Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Artemis guides

Tower shread

0 4 2,012
by LupoDio updated February 17, 2021

Smite God: Artemis

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

start

Notes I hold on the starter item to get dominance first. to help with mana issues, and the early 20% pen is great for towers.

Notes

I hold on the starter item to get dominance first. to help with mana issues, and the early 20% pen is great for towers.

Build Item Charged Morningstar Charged Morningstar
Build Item Healing Potion Healing Potion
4
Build Item Mana Potion Mana Potion
2

final from

Notes with full build, charged purple, EFG and 3k pot you will be able to ignore any tower in your way and just use your 2 to take them down in less than 5 seconds, without anyone tanking the tower.

most cases youll want beads and blink, because blink ult on artemis is too good. but you can go beads aegis fi needed. or aegis blink, if the enemy is light on cc.

Notes

with full build, charged purple, EFG and 3k pot you will be able to ignore any tower in your way and just use your 2 to take them down in less than 5 seconds, without anyone tanking the tower.

most cases youll want beads and blink, because blink ult on artemis is too good. but you can go beads aegis fi needed. or aegis blink, if the enemy is light on cc.

Build Item Dominance Dominance
Build Item Death's Temper Death's Temper
Build Item Bloodforge Bloodforge
Build Item Asi Asi
Build Item Qin's Sais Qin's Sais
Build Item Silverbranch Bow Silverbranch Bow
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Blink Rune Blink Rune

Artemis's Skill Order Notes if this build is going to work for you you´ll need to max your 2. its a bit controversial from normal artemis playstyle of poking them with your 3, but then you´d most like want a crit build. just stick with one or the other, dont mix crit into this.

Notes

if this build is going to work for you you´ll need to max your 2. its a bit controversial from normal artemis playstyle of poking them with your 3, but then you´d most like want a crit build. just stick with one or the other, dont mix crit into this.

Transgressor's Fate

1 X Y
Transgressor's Fate
4 15 16 18 19

Vengeful Assault

2 A B
Vengeful Assault
2 3 6 7 10

Suppress The Insolent

3 B A
Suppress The Insolent
1 8 11 12 14

Calydonian Boar

4 Y X
Calydonian Boar
5 9 13 17 20
Transgressor's Fate
4 15 16 18 19

Transgressor's Fate

1 X
Artemis places a trap on the ground. Enemy gods coming within 5 units of her traps activate them, Rooting, Crippling, and revealing the enemy god while dealing damage every second for 3s.

Ability Type: Ground Target
Damage per Tick: 35 / 48 / 61 / 74 / 87 (+30% of your Physical Power)
Damage (Total): 105 / 144 / 183 / 222 / 261 (+90% of your Physical Power)
Root Duration: 2s
Max Traps: 4
Cost: 45
Cooldown: 14 / 13 / 12 / 11 / 10s
Vengeful Assault
2 3 6 7 10

Vengeful Assault

2 A
Artemis attacks at a furious pace, increasing her attack and movement speed significantly. Additionally, Artemis cleanses herself of slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Buff
Attack Speed: 40 / 50 / 60 / 70 / 80%
Movement Speed: 25%
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Suppress The Insolent
1 8 11 12 14

Suppress The Insolent

3 B
Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged and are slowed.

Ability Type: Ground Target
Damage: 100 / 150 / 200 / 250 / 300 (+75% of your Physical Power)
Slow: 25%
Slow Duration: 2s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 9s
Calydonian Boar
5 9 13 17 20

Calydonian Boar

4 Y
Artemis summons the great Calydonian Boar on her enemies, doing damage to the nearest enemy god and Stunning them, and itself. The boar is immune until it hits the first god and then continues to charge other gods for its lifetime. Artemis is also immune to Crowd Control for 1.5s.

Ability Type: Area
Damage: 150 / 220 / 290 / 360 / 430 (90% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Boar Lifetime: 6s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Artemis Synergies

Tap each synergy level to view Artemis’s synergies

Ideal
2
Strong
3
OK
0
Low
0
None
0

Extended Build

full build with boots

Notes this build is a bit slow to get attack speed, but if you do max your 2 you'll have al you need for battling in there, if your smart about it.

Notes

this build is a bit slow to get attack speed, but if you do max your 2 you'll have al you need for battling in there, if your smart about it.

Build Item Dominance Dominance
Build Item Death's Toll Death's Toll
Build Item Ninja Tabi Ninja Tabi
Build Item Asi Asi
Build Item Qin's Sais Qin's Sais
Build Item Silverbranch Bow Silverbranch Bow

for the more expiernced players.

yeah its weird maxing the 2. so what get over it and try it. its fun. taking a phoenix down in less than 5 seconds with nothing tanking it. its just fun.

it works very well for pvp, pve and toweers. good in the very early game, but a bit slow to get attackspeed, so be carefull on the first few teamfights as you wont have the biggest kill potential yet.

first time players

Artemis is a clasic hunter god. she has an stackspeed steoriod of 80% at max rank, meaning she makes great use of full attackspeed build with silverbranch bow.
she does not have an escape tho, so be carefull of any god that can dive you and nuke you. this will be other hunters with agressive leaps, like anhur or hou yim or assassins that can get around your supp and dive you, like mercury, pele, hunbatz.
if you do get dived you really only have 2 options. fight or flight.
to fight a diver youll need to be fast, the second they dive you, youll have to ult them right as they land. thatll give you a split second to put a trap right in front of them so they get rooted once more, then just hurll arrowes at them, and scream at yoru supp for not warding. or you could just learn to ward for yourself, thatll work waaaayy better, and keep you good friends with your supp.
if you dont have ult nd you supp is an idiot chasing kills under their t2 tower.... well all you have to do is ult right away, land your 3, sacrifice your firstborn child, burn your motherboard, and pry you can outrun the enemy jgl. have fun :) and remeber to ward.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
Devampi (105) | February 19, 2021 1:46am
While uniquely thought out, I don't think being dependant on your 2 for clearing is a good idea. Especially early on I fear you will be out cleared pretty badly by most duos. Combining this with the no sustain start makes you extremely reliant on those HP pots early.

Even in those early fights, the combination of your low safe poke damage and low early clear will put a lot of people using this build so behind, that the potential stronger mid game will be a lot less relevant. Unless you have a godlike support I don't see this work that well. I think it's more likely you will lose your tower before you get close to lose theirs against most adcs as they just one shot waves while you waste most of your steroid clearing minions.

Also, you're receiving a downvote from me as your text at the bottom is apart from the contradictory statement of "good in the very early game, but a bit slow to get attackspeed, so be carefull on the first few teamfights as you wont have the biggest kill potential yet." is badly formatted and written. There is some good first-time info in there, but the diving part could have been written more clearly. Also, the support slamming is just distasteful (map awareness is your own job) especially as in most games you will have a 1v1 lane after 5 minutes as supports start to rotate and hang around in mid.
1
Big Damage (37) | February 17, 2021 2:22pm
Hey! I notice the guide isn't meta or ideal for players who might want an accurate Artemis build so maybe you could consider changing the title to clarify that for others to something like:

"Off-meta Artemis Tower Shred - Joust / Clash"

I assume Joust and Clash because there are no towers in Arena and you aren't going to be doing very well with this in Conquest. Maybe Siege but no one really plays that.

Aside from that, this is very similar to an Izanami tower shred build that I use in Joust. I would suggest to you using Leather Cowl instead of Death's Toll, the stats feel better shredding towers and bull demon. With Leather Cowl, Ninja Tabi, Bloodforge and Asi you can solo the bull demon (at least in my Izanami build I can) so maybe take that into consideration. My build order looks like this.

Leather Cowl > Ninja Tabi > Bloodforge > Asi > Dominance > Qin's Sais

In your case swapping the boots for Silverbranch Bow is probably your best bet.

Oh and by the way your "final form" build says "from" :P
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved