![](/images/god/icon/kuzenbo.png)
![](/images/skill/kuzenbo-sumo-slam.png)
![](/images/skill/kuzenbo-nene-kappa.png)
![](/images/skill/kuzenbo-watery-grave.png)
:D
Please verify that you are not a bot to cast your vote.
Join the leading SMITE community.
Create and share God Guides and Builds.
Account Login
Create an MFN Account
Or
![]() |
RonPerlas |
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Level Priority
Build Example
My general build
Hide of the Nemean and
The rest of the build is focused around CDR for more
With this build and playstyle I'm frequently top kills, damage, and mitigated in the game. Overall the god is fine and even has seen play in the SPL by Maniakk in the Obey vs Rival game where he went 6-1-11.
Build:
This was a Joust game facing a
I'd say enter the game with the mindset of setting your team up. You can do this with a lot of Aura Items to help keep them alive and use
Leveling Priority:
I prioritized
First 5 Levels:
I hope this helps!
Based on HP ONLY.
Now, almost all of the Guardians have the same amount of base protections. For the most part the Guardians range from 77 to 89 Physical Protections and have 48 Magical Protections besides
Again, we can see that
A Reddit user by the name of Cellbite has provided a fairly detailed analysis of Guardians and how they compare in terms of Base Damage.
As we can see, based on base damage...
Now, just averaging the ranks that Cellbite and I provided,
I know this was a long winded post, but I hope it shows a different perspective to
"Edit 1: Added
Edit 2: Changed
Edit 3:
I agree with you that when ricocheted,
HiRez could have made this skill a lot more interesting by giving it stages. Such as,
This will actually give players an incentive to ricochet
LOL