But for the most part the problem I see with her is that she wasn't the "I can box you for days mate!" With crit being so prominent she cannot box many people and Hercules being herc then what's the point?
Another major issue I'm coming across is her Bludgeon takes so long to wind up and it's rather annoying. The fact that it takes like 1-2 seconds to secure bot forms of damage can be quite annoying and if the enemy has got CC then good luck landing the slam.
And her Scourge Oh my word...Can this be anymore pointless. Oh yeah, 50 health. That'll help you in a boxing situation. Sure we can consider the 2.2 second disarm rather useful and the damage is rather nice but it's less then her Shield Bash so I wonder at times whether I should just max her 1 over her 3 to at least get reliable damage.
So what can we do to help her out?
Firstly, we need to adjust the wind up of Bludgeon so it doesn't take a month and a half to slam someone into the ground. Secondly buff her healing on her 3 so that it actually provides some form of effect. Add scaling to the damn thing for all I care at least make it somewhat useful. Her ult is perfectly fine and her passive is great for boxing but the rest of her kit needs a tweak. And as always...
Beatus venatione,
-Sods
The CC immunity just effects so many things in the game that if they did that... Bludgeon would have to be change to a Jump so it would react correctly against other God's Ultimates such as, Ares, Cupid, Kuzenbo etc.
In my opinion, I don't think it's Bellona falling, it's more of other Warriors like Hercules, Chaac, Nike(arguably) are just really strong right now and in the spotlight.
It’s not really a time issue with Bludgeon, I mean it does do AoE while she is spinning which is good…the issue is she can get CC’d out of it very easily just like Nike and her Rend. I really don’t think there is much to change there to be honest besides maybe CC immunity, which would be overpowered.
Now with Scourge. The Healing on it is a minor aspect of the actual Ability. Scourge is more focused around Disarming the enemy which is helpful in taking Hunters/Auto Attackers out of the fight for a couple seconds. Yeah the Heal on it could see a little love, but it’s not the focal point of that Ability.
At the end of the day, Bellona has a Passive that Stacks Protections and Movement Speed, a 35% Slow in Shield Bash, a 2.2s Disarm in Scourge, an Area of Effect and Bonus 25% Slam Damage on each Enemy God hit in Bludgeon and a 1s Stun in Eagle's Rally that’s a pretty insane kit with a lot of tools at your disposal.
I think she is still a strong pick, but she’s just having trouble finding her place in S4 right now.