Ultimately, like most people I am assuming, I care just about the win, but it never feels good playing absolutely terrible and still winning. When I am on the losing side though, that is when I start looking at other things like player or structure damage. Or if I was support role, how much damage I took and mitigated.
I am guessing that some people just care about their K:D:A which brings me to my next question. What do you think is a good K:D ratio? 1:1? 2:1? What would be an average K:D match for people?
Obviously, it would vary on God role, Support should have least amount of kills compared to other roles, I would say at least a 1:1 ratio would be average.. a good game depending maybe 2:1 and an excellent game 3:1 or so.
Just curious on what everyone thinks
If I was against a really good team and I was on a bad team, but I played my heart out, even if my stats are lackluster I'll still enjoy the game because I know I played my best.
On the other hand, if my team is dominating the other team and I have really good stats but played fairly mediocre, I won't enjoy that game as much. This is partly why I don't like playing characters that are really 'meta' ie: considered really good at the current time. I get more satisfaction attributing my successes to my player skill than to the character I chose who's really strong in the current meta.
All that aside, if I'm playing with friends every game's a good game :)
KDA is nice to look at when it's got good numbers, but I've never been a player that can carry like some others.
Depends on game mode to a degree, but here:
If we have actual good teamwork, coordination, and followup on CC ,and we tried our ***ES off, win or loss thats a win for me.
That said, any of the following might be considered positives:
STOP BULLYING ME U ****ER
kappa
Casuals
I want the game to be close and to **** some people up as a tank. Sunder is usually a plus.
Competitive
Was the game close, did we win lane, did I control the map, and did I learn anything
That being said, the games i enjoy the most are the games where there's not much separating the two teams, ending up in a balanced competition. So no curbstomps or steamrolls. Even if there is, i'd still consider it a good game if the losing team is able to find momentum and mount a significant counter attack. Win or lose, as long as our team or the enemy team fought well for it, it's a good game.