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This I found to be Yemoja's best start. Benevolence is very key on her since the healing you get from it adds to the healing you do with your autos and mending waters. The HP pots help you sustain through lane and the ward allows you to see early incoming ganks.
Sturdy Shard is also just her best Shard, since she gets prots for getting CC'd.
For me this is her main full build. Compassion and
Gauntlet of Thebes give her auras to protect allies. While
Fae-Blessed Hoops and
Breastplate of Determination give you 30% CDR.
Emperor's Armor makes it much easier to siege and
Spirit Robe gives her the remaining CDR while also giving her damage mitigation for late game scenarios. You also get a lot of HP with this build too.
These won't always be your relics. It really depends what their team comp is, but these are always a safe bet if you're unsure of what to get.
These relics are more situational depending on team comp. But for example, if you're against an Ao Kuang or one of her mentioned threats,
Hades, then Beads is needed to prevent those characters from snowballing off of you.
Heavenly Wings is also good if they have a lot of slows. I like going
Entangling Wings, but if you have multiple ADCS then
Hastened Wings is better.
Lastly, Bracer's a nice pickup if you have immobile characters that might benefit from the movement speed they get from it. Also really good with mage ADCs, such as Olorun,
Sol, and
Freya.
This can be pretty complex, so it's hard to get it all down through text. But a few pivots you could do with your build are, Sovereignty if they are 4+ physical characters or if their dive is mostly physical. This could replace
Emperor's Armor in the build.
Heartward Amulet for the same reason, but if they're magical damage.
Erosion if they have a lot of shielding, for example if they have a
Charon.
You can go Shogun's Kusari if you have multiple auto attackers on your team.
You can replace both Emperor's Armor and
Spirit Robe for any of these items listed. However, I would always keep the first 3 items from the full build, I would consider those core.
As a side note, this is the way I like to play Yemoja, mostly spamming her 2 and 3. However, if you like spamming her 1 more for more damage, then I would suggest maxing the 1 after maxing her 2, then saving her 3 for last.
Tap each threat level to view Yemoja’s threats
Tap each synergy level to view Yemoja’s synergies
Hey there, I go by Dashboarrd and I'm a Grandmaster Support Conquest player. I've competed in the SCC (Smite Challenger Circuit) and I have won SOC (Smite Open Circuit). I have also won plenty of gem tourneys during the weekends, such as Iced and Vulpis. I have put in many hours into Smite and in particular Yemoja. I hope this guide can give you some new direction with Yemoja if you're struggling with her, or just improve your overall Yemoja gameplay.
You can reach out to me via the following channels:
Passive -
![]() Instead of mana, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ability 1 -
![]() This is really 2 abilities in one. Every use of this ability consumes 2 Omi and switches to the other ability. Keep this on stun or ![]() |
Ability 2 -
![]() This is your primary sustain for your allies in a fight. It gives both a heal and shield to your ally and any nearby allies (including you). This ability consumes 3 ![]() I would say this is your primary Omi expenditure in a fight, and you should be looking to spam this ability onto your teammates once they're in danger. |
Ability 3 -
![]() A fantastic ability for engaging, chasing, disengaging, or even peeling in a fight. This ability also consumes 3 ![]() You can use this ability to block off corridors, so you can essentially use it as a zoning tool. Another cool thing you can do is to move your teammates with it while they're crowd controlled. For example, if you teammate gets stunned, use ![]() |
Ultimate -
![]() ![]() ![]() Use it to trap enemies in as an engagement, separate a fight with it, or simply use it as a getaway zoning tool to peel for you and your allies. |
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It IS nice because Yem's heal chains so easily so you can get multiple drops, but the amount healed feels low...5%. For a squishy god with around 2,000 health it's 100 health, which, while ok, is still sorta meh.
Dash, curious on your further feedback on this and some other stuff.
In terms of relics, the best right now is slow curse and shell is honestly still really good because phantom still has an increased shield. But I would go sprint if they have a ton of slows. The other thing about shell is you're stacking it with your 2 allowing your teammates to be extremely tanky.