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Is Nu Wa weak?

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Forum » General Discussion » Is Nu Wa weak? 17 posts - page 2 of 2
Permalink | Quote | +Rep by Talenhiem » January 29, 2014 10:02am | Report
All4Games wrote:

can you please not give me a seizure pudding

Ya got your wish.

Everyone I know makes one simple mistake: they think of Nu Wa being as basic-attack reliant as Chronos, Freya or Zeus. This is DEAD wrong. By assuming that, then her whole damage output would rely completely on the passives from her ultimate and Flame Strike, which 1.) renders a useless earlygame, and 2.) gives her ~10 seconds of usefulness, a little under every 40 seconds up to a minute.

Time to clear things up.

Passive: If you think of it as just the +15 Hp5, it's useless outside of levels 5 and lower. If you think of it as what it is, a collection of the passives given by her abilities, it is GREAT. +45 phys prot. for 10 seconds at level 2 is huge, and most people rely on her splash and double-damage passives. It is not just Hp5: It is what makes Nu Wa Nu Wa.

Fog: Only thing I have to add to the general conscientious is that it also does respectable damage if you get someone inside it for a prolonged period of time.

Clay Soldiers: The ability that gains the most hate. It is used for one thing outside of the passive assigned to it: Bodyblocking. And boy, do they! get it at level 2, spawn it, trade basic attacks with the other mid, take no damage due to the soldier tanking everything, and if the jungler intervenes, there's an extra 45 phys protections. Use it when escaping to slow them down - they either attack them and give you extra space, or they ignore them and get bodyblocked, giving you extra space. Use them as a minion wave for splitpushing. At level 3, it becomes useful for trapping gods; use the bodyblocking as a pseudo-root. The only downside to Clay Soldiers is that it has one (well, two) uses at level 1, and otherwise are inaffective until level 3.

I SHALL CONTINUE THIS LATER.

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Permalink | Quote | +Rep by Setolino » January 29, 2014 10:08am | Report
I think she is good, you just need really much skill to play her.
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Permalink | Quote | +Rep by Sunfall » January 31, 2014 12:30pm | Report
To correct you Talenheim, you need Flame Strike in order to push minion waves if you're laning. That splash is your only reliable means of waveclear, as soldiers do piss-weak damage by comparison (especially once you've got Telkhines Ring, stuff is amazing on her). Plus I tend to max it first because point-blank [Flame Strikes hurts enemies a TON when you can get that close (which isn't hard if you're using Fog to sneak up on enemies.)

She is very basic-attack reliant. You cannot tell me with a straight face that Nu Wa can kill gods effectively without utilizing Flame Strike and Pillars of Heaven passives. And if you don't build some attack speed on her, you won't be taking full advantage of those effects either.

That's not to say you SHOULD build her like Chronos, Freya, and Zeus. I only ever build Telkhines Ring and Demonic Grip in terms of attack speed, and sometimes I sell the ring for something like Gem of Binding in the lategame (Grip alone is usually enough attack speed by LV20). I never take Fatalis or Hastened Fatalis; they don't provide any magical power, which she scales off of so well during her ultimate. Rod of Tahuti is pretty much a given, and should be gotten as a 3rd or 4th item to get your damage rolling, followed by Polynomicon. Other items depend on how you like building her; I like going with power builds to melt through health bars lategame, but I know others prefer the CDR builds to reduce the downtime on their metal crystal.

Fog is the reason I love jungling as Nu Wa. Long stealth duration, plus a nice movespeed boost when maxed out, makes her great when it comes to roaming the map.

I don't know where you keep getting +45 protections, when Clay Soldiers states that it maxes out at +30 physical protection. In any case, I only rank them up a few times when laning if I feel it's necessary, and place points elsewhere until LV18 because three soldiers is good enough in terms of body shields whenever I go aggressive and tower pushing. Any more in the early levels is a waste because of how effective enemy waveclear usually becomes after LV8.
Waiting on a good new MOBA, please.

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Permalink | Quote | +Rep by Talenhiem » January 31, 2014 12:53pm | Report
Sunfall wrote:

You cannot tell me with a straight face that Nu Wa can kill gods effectively without utilizing Flame Strike and Pillars of Heaven passives.


Nu Wa can kill gods effectively without utilizing Flame Strike and Pillars of Heaven passives.

Straight face.

You need those skills to kill gods, but not the passives that come with it. The bonuses are great for chipping in damage, like if the person in your ulti decides to stay put, you can just autoattack them to death, but really, you don't need them.

The only basic-attack based item I get on her is Polynomicon, as her AoE from Flame Strike applies it to EVERYONE hit. Other than that, I build her standard mage, and it's worked out practically every single time. When it didn't, I bet that building her autoattack-based wouldn't have helped.

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Permalink | Quote | +Rep by Sunfall » January 31, 2014 6:16pm | Report
Okay, here's some maths for you. Lets assume we've got a standard damage build that mixes in some pen, CDR, and everyone's favorite slowing gem.

Boots of the Magi
Chronos' Pendant
Polynomicon
Rod of Tahuti
Focused Void Stone
Gem of Isolation

You're probably looking at a magical power rating of 525, not counting things like red buff or purple pot.

Now this is build hypothetical: I'm well aware a lot of those can be swapped for other things i.e. Breastplate of Valor over a Chronos Pendant as the protection tends to be preferable over the damage and MP5. But that's unimportant...

Now lets do some maths: Flame Strike at maxed rank does 200 + 60% of your magical power in damage. So in the case of this build, it's 220 + 315 = 535 danage. Now, this skill has an interesting effect where if you are at point blank, it does up to 50% more damage... so that can be up to 802.5 damage. Keep in mind that protections haven't been factored in, so this number would always be lower unless your opponent was a mage who never build a single magic protection item.

Now let's look at the other damaging skill, Pillars of Heaven. It's damage formula at maxed rank is 300 + 50% of magical power. So with that build, it will be doing 562.5 damage each time the enemy passes through the fence. Again, not factoring in protections.

And of course, you're hitting for an extra 525 basic damage on Polynomicon procs.

Noticing a problem here? Those skill damage numbers aren't particularly high (aside from point-blank Flame Strike, but in the lategame, you really should keep your distance). Sure, you could probably ditch the utility for more power in a Book of Thoth and a Bancroft's Talon to really skyrocket that damage a couple hundred more points, but then you're losing CDR, pen, protection... or some other important utility. All to accomplish something Ao Kuang, Poseidon, and even Eset could do better (outside of the damage splash).

But what if I were to replace a couple of those items with Demonic Grip and Telkhines Ring? Lets assume I'm ditching the Pendant and the Void Stone, and swapping Isolation for Binding. I only lose 5 magical power, but I gain some attack speed that allows me to repeatedly shoot down my opponents with 2x basics much faster after Pillars of Heaven. Don't forget Demonic Grip has a pretty good stacking penetration effect that is very ideal for a basic-attacker like Nu Wa.

So how strong are Nu Wa's basics? Well with the altered build she normally does 188 damage, which multiplies to 376 during her ultimate (again, not factoring in protections). You are doing that damage almost twice a second with attack speed, meaning within four seconds (the time it takes between Polynomicon procs), you could potentially inflict up to 3,008 to a protection-less target! Granted, that isn't always the case, but with Demonic Grip, you can easily expect damage over 2,500 after four seconds against a squishy if all your hits connect--more than enough to fell them, and your netal crystal lasts for ten seconds.

I've found she usually has over 700ish DPS in just basics alone while ulting with this build. You'll be inflicting way more damage over time just from ultimate basics that you ever would from just her two damaging skills. Sure, there's Polynomicon, but everyone has access to it; Nu Wa is not a special snowflake in that regard.

Don't forget that with effective management of your skills, you can actually extend that metal crystal's duration to about 20 seconds by timing your skills to activate snake form near the 10 second mark, giving you another full ten seconds to wreak havoc with your basic attacks!

In short, the secret to using Nu Wa lies in her powerful sustained-damage ultimate, not skill bursts and proccing Polynomicon which is something any other mage can do much better (even though it is certainly a core item on her in any case).
Waiting on a good new MOBA, please.

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Permalink | Quote | +Rep by arka222 » January 31, 2014 7:21pm | Report
my problem with nuwa is her passive its pretty complex and promising but doesn't deliver the punch. It says if u light all the gems she transforms into her true snake form, but I cant see anything. And lighting all gems literally means use all ur 4 skills quickly one after the other tats no fun.
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Permalink | Quote | +Rep by Ant1FascistMilitant » February 10, 2014 11:24pm | Report
As a lvl 10 nu wa player with over 200 games i can say that she is a problem in the right hands, especially on arena. Weak early game, but a ***** late game.. just have patience with your 3, analyze your opponents movement patterns before you let it go.. Study the opposition..

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