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nemesis balance change!

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Forum » General Discussion » nemesis balance change! 22 posts - page 2 of 3
Permalink | Quote | +Rep by Subzero008 » February 7, 2014 9:49pm | Report
JararoNatsu wrote:

I will be addressing this in the Ward Up! podcast tomorrow.

Anyone who wants to join in should feel free to join in. If you watch last week's episode, you can get a general sense of what we've already talked about.

Cryptic noise is cryptic.

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Permalink | Quote | +Rep by All4Games » February 7, 2014 11:36pm | Report
i think this will change little though. for one she was always mainly basic attack based while her abilities are maily there for the sticking to people.

i do think 2 days is to early to give such a huge nerf is to early. people were still learining how to counter her and just to give an example i figured out yesterday that when nemesis shield is up YOU DO NOT WANT TO ATTACK HER! so i learned to pay attention when an enemy nemesis puts that shield up. i dont hit my self in the face and she doesn't get a huge heal while i keep distence.

in short i think it was to early, i think this change's little.
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Permalink | Quote | +Rep by Pizzarugi » February 8, 2014 1:09am | Report
Chiulin wrote:

Now instead of building damage they will all build defense and just slow everyone so that everyone else can kill them. Oh well.


Sounds a little like something a warrior/bruiser should do, yes? :P
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Permalink | Quote | +Rep by HolyPudding » February 8, 2014 1:42am | Report
Well, I think it was a good idea. Yeah, she needs a nerf to that slow of hers, but at the same time, 100% scaling was a bit too much and needed immediate attention. Hi-Rez really aren't as bad at balance as you guys think they are, in my opinion.
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Permalink | Quote | +Rep by All4Games » February 8, 2014 1:54am | Report
HolyPudding wrote:

Well, I think it was a good idea. Yeah, she needs a nerf to that slow of hers, but at the same time, 100% scaling was a bit too much and needed immediate attention. Hi-Rez really aren't as bad at balance as you guys think they are, in my opinion.

she only goy a 50% scaling. now 25%. she was out for 2 days and people were rocking her because no one had an idea how to counter her..
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Permalink | Quote | +Rep by Janzeus » February 8, 2014 2:18am | Report
It's always like this when new god is released. "OMG this god is so broken op we need nerf NOW" after nerfing "OMG this god is so weak we need buff NOW"

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Permalink | Quote | +Rep by Dark Jaw » February 8, 2014 3:06am | Report
Janzeus wrote:

It's always like this when new god is released. "OMG this god is so broken op we need nerf NOW" after nerfing "OMG this god is so weak we need buff NOW"


But you're correct on the first point. I think Mercury was the only one UP god on release, the others were OP as ****.

And they only buffs at the community complain, after a month.

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Permalink | Quote | +Rep by muas » February 8, 2014 3:50am | Report
Nu wa wa pretty UP at release my favourite god was fenrir release (his 3 did dmg + basic attack dmg, meaning he could crit like 700 for 4 attacks that dont miss.
SMFG officer

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Permalink | Quote | +Rep by Dark Jaw » February 8, 2014 3:59am | Report
muas wrote:

Nu wa wa pretty UP at release my favourite god was fenrir release (his 3 did dmg + basic attack dmg, meaning he could crit like 700 for 4 attacks that dont miss.


And lifesteal the hell out of them. Back in the days Assassin Fenrir was actually good.

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Permalink | Quote | +Rep by All4Games » February 8, 2014 4:03am | Report
Dark Jaw wrote:



And lifesteal the hell out of them. Back in the days Assassin Fenrir was actually good.

Back in the day fenrir level 2 ment one shot a carry. So let's never talk about him again.
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