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This build focuses primarily on using Vamana's passive to build up protections and physical power at the same time. This means it will heavily favor physical defense. Build order is flexible, but I like to get the stacks on Urchin quick, and then get the CDR from the Beastplate. The Mystical Mail gives you free assists for being near enemies that your teammates kill even if you didn't land a hit, but I imagine most would recommend a Sovreign or Midgardian which can be swapped in late game. The MoD gives a boost to magical protection since this build is pretty unbalanced at this point, and then Frostbound is helpful for enemies trying to escape.
Vamana doesn't need unique consumables. Just focus on sustain or team support with wards.
This build is more aggressive and boosts Vamana's physical power more directly. The GoT gives you some early health, and you should have a few stacks before getting the BoV for the CDR. A few more stacks on the Urchin, and your defensive items are complete. The SCC boosts your physical defense with its passive, and grants movement speed which you can combine with the Frostbound to chase down enemies.
Vamana doesn't need unique consumables. Just focus on sustain or team support with wards. The Potion of Physical Might can be a helpful boost to your offensive capability.
Vamana is physical melee warrior with an excellent passive ability to counter physical damaging enemies. Effective use of his abilities allows for considerable burst damage and opponent movement interrupts. Vamana's Clear the Path has both an offensive aspect and an escape aspect, but can be interrupted or negate by enemy abilities (i.e. Odin's Ult, Poseidon's whirlpool). This build guide focuses on Vamana's role in an Arena/Clash mode with team support. I have not tested these builds on Vamana in a solo capacity.
Vamana's offensive combo typically proceeds in the form:
Umbrellarang -> Clear the Path -> Armored Umbrella
The combo above is excellent for catching enemy gods unaware and disrupting their formation. Additionally it sets up Vamana's Colossal Fury, by putting him in melee range of enemies; however, using Clear the Path to enter the fray will mean it is unavailable as an escape maneuver.
SLEEPING GIANT
A percentage of Vamana's Physical Protection is converted to Physical Power.
Physical Protection Conversion: 20%
CLEAR THE PATH
Vamana opens his umbrella in front of him and sprints forward, doing damage to all enemies and knocking them into the air.
Damage 70/110/150/190/230 +60% of physical power
Cooldown: 15 seconds
Mana Cost: 70
ARMORED UMBRELLA
Vamana infuses his umbrella with his armor, reinforcing it while he strikes forth, doing damage to all enemies in a cone.
Damage: 85/140/195/250/305 +70% of physical power
Cooldown: 15/14/13/12/11 seconds
Mana Cost: 60/65/70/75/80
UMBRELLARANG
Vamana spins an umbrella out in front of him, hitting everyone in its path for damage and slowing your enemies' attack and movement speeds. After reaching its destination, the umbrella returns back to Vamana, hitting everyone in its path again.
Damage: 50/85/120/155/190 +50% of physical power
Attack/Movement Speed Slow: 30%
Speed Slow Duration: 3 seconds
Cooldown: 13 seconds
Mana Cost: 60/65/70/75/80
COLOSSAL FURY
Vamana grows to an enormous giant. While Vamana is enraged, he is immune to Crowd Control, gains Protections, Physical Power, massive regeneration and his Basic Attacks now damage all nearby enemies. When Vamana is in Colossal form, taking damage from gods increases the duration.
You may cancel his giant form early.
Protections: 15/20/25/30/35
Physical Power: 40/55/70/85/100
Health Regen: 5% per second
Duration: 6 seconds +0.5 seconds per hit up to 10 seconds
Radius:: 16
Cooldown: 90 seconds
Mana Cost: 100
Pros:
-High Defense
-Moderate Sustain
-Moderate Damage
-Interrupts/Crowd Control
Cons:
-Sustain limited by Ult cooldown
-Limited escape
-Movement speed is very low in Ult
Vamana is a very useful offensive support god. His ability to interrupt enemy abilities and movement with Clear the Path and the slow effect of his Umbrellarang make him excellent for preventing enemies from escape. He can also absorb a significant amount of damage depending on the build and dish out a reasonable amount for a warrior. Early-game is a critical time to use Vamana in a support capacity as his abilities don't really blossom until late-game. By mid-game his defensive build should be nearly complete and you can play a bit more aggressively, but he shines in late-game.
BABY SMASH
As Vamana get a triple kill using your Colossal Fury Ability.
OUT OF MY WAY
As Vamana knock up three or more enemies with Clear the Path.
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I have no problem with your general build. Items typically make sense, and you get a lot of control out of Frostbound Hammer (since you don't have all that much in the rest of your kit).
A couple of comments: