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IMPORTANT:with the upcoming patches there will be new items and changes to the game i will update this guide then for now this guide will be only useful for learning the general play style the build is somewhat viable but also a bit out of date
hi there this is my overall 8th guide and it will be on TyrThe Lawgiver and i will cover Solo Lane / Jungle Tyr and will be giving some advise/notes in case your going for duo lane/support ish tyr
Pros:
+ has 6 spells instead of the usual 4
+ Amazing Damage Output & Sustain
+ great Passive Unyielding CC is not quite your weakpoint
+ Amazing Ganks
+ Great Solo lane pick
+ Great Jungle Pick
+ great control over enemy positions with his Fearless and Power Cleave Combo
+ 2 Dashes(sort of there really short)
+ Ultimate is a jump that slows and deals high damage perfect for finishing off low HP targets
Cons:
- Sever Mana Issues Early
- If his blue buff is stolen he may have great early game issues
- Hates specific gods for the most part those that can either escape well from ganks or strong pushers
- management of Change Stance can be tricky
- very weak to Slows as his passive does not cover it
Passive: Unyielding: self explanatory as it says most CC cant effect you for more then 1 sec and it stacks with CC reduction so some forms of CC cant effect you for more then 0,6 sec at most if you build for it
in general: a good solid passive thats great for the warrior(bruiser) role
spell 1: Fearless:this spell is you main spell in Assault stance this skill will push any enemy it hits and push it in the direction you were moving in and throw them at the end of the skill into the air while doing damage twice/in Guard Stance he will dash in a line knocking targets to the side doing damage along the way
Cost: 60/65/70/75/80 mana.
Cooldown: 15 seconds
in general:your main spell if your going for a aggressive solo lane or jungle then this is the skill you pick for it and max first
spell 2: Power Cleave: in Assault stance you cleave a the AoE with a massive swing of your sword doing damage if it hits a target that in mid air it will knock them away from you
Cost: 50/55/60/65/70 mana.
Cooldown: 12/11/10/9/8 seconds.
in general: a good spell to combo with your earless
spell 3: Change Stance:Tyr changes between Assault and Guard stances. Changing stances refreshes the cooldown on Fearless and Power Cleave. Assault Stance: Gain 10/20/30/40/50 Physical Power. Guard Stance: Gain 8/16/24/32/40 Protections.
Cooldown: 15/14/13/12/11 seconds.
in general: stance switch with bonus stats learn to switch stance and combo with it rather well ect...
spell 4: Lawbringer:a jump with damage and a slow in a large AoE
Cost: 80/90/100/110/120 mana.
Cooldown: 90/85/80/75/70 seconds.
in general: a good spell a gap closer/initiator/chaser
depending on start you can make a pick for either:
1 - Bumba's Mask if your the jungler or Mark of the Vanguard if your solo
2 - Warrior Tabi if you need pen and want damage you can otherwise get Ninja Tabi
3 - focused voidblade in case your solo lane and up against a AD god otherwise get the 4th item 3rd if your up against a mage in case your in the jungle its your option to get either this item or the 4th item as the 3rd item
4 - Jotunn's Wrath this item gives us CDR and pen and AD and other things ect...
5 - Bulwark of Hope gives us magic protections HP and life saving passive
6 - Sovereignty gives us a lot of protections HP and a aura that gives more protections
7 - Frostbound Hammer this is a good last item slows on all AA + your spell 1 and 2 combo and overall AA progression you can output scary damage
this is in general the build i always use and find most effective in solo/duo lane and is designed as a team player type of build if you have good alternate options list them in comments and i will update after i test them
for solo lane i would advise:
1 - Eye of Providence - solo and potentially jungle
2 - Hand of the Gods - jungle and potentially solo lane
3 - blink this active is awesome and i would recommend it for its awesome initiation potential but make sure that you can get wards for your lane and replace Eye of Providence with it
4 - Shielded Teleport lets you teleport to a ward and enter a fight if one brakes out if the teammate has a Ward or Eye of Providence or is near either of those you can go and help them out
i my self dont see much of a reason of getting any other actives with tyr unless i have to counter healers or so then i get a Weakening Curse
1. to push a wave you hit Fearless in assault stance as its moving towards you then hit Power Cleave then AA the rest or Change Stance then hit the other Power Cleave
and if HoG is up you can just hog instead of Power Cleave
2. when fighting a god early - mid game dont forget Fearless + Power Cleave is a near instant kill for anything but a tank you can then Change Stance and Power Cleave again then Fearless once more to catch up to them ect...
3.for the most part learn how to land Fearless and Power Cleave like a boss
4. in early exchanges don't be scared to take some damage then heal up on the next wave with guard stance Power Cleave
i dont have much experience with this but you need blink for its initiation and in general you star fights by blinking behind the enemy and using Fearless + Power Cleave then your partner follows up with there combo & ect...
in general i Tyr is a very strong pick that can cover just about any role in the team except Tank/Guardian role and i would recommend him to most types of players as a must check out god i hope my guide was of help to you
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Build
Sensible build, has flexibility.
Item Explanations
Bad, since you don't give us WHY you pick the items, and instead you just give us a description for the items instead. Why are these items good for Tyr?
Skill Explanations
You just copy'd and pasted skill descriptions, without bothering to tell us what they are used for. Bad. Also, Unyielding does not stack with CC reduction. If you are stunned for 2 seconds, the CC reduction applies first, so a % is shaved off the 2 second then, before the passive whittles it down to 1 second. In other words, buying CC reduction with Tyr makes little sense.
Guiding/Gameplay
You tell us to use Fearless to waveclear and to poke when waveclearing. That's it. Literally, there is nothing else. For mid game, you tell us to hit with Fearless + Power Cleave and its an instant kill to a non-tank. This is so utterly lazy, I'm appalled.
Details
Lack of coding and organization, not to mention the grammar errors, make this guide slightly less accessible than it could have been.
Summary
This guide looks like it was written in thirty minutes. You lack item, skill, and gameplay explanations, and a lack of everything else except a good build. Downvote.