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Forum » General Discussion » Express yourself to Hi-Rez 39 posts - page 3 of 4
Permalink | Quote | +Rep by arka222 » February 9, 2014 4:40am | Report
I loved poseidon but this pick up , pull in(dont rem. the names) time has destroyed his personality, on skill 2 and 3 he had a motion with the trident, all has been removed..wth
Fun and Heart
IGN: arka222
Clan: ARKA GANG
Motto: Never let the team down..find a way to win..
Country: India
My Guide on Vulcan
A god idea...

arka222


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Permalink | Quote | +Rep by Romanians » February 9, 2014 7:55am | Report
arka222 wrote:





It's just that I hate his cheap kit, that's all. As a mage, that silence is ruining my play a lot. Not to mention his high skill ultimate.

Romanians


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Permalink | Quote | +Rep by arka222 » February 10, 2014 4:00am | Report
Searching most of the threads for good material to list in the report to hi-rez which shall be sent in roughly few hours from now. Please help with inputs.
Fun and Heart
IGN: arka222
Clan: ARKA GANG
Motto: Never let the team down..find a way to win..
Country: India
My Guide on Vulcan
A god idea...

arka222


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Permalink | Quote | +Rep by arka222 » February 10, 2014 5:42am | Report
Report to Hi-Rez
Fun and Heart
IGN: arka222
Clan: ARKA GANG
Motto: Never let the team down..find a way to win..
Country: India
My Guide on Vulcan
A god idea...

arka222


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Posts: 665
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Permalink | Quote | +Rep by Sasquatch180 » February 10, 2014 8:19am | Report
Your balancing method is terrible and you should feel bad for continuing to use it.
Also fix your matchmaking.

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Permalink | Quote | +Rep by arka222 » February 10, 2014 8:58am | Report
Needed inputs from everyone, knew this was 25% of wat we must have prepared..but we can always improve..i dont feel bad or ashamed at all.
Fun and Heart
IGN: arka222
Clan: ARKA GANG
Motto: Never let the team down..find a way to win..
Country: India
My Guide on Vulcan
A god idea...

arka222


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Permalink | Quote | +Rep by M4XiiMUS » February 10, 2014 4:45pm | Report
I don't understand the explanation of the Item Divine Scepter, it is worded weirdly. And SteveSketches isn't doing anything wrong, he does this all the time. I remember once HiRez mentioned him, so I'm it sure there is an exact problem...

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Permalink | Quote | +Rep by arka222 » February 10, 2014 6:06pm | Report
Divine sceptor is the item hi-rez liked most bcz of its passive. Yes stevesketches is doing that artwork under hirez's knowledge, so no issues. For merchandise smite is working on their site smiteshop.com
Fun and Heart
IGN: arka222
Clan: ARKA GANG
Motto: Never let the team down..find a way to win..
Country: India
My Guide on Vulcan
A god idea...

arka222


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Posts: 665
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Permalink | Quote | +Rep by Raventhor » February 10, 2014 6:36pm | Report
Ok, time to review your...review.
1) You can't have a position in a league queue. It's in a wave-type basis. No one is in 'queue', they're all together, and then at the end you're matched with other people based on your skill.

2) Why would they need to explain why they didn't get into a match? You didn't have a good, balanced group to join. It's pretty set in stone...they can't just make up why you didn't get in a match.

3) I've gone over time and time again that I don't like forced incorporation into the league system. I don't know many people who professed support for this idea. There's a reason normals are casuals and leagues are ranked. They are separate and never to be merged.

> On this note, I would like to suggest you only add in what is communally accepted, and without bias. This is reflecting the views of the entire website, so if something the community disagrees with is represented, we are being misrepresented.

And on a separate note, there's no way they'd implement this. It's just complicated to mathematically balance.

4) The 'time based' scaling items listed, such as Ma'at's Tome, Ascendence, etc, are to be used in short, spontaneous modes, such as Match of the Days, and Arena. They made it with those goals in mind.

5) Don't have the attention span to review all the items. I'm just going to hope you guys were thorough, yet interesting, so Kelly doesn't feel like she's reading an essay instead of a suggestion list.

6) You list how hard it is to get back into the game when behind by 3 towers (referencing Domination), yet suggest adding health to the ogres when killed. This results in a behind team fighting an unkillable tower. I don't like the suggestion. I feel the better option is to reduce the health and/or increase the damage taken by ogres when, and only when, all 3 are owned by one team.

No other issues to bring up. If not specifically stated, assume that I am at the least content with a section, scaling up to heavily pleased. In either regard, what is listed, that I have not referenced, is a positive contributing factor to the message to Kelly.
-Demolibium

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Permalink | Quote | +Rep by arka222 » February 10, 2014 6:42pm | Report
Raventhor wrote:

Ok, time to review your...review.
1) You can't have a position in a league queue. It's in a wave-type basis. No one is in 'queue', they're all together, and then at the end you're matched with other people based on your skill.

2) Why would they need to explain why they didn't get into a match? You didn't have a good, balanced group to join. It's pretty set in stone...they can't just make up why you didn't get in a match.

3) I've gone over time and time again that I don't like forced incorporation into the league system. I don't know many people who professed support for this idea. There's a reason normals are casuals and leagues are ranked. They are separate and never to be merged.

> On this note, I would like to suggest you only add in what is communally accepted, and without bias. This is reflecting the views of the entire website, so if something the community disagrees with is represented, we are being misrepresented.

And on a separate note, there's no way they'd implement this. It's just complicated to mathematically balance.

4) The 'time based' scaling items listed, such as Ma'at's Tome, Ascendence, etc, are to be used in short, spontaneous modes, such as Match of the Days, and Arena. They made it with those goals in mind.

5) Don't have the attention span to review all the items. I'm just going to hope you guys were thorough, yet interesting, so Kelly doesn't feel like she's reading an essay instead of a suggestion list.

6) You list how hard it is to get back into the game when behind by 3 towers (referencing Domination), yet suggest adding health to the ogres when killed. This results in a behind team fighting an unkillable tower. I don't like the suggestion. I feel the better option is to reduce the health and/or increase the damage taken by ogres when, and only when, all 3 are owned by one team.

No other issues to bring up. If not specifically stated, assume that I am at the least content with a section, scaling up to heavily pleased. In either regard, what is listed, that I have not referenced, is a positive contributing factor to the message to Kelly.


Before answering to this review, i would like to say that all the content of the report is 99% compiled from various possts having same words, so not all are mine. For the past week i have been asking everyone to give inputs but recieved not much encouragement.
Fun and Heart
IGN: arka222
Clan: ARKA GANG
Motto: Never let the team down..find a way to win..
Country: India
My Guide on Vulcan
A god idea...

arka222


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Posts: 665
View My Blog

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