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Try to build Lono's mask quickly
Now that Lono's mask is built you can play more aggressive.
You can build what you want here but try to be tanky
Tap each threat level to view Izanami’s threats
Can dive tower pretty early and kill you
Array ( [god] => Array ( [god_id] => 89 [display_name] => Cu Chulainn [url] => cu-chulainn ) [scoreVal] => 3 [notes] => Can dive tower pretty early and kill you ) 1
In the early game she can put a lot of pressure
Array ( [god] => Array ( [god_id] => 83 [display_name] => Nike [url] => nike ) [scoreVal] => 3 [notes] => In the early game she can put a lot of pressure ) 1
If Chaac gets his ult it can stop your 3 pretty badly
which means he can setup for easy gank
Array ( [god] => Array ( [god_id] => 47 [display_name] => Chaac [url] => chaac ) [scoreVal] => 2 [notes] => [b][color=#ff0000]If Chaac gets his ult it can stop your 3 pretty badly which means he can setup for easy gank[/color][/b] ) 1
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Such a dumb build, I was bronze 3 when I made this
If you're trying to be tanky, I think there are other items to counter your lane opponent.
Besides lonos mask.
Not sure about the viability of izanami solo
Iza and certain other hunters have been seen in solo before, at least in past seasons (but not really in high level play). Iza can give another solo fits, as she'll just look to clear waves and level up, then focus on objectives later. But generally not a good idea because you lose all front-line presence in most cases.
Lono's is situationally viable, at lesat somewhat. It turns a typically squishy god into a significantly tankier one. But where this type of situation works best is in a Support role, where you care much less about damage, and instead focus more on the utility of the god in question. Ones where this has historically been used have been for Ne Zha (as you mentioned), and maybe Nox. Maybe others as well. But where these two example gods are semi-suited to a Support role due to their CC potential, Izanami doesn't have the CC, nor is she being targeted for a Support role.
Instead, this is being touted as a solo build. Handicapping her with a 20% damage reduction is going to really hurt her. If anything, you'd build a typically squishy god in a Solo role (e.g. specific mages like Chang'e or Aphrodite) with normal protections, not Lono's. You're going to hurt your ability to clear waves / objectives and keep up constant functional poke, which means you lose her only real contribution to her team, since she doesn't have CC to offer.
And when you build Lono's it's typically mid or later in a build, not as first protection item. There are other, more important items to get beforehand.
If we're going to then get into the rest of the build...Lono's is even worse. This build includes Devourer's Gauntlet, which is lifesteal. Lono's will hurt the lifesteal this provides. So the build is now working against ITSELF.
And at this point, I don't know why we're bothering with power at all. Shifter's Shield and The Executioner are both included here, and when you're hurting your damage potential with Lono's, you can easily consider a 20% reduction in the damage stats of these items. So you're paying full price to get 20% less power. That's really not smart. Lono's is best when you're relying fully on your CC, and you thus build protections and CDR to maintain your tank/utility function.
And finally, we finish up with Hide of the Urchin. While that's a good protection item, it's the last item...for an item that requires stacking to get full effect.
Even as I like when people think outside the box, this one is unfortunately not well thought out. The entire build is working against itself on a god that makes no sense with this build or role. No offense meant, but this build is a hot mess.
Same here, but I was talking to Boogie. :P
That's a polite way of putting it. Theory crafting is great because it's what changes meta, but it has to actually work for it to do so. This build won't work on so many levels, at least on paper.
If you decide to bring Iza to solo building lono will hurt the one thing she has in that lane high early pressure. If you really want to become tanky you're better off following the general solo lane strategy of building a defense item vs your solo lane opponent. Probably one of the items being part of the "bruiser" item tree (the one providing power and defense).
While the concept of the masks is nice they often just hurt you more than the value they provide.