Looking at what I have built so far, I think this ability might be broken. I think as a guardian or a warrior it might work, but the potential for this much CC on an assassin feels a little bit busted to me. Nevertheless, I like the concept of it and I want to use it. Hopefully this would be a skill shot making people bounce off the implanted spear as enemies will be sliding in straight lines. I'd be a little sad to take this out, but I do fear that it might be broken.
As the ability itself feels, at its simplest, similar to
Pin at least as far as a spear with a landing aoe, I sort of used it to estimate range. Honestly, I think pin has disgustingly long range for what it does, considering I can root people standing next to their own tower and its pretty darn easy to hit. Upon further inspection, it seems that HiRez really likes giving things ranges of 55. Nonetheless, I feel that the potential to use this ability to bounce enemy gods back towards you calls for a reduction of range. I'm thinking something like 45 would be decent since this is his only ranged ability, but I also want it to be a skill-shot
As for the pillar that it bounces off of, I had a couple of things to look at for sizing: decoy,
Ice Wall, and
Shifting Sands. Seeing as this is the true skill shot of the ability, I felt it should be pretty small. In conclusing, I have no idea exactly how thick the decoy is, but Anhur's pillar is a 10x10 square and ymir wall is 40x10 reoughly. I'm thinking that i want the pillar to be functionally a rectangle, but a small one. perhaps a 5x7.5 as the spear sticks in the ground at an angle. The long axis of this rectangle points in the direction that Itztlacoliuhque is looking. In short it is pretty darn small if you want them to bounce back towards you.
Finally, I needed to figure out the size of the frozen area. By running around with Earlang Shen in the jungle, I was able to discern that most of the jungle passageways, except for larger intersections are 20-40 units wide. This was simple enough because
Pin has an inner diameter of 20 and an outer diameter of 40. Using this, I was able to come up with a tear drop shape with maximum dimensions 20x30. Around the spear would be a circle with radius 10, and it would point back an extra 10 units, tapering to an end.
Note: the shape of the frozen area is more tear-drop shaped than circular with the thin point pointing towards Itztlacoliuhque.
Passive not much to say here a 20% slow increase with a 20% damage increase on basics. too lazy to do the math for it. I could say it's a bit of a double passive.
So ability 1. Nice concept the thing why I don;t know if it's overpowered yes or no. it fully depends on the area of the field. also collide with the spear in the area or during travel time etc. also how long is it I get it;s a line ability, however there is a difference of the range of for example a ra ult range or ra 1.
the 2 I have mixed feelings about. some missing info like how long the buff last on your own basics.
After that it feels like a slow like frostbound. reading it now miss an basic attack you won;t get the damage. making it lackluster.
Hit all 5 and damn this is an execute of itself, because of the scaling being vague. it does 305 damage which is decent. however 500% scaling of slows. aka on a 20% slow the ability does 1305 damage. point is probably pretty clear.
3 didn;t read it as well but looks decent burst nearby slow far away.
yeah the ult needs to be toned down. thanathos may have a 40% execute threshold (he also spends 10% of his own hp to use it, visible on minimap and has a marker and is like a thor ult hearable before it crashes down) however you can see him coming, same for ao kuang, with the markers. meanwhile I lack the info to see this. it's a grab (what's the range melee?) meaning you would slow them by 100% technically so you cap it immediatly. also a second is a pretty short reaction time. especially if you remember that reaction time for a human is ~1 second, put in latency and it's quite easy.
I will have to flesh out the details on the 1 further. Without numbers I will say it will be fairly small, but Ill have to see what feels right through some in game testing (looking at how big things are).
As for his 2, you are misinterpreting what 500% means. 500% of 20 is 100 damage. The idea is that with a 40% slow it adds 200 damage for a 500 damage ability. I know it feels kind of lackluster if you miss a basic and don't get all 5, but that is kind of the point. I guess I could make it to where 3 stacks deal diminished damage. 4 stacks is the diminished damage and a small slow, and 5 is full damage which might make it feel a bit better.
As far as the passive do you think that it is inherently a problem? I'm sure I could find a way to change it, but I like the current feel of it unless it would allow him to be completely broken.
And thank's for the feedback! I'll get on a lot o that stuff.
Update: At this point, I have gone in and updated some things based on your input. Thanks again!