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Stance Attunement

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Forum » General Discussion » Stance Attunement 14 posts - page 1 of 2
Permalink | Quote | +Rep by TormentedTurnip » January 20, 2014 5:31pm | Report
The main reason for making this thread is honestly because I wanted my 1,000th post here to be about Hel. :P But that aside, I really do think Hel's passive is counterintuitive to her kit. As you can read by accessing this reddit link, it takes eight seconds after switching stances from one full attunement to become fully attuned to the opposite stance. This actually limits Hel to what she can do, and you end up having to prioritize one stance for the majority of the game.

I would like her base values to be readjusted and for her to receive a new passive, where each spell is given an extra benefit if the corresponding spell in the opposite stance is on cooldown. For instance, if Inspire is on cooldown, then Repulse would apply a short AoE slow in addition to its regular effects. Another example would be Restoration becoming an AoE spell if Decay is on cooldown.

I think this would promote a more diverse and interesting playstyle with Hel, but what do ya'll think?


Also, I'd like the one-second lockdown on her spells upon changing stances to be lifted. :D



Edit/Update: Alternate, more realistic passive idea: "casting a spell grants her an additional x MP, lasting y seconds and stacking up to z times?

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Permalink | Quote | +Rep by Chiulin » January 20, 2014 5:35pm | Report
I actually find this to be the reason that I typically can't perform with Hel. When I need to cleanse I am always in the Dark Stance. By the time I switch it is too late. Then I waste even more time trying to switch back to dark stance. When I'm in light stance and try to secure a kill. By the time I get to the Dark Stance. Well. I'm dead or my team got the kill. Super annoying and I feel like it prevents someone from ever truly "mastering" her gameplay.

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Permalink | Quote | +Rep by TormentedTurnip » January 20, 2014 5:37pm | Report
Are you referring to the lock-down on her skills that lasts until shortly after the stance swap? I agree that it's frustrating and needs to go, but I don't see how stance attunement really affects cleanse in any way.

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Permalink | Quote | +Rep by Subzero008 » January 20, 2014 5:48pm | Report
That actually sounds pretty neat. I always thought Hel's base values were too high when in one stance or the other. Utility > Raw Numbers, IMO.

But the last idea, no. I'd rather not have to deal with a near-instant Cleanse.

Let's bounce ideas!

Inspire: Healed targets are immune to slows for the duration.

Repulse: Eh, she already has a slow. I think a more thematic effect would be enemies within melee range are pushed back to the edge of the damage radius. A literal repulse.

Restoration: Your idea sounds good.

Decay: Enemies lose power?

Cleanse: You gain the CC cleansing and immunity, even if you're not in the radius.

Hinder: Enemies are also crippled.

How do they sound?

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Permalink | Quote | +Rep by M4XiiMUS » January 20, 2014 5:52pm | Report
Subzero008 wrote:

Cleanse: You gain the CC cleansing and immunity, even if you're not in the radius.

Global beads? Just a tad OP, but the rest of the ideas are great.

EDIT: Oh wait, are talking about just if Hel isn't in the radius? 'Cause that would be better and make more sense.

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Permalink | Quote | +Rep by Subzero008 » January 20, 2014 5:57pm | Report
Yeah, of course.

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Permalink | Quote | +Rep by TormentedTurnip » January 20, 2014 6:03pm | Report
Yeah, that's what he meant by it and I actually that that's a great one. Cripple on hinder is great as well.

Anyhow, it may be kind of outdated, but these are my original ideas on this concept. It's on page thirteen.

Also, the last few pages of the Hel thread is proof that I, and I alone, am the greatest Hel fanatic in the game. Had a lot of fun with a few other people in the god balancing section of the forums back in August when they were closing them down. xD

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Permalink | Quote | +Rep by Ghraf » January 20, 2014 6:05pm | Report
I'm okay with her the way she is now, and never really had much trouble playing her. Half of playing her right is knowing when to be in what stance beforehand.

But, I agree that her passive is meh at best, especially if you're in a situation that you need to rapidly switch stances in, like a gank or 1v1. Half the time you finally get your attunement full, you'll have to start it over completely because you need to change back to the other stance.

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Permalink | Quote | +Rep by TormentedTurnip » January 20, 2014 6:16pm | Report
I don't have much trouble with the lock-down anymore, but I know from memeory of when it was first changed that it's pretty significant, actually. It's more than simple forethought - I can't encourage enemy offense like I used to be able to by being in dark stance, ready to switch into light stance because even if I immediately switch stances, I won't be able to cast any spells before it's too late. The only spell I can still encourage offense against now is Ares's ultimate because of its long delay.

And yeah, the main problem I have with her passive is simply that it pretty much keeps you in one stance for extended durations, which I don't like.

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Permalink | Quote | +Rep by Chiulin » January 20, 2014 7:37pm | Report

Are you referring to the lock-down on her skills that lasts until shortly after the stance swap? I agree that it's frustrating and needs to go, but I don't see how stance attunement really affects cleanse in any way.


Maybe I'm just bad with Hel still(that's an understatement. I suck with Hel still :P), but if I am trying to cleanse my team. I almost HAVE to stay in the light stance to do it. Pretty much just making me full support. And most CC's are gone before I can switch from dark to light. Kind of annoying.

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