolation
Build Item Spear of the Magus Spear of the Magus
Build Item Demonic Grip Demonic Grip

Relic choices (I recommend sanctuary for no.1)

Build Item Aegis Amulet Aegis Amulet
Build Item Cloak of Meditation Cloak of Meditation
Build Item Heavenly Wings Heavenly Wings
Build Item Cursed Ankh Cursed Ankh

Ao Kuang's Skill Order

Water Illusion

1 X Y
Water Illusion
1 15 16 17 18

Dragon Call

2 A B
Dragon Call
2 4 6 7 9

Wild Storm

3 B A
Wild Storm
3 8 10 12 13

King of the Eastern Seas

4 Y X
King of the Eastern Seas
5 11 14 19 20
Water Illusion
1 15 16 17 18

Water Illusion

1 X
Ao Kuang Teleports forward into Stealth, leaving behind a watery form of himself. He remains in Stealth for 5s or until he attacks or takes damage.

Ao Kuang may activate this ability again to detonate the watery form, dealing damage to nearby enemies.

Ability Type: Circle, Teleport, Damage
Damage: 70 / 120 / 170 / 220 / 270 (+70% of your Magical Power)
Range: 30
Radius: 20
Cost: 70
Cooldown: 15s
Dragon Call
2 4 6 7 9

Dragon Call

2 A
Ao Kuang summons 6 dragons to his side. For every successful basic attack Ao Kuang makes, a dragon will dive to the target dealing additional damage. This ability ends after all dragons are used, or after 10s.

Ao Kuang may activate this ability again to send forward any remaining dragons in a ranged attack. The dragons damage and Slow the first enemy they hit.

Ability Type: Line, Buff, Damage
Attack Damage: 35 / 50 / 65 / 80 / 95 (+30% of your Magical Power) per hit
Ranged Damage: 20 / 25 / 30 / 35 / 40 (+13% of your Magical Power) per remaining dragon
Slow: 30%, for 1s + 0.25s per remaining dragon
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Wild Storm
3 8 10 12 13

Wild Storm

3 B
Ao Kuang unleashes a storm of lightning from his sword, damaging all enemies in front of him. This will send a Dragon from Dragon's Call forth, dealing damage to hit targets.

Ability Type: Cone, Damage
Damage: 90 / 135 / 180 / 225 / 270 (+40% of your Magical Power)
Range: 30
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 7s
King of the Eastern Seas
5 11 14 19 20

King of the Eastern Seas

4 Y
Ao Kuang grabs a single target, damaging and knocking them into the air. If the target is below a Health threshold, Ao Kuang will also reveal his true form, becoming an airborne Dragon and executing them restoring Health. After transforming Ao Kuang then picks a new location to land, dealing damage to enemies within 20 units.

Ability Type: Target, Knockup, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+50% of your Magical Power)
Execute Threshold: 30%
Heal: 10 / 15 / 20 / 25 / 30% of maximum Health
Landing Damage: 100 / 150 / 200 / 250 / 300 (+50% of your Magical Power)
Landing Range: 200
Cost: 90 / 100 / 110 / 120 / 130
Cooldown: 100s

Intro

Ao Kuang is BY FAR my favorite god in smite, he has a great kit that makes him one of the most fun to play. Instead of physical power, Ao Kung uses magical power to be an assasin, and he does it better than ANY OTHER ASSASIN. He doesn't rely on crit, and has far more reliable damage output (especially against tanks) and has won his place at the top of my list.

Also a shout out to Papa Murmz (I think is how it's spelled) for great feedback and help with the items!

Abilities/Combos

The best combo with Ao Kuang is your 1, then 2, and 3 to finish them. (REMEMBER your 2 and 3 combined damage stacks because your 3 counts as a basic attack and procs item effects as well... the damage is better and has better range than a basic attack, as well as not slowing you) Only use your ult. When you need to get away from a 2v1/3v1, or if the person you are chasing pops sanctuary while alone, as the timer will run out and you can ruin their day.
You could also use your 2,3, then 1 to escape.
ALSO, REMEMBER TO CANCEL YOUR 2 AFTER EVERY FIGHT TO BEGIN COOLDOWN (If this ability Is not up, then you will not be able to kill anyone)

Item Choice

[*] gem of iso; If they are getting away often.
[*] Spear of Magus; If you have trouble with a tank and need pen.
[*] Demonic Grip; the attack speed is unnecessary, but the passive is useful, paired with nice Magic Power.
[*] Ethereal staff; I recommend this for the mana, but should be subbed late game. Has similar power to Demonic grip @lvl. 20

Early Game

In the early game, try to not focus on kills but use your 3 to clear lane, and take camp whenever they are up. If someone is on low health, and you are confident that you can kill them, go for it! The earlier you vain a level advantage the better. Use your invisibly and burst to your advantage and "clean up" after a team fight. Note: if you run out of mana, no worries! Ao kuangs passive at full bars should be enough to get a kill!

Mid-game

After you acquire hastened fatalis, you will be able to melt people... as long as you are careful, you should be able to initiate a fight, kill 1 person, and get away. You CAN NOT sustain damage and should always retract when you exhaust your 2 (unless you will still get the kill). Focus on the squished members, unless the tank is building damage/phys. Res. Keep clearing camps and REMEMBER use your ultimate to get away, don't use it on a 1v1 unless necessary.

Late game

As soon as you get the rod of tahuti, you will hit like 6 Trucks, at the same time. You can kill tanks and all the rest... try to capitalize on mistakes and focus on lower life enemies as opposed to those with a full healthbar. You will likely have 3+ levels on their mage/hunter/assassin, and can take on anyone. YOU ARE A GOD.

Tower diving

It's like they ask for you to tower dive, with that execution mark on their back...
If some on is stupid enough to linger with below 30% health, you usually can tower dive(with full hp) just dash in with your 1 and cast your ult... AFTER EXECUTION ALWAYS, ALWAYS LAND BEHIND A WALL SO YOU DON'T DIE FROM 3 TOWER BLASTS! (Or cast sanctuary)

What to do if...

Your teammates keep stealing your kills: This can be a very problematic scenario, and can limit you, or even make you fall behind early game. To fix this, focus on getting kills only when that person is away, (dead, clearing camps,etc.) And clear lane/camps while they are there. Try to reciprocate their actions and steal THEIR kills until mid game.

You are facing a loki: you can see loki when he is invis. If you are (may be a glitch) follow him and warn your team before he strikes and kill him after he appears. If this is a glitch that I am experiencing, another way is to wait for him to strike on you, invis, then face him head on (you should win).

Fenrir: Use invis. To escape his 4 hit combo/ult, and don't let him level. Fenrir has a bad catch-up game, and if you can stifle his early game, then he won't be a threat.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
Papa Murmz (16) | August 17, 2016 7:23am
Nice build just a couple things. Ethereal Staff is really not being utilized in your build. Its Passive converts 2.5 of your Health into Magical Power. In your build you're not building any extra health besides the +400 HP in Ethereal Staff, this leaves you with 2440 Health at lvl 20. Ultimately this is giving you a measly +61 Magical Power (2440*0.025=61) from Ethereal Staff.

I would recommend 2 things to you. If you are persistent on using Ethereal Staff maybe consider building more Health items such as Warlock's Sash and Gem of Isolation to maximize the Passive on Ethereal Staff.

Another option you can do is completely cut Ethereal Staff out of your build and build an item like Demonic Grip or Spear of the Magus. You'll get the same Magical Power output from Demonic Grip as you do currently from Ethereal Staff but, you'll also be gaining +25% Attack Speed which pairs well with the Hastened Fatalis and Telkhines Ring that you build.

If building Spear of the Magus, you'll be losing about 20 Magical Power but, you will be gaining +15 Magical Penetration along with a reduction of Magical Protection by 10 when an enemy is hit by a damaging ability.

Another side note is maybe consider cutting Rod of Tahuti out of the build. Yes, this item is known to essentially be a staple for Mages but, when building an Auto-Attacker like Ao Kuang, Chronos or Freya, Rod of Tahuti doesn't nearly have as much impact as you think it would because when building an Auto-Attack style, your abilities are not intended to be your main damage output thus, maximizing your Magical Power isn't a priority. Although, Rod of Tahuti can help Ao Kuang apply more damage when initiating an enemy coming out of Water Illusion and Basic-Attacking with Dragon Call activated.

As for applying these changes, a target build with Ethereal Staff is...
1. Shoes of Focus
2. Warlock's Sash
3. Hastened Fatalis
4. Telkhines Ring
5. Gem of Isolation
6. Ethereal Staff

and then the build I would personally recommend (if you want to be an Auto-Attacker) is...
1. Shoes of Focus
2. Hastened Fatalis
3. Telkhines Ring
4. Demonic Grip
5. Polynomicon/ Rod of Tahuti (Your Choice)
6. Spear of the Magus
* Telkhines Ring slightly falls off late-game which is why I would recommend selling the item once you hit full build and replacing it with whichever item you didn't buy in slot 5. Whether it be Polynomicon or Rod of Tahuti.*

Just some things to considering when building an Auto-Attack based build for any Mage. Ao Kuang almost plays more like an Assassin than a Mage in the sense that his abilities are mainly used to initiate/finish-off the enemy team. So ultimately, building and playing him in that role will really cater to his skill set and kit!

Overall nice guide, solid build, you got my Up-Vote! Keep it up and I look forward to seeing your guide develop in the future!
1
AoKuang (1) | August 18, 2016 11:43am
Wow, 10 comments in 5 hours
1
AoKuang (1) | August 17, 2016 11:40pm
Thank you for the feedback! Much appreciated! Iwill update the ethereal staff today. However there is 1 flaw
in what you said, as Ao Kuang isn't really an auto attacker because he relies on his 2 for damage (without it he would be underpowered and weak). The guide will be regularly updated, and I appreciate your vote!
1
Papa Murmz (16) | August 18, 2016 5:56am
Ahh, I gotcha.

After reading this guide I decided to play some Ao Kuang last-night & I must say, he feels a lot like a Loki to me which, is why I guess I was often referring to Ao Kuang as an Auto-Attacker.

I know that coming out of Water Illusion, Ao Kuang relies heavily on initiating with Wild Storm and then activating Dragon Call (which almost has a Golden Bow feel to it) so Rod of Tahuti is a must-grab to help that damage.

No problem, always glad to up-vote! If you ever catch yourself wanting to play Anubis you can check out my Full Build & Guide here >> Anubis Guide
Load more comments (10 more replies) →
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved