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Aegis + Aspect is a good combo. If enemies are targeting you you can send the clone out and aegis their damage while clone gets away and you can tp out freely or run away.
Reason why I like Conduit Gem over Sands of Time is because you can clear archers in the first wave with the passive + a full conduit proc
This focuses on you poking and bursting with your whole combo in a few seconds. I like Spear of Desolation as your cooldowns are small as it is, but that 1s counts if you get an assist or a kill so you can use your clone to safety or more burst.
Divine if enemy has too much healing instead of Doom Orb. Normally you shouldn't be what is carrying the team healing but any bit helps at times.
Chronos instead of Doom Orb if you feel like you want just a bit more cooldown. This will be enough to have everything up almost all the tim
On level 8 do not level anything so you can level ult and dark omen at once on level 9
Tap each threat level to view The Morrigan’s threats
Tap each synergy level to view The Morrigan’s synergies
Welcome Gods and Goddesses. Morrigan has been one of my favorite picks since her release in Smite 1 (2017 whew time flies). She was the only god that I know of that in Smite 1 held "Very Hard" tag in her god description. She offers you so much a kit with which you are only rewarded based of how much you know the game. She is immensely fun for me so I thought I would share her playstyle so you can start learning more how she works and get past the first hurdles of her kit.
Initial Disclaimer and things to come:
- Updates with on item changes; dropped Necronomicon because while it gave us a lot of damage, it was letting enemy gods to deal almost true damage to us.
- I am not an avid build maker, if you have suggestions, do mention them so I can try to add them
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Doomsayer |
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Deadly Aspects |
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Dark Omen |
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Confusion: Non-aspect version |
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Confusion: Aspect version |
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Changeling |
Relic
Pros
Aspect. It is OP pretty much as it stands. Getting an almost instant premeditated leap is a great thing for both jungle and mid (and support). It lets you be safer against certain bursts (sobek pluck, thana ult, fenrir combo) while not having many downsides. You can still use the clone to reveal sorroundings and bushes. When playing jungle, you still gain the movement speed and it's enough on ganking correctly. On mid you can use it to bridge the gap or poke and go back to a safe distance.
The non aspect version also becomes useless against targets that have AOE (Zeus, Ra, Thana, Anubis, Nu Wa to an extent, Loki 2-3) and because you lose Movement Speed and get revealed you pretty much spent mana for nothing. There is a world where you get to perfectly proc Spear Of Desolation + Chronos Pendant and be able to go invisible again but it's changes your playstyle to hyper defensive and calculated for not much more results. You can guarantee the combo here much easier but you lose on too much.
As mentioned initially, Morrigan requires you to have immense game knowledge to work the best she can. She is squishy, relatively immobile and requires a poke and burst at the right time playstyle. However her strengths and ability to steal enemy strengths temporarily can shift the tides of a match easily. This potential for outplaying are what makes her so much fun and rewarding to play in my opinion. She is difficult to learn but going up in the learning slope is rewarding every time.
Start and play around with her, and hopefully this guide helps.
Version 1: 01/21/25: Added gameplay videos for abilities, added item breakdown and reasoning
Version 0: 01/21/25: Base Version
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